Player Matchup

Ymir
Ymir
Its NAVAK
Ymir
Level 63
God Stats
5W - 6L
1,405 SR
Queue Stats
11W - 17L
1,345 Elo+
Party 1
Erlang Shen
Erlang Shen
Lokislover
Erlang Shen
Level 113
God Stats
3W - 4L
1,500 SR
Queue Stats
205W - 188L
1,513 Elo+
Party 1
King Arthur
King Arthur
NoxDeray
King Arthur
Level 101
God Stats
83W - 68L
1,594 SR
Queue Stats
173W - 147L
1,550 Elo+
Party 1
Scylla
Scylla
PapiJahh
Scylla
Level 100
God Stats
2W - 4L
1,568 SR
Queue Stats
585W - 569L
1,545 Elo+
Solo
Heimdallr
Heimdallr
Slimjimmyy5888
Heimdallr
Level 47
God Stats
4W - 3L
1,659 SR
Queue Stats
49W - 50L
1,468 Elo+
Solo
Team Averages
Level 85
1,545 SR
1,484 Elo+

VS

Team Averages
Level 117
1,569 SR
1,477 Elo+
Surtr
Surtr
AkiraOblivion
Surtr
Level 125
God Stats
22W - 14L
1,585 SR
Queue Stats
352W - 320L
1,502 Elo+
Solo
Ymir
Ymir
Savage19982015
Ymir
Level 100
God Stats
6W - 6L
1,460 SR
Queue Stats
121W - 123L
1,475 Elo+
Solo
Hades
Hades
SkXet
Hades
Level 88
God Stats
2W - 0L
1,727 SR
Queue Stats
387W - 367L
1,484 Elo+
Solo
Bastet
Bastet
ascendentwarrior
Bastet
Level 126
God Stats
2W - 1L
1,545 SR
Queue Stats
21W - 15L
1,503 Elo+
Solo
Neith
Neith
yasserbaubooa
Neith
Level 146
God Stats
159W - 143L
1,529 SR
Queue Stats
406W - 395L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 3 / 1
4,721
472
2,283
9,384
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Lokislover
Erlang Shen
8
0 / 2 / 1
4,584
458
1,488
6,156
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
NoxDeray
King Arthur
11
3 / 1 / 0
6,293
629
4,795
8,458
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
PapiJahh
Scylla
10
0 / 1 / 0
5,326
533
2,341
4,266
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Slimjimmyy5888
Heimdallr
8
1 / 1 / 0
4,758
476
4,582
6,181
1,772
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,512
651
6,149
7,478
4,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 1 / 3
5,222
522
1,805
5,962
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
SkXet
Hades
11
2 / 0 / 3
6,298
630
4,663
6,602
2,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
3 / 0 / 0
5,231
523
2,144
2,594
748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 0 / 1
5,069
507
5,938
4,914
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
8
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
L
Ymir
0
3
1
0.17
L
Erlang Shen
Lokislover
Erlang Shen
0
2
1
0.25
L
King Arthur
NoxDeray
King Arthur
3
1
0
3
L
Scylla
PapiJahh
Scylla
0
1
0
0
W
0
1
3
1.5
W
Hades
SkXet
Hades
2
0
3
3.5
L
Heimdallr
Slimjimmyy5888
Heimdallr
1
1
0
1
W
3
0
0
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,489
Damage
20,699
34,445
Taken
27,550
15,607
Mitigated
12,318
8,360
Healing
12,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,149
1,666
0
3,121
7,478
4,414
0
147
7,331
1,882
40,173
L
Ymir
2,283
711
0
2,041
9,384
5,125
0
1,785
7,599
14,453
0
L
Erlang Shen
Lokislover
Erlang Shen
1,488
721
0
1,934
6,156
2,151
0
859
5,257
0
23,900
L
King Arthur
NoxDeray
King Arthur
4,795
956
0
672
8,458
5,425
0
493
7,485
218
43,363
L
Scylla
PapiJahh
Scylla
2,341
462
0
1,668
4,266
1,134
0
1,938
2,328
35,438
0
W
1,805
498
0
2,265
5,962
3,511
0
1,533
4,429
13,030
2,663
W
Hades
SkXet
Hades
4,663
708
245
5,290
6,602
2,327
0
2,383
4,219
43,625
3,294
L
Heimdallr
Slimjimmyy5888
Heimdallr
4,582
2,745
0
2,045
6,181
1,772
0
1,683
4,498
0
26,180
W
2,144
488
0
363
2,594
748
0
0
2,594
0
21,065
W
5,938
1,853
154
1,335
4,914
1,318
705
708
4,206
0
31,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,682
Gold Earned
28,332
250
Minions Killed
298
0
Camps Cleared
0
1,009,162
Distance Traveled
1,010,230
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,512
651
87
9
0
183,132
1
L
Ymir
4,721
472
5
1
0
187,599
3
L
Erlang Shen
4,584
458
46
5
0
222,846
0
L
King Arthur
6,293
629
79
8
0
208,660
0
L
Scylla
5,326
533
60
6
0
201,839
0
W
Ymir
5,222
522
34
3
0
185,652
1
W
Hades
6,298
630
82
8
0
196,108
0
L
Heimdallr
4,758
476
60
6
0
188,218
0
W
Bastet
5,231
523
45
5
0
231,055
2
W
Neith
5,069
507
50
5
0
214,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role