Player Matchup

Fenrir
Fenrir
Cphelps22
Fenrir
Level 126
God Stats
2W - 2L
1,712 SR
Queue Stats
19W - 24L
1,453 Elo+
Party 1
Achilles
Achilles
Shrumie2081
Achilles
Level 117
God Stats
3W - 3L
1,707 SR
Queue Stats
10W - 15L
1,422 Elo+
Party 1
Baron Samedi
Baron Samedi
Storm12345t
Baron Samedi
Level 140
God Stats
0W - 1L
1,790 SR
Queue Stats
20W - 21L
1,485 Elo+
Party 1
Team Averages
Level 128
1,736 SR
1,453 Elo+

VS

Team Averages
Level 146
1,629 SR
1,526 Elo+
Shiva
Shiva
ScubaSensei3316
Shiva
Level 143
God Stats
1W - 1L
1,615 SR
Queue Stats
40W - 42L
1,486 Elo+
Party 2
Bastet
Bastet
TpY Bug5079
Bastet
Level 146
God Stats
14W - 5L
1,732 SR
Queue Stats
27W - 19L
1,621 Elo+
Party 2
He Bo
He Bo
alexcor
He Bo
Level 149
God Stats
4W - 1L
1,539 SR
Queue Stats
63W - 75L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cphelps22
Fenrir
13
2 / 4 / 0
7,978
798
6,903
13,650
14,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Shrumie2081
Achilles
14
0 / 4 / 3
7,815
782
5,181
10,639
8,954
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Baron Samedi
Storm12345t
Baron Samedi
14
1 / 3 / 2
7,838
784
8,120
9,420
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 7
9,061
906
8,143
11,954
11,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
17
7 / 1 / 3
10,141
1,014
14,511
10,428
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
alexcor
He Bo
15
1 / 2 / 9
8,937
894
4,813
4,880
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
11
11
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cphelps22
Fenrir
2
4
0
0.5
W
3
0
7
6.5
L
Achilles
Shrumie2081
Achilles
0
4
3
0.38
L
Baron Samedi
Storm12345t
Baron Samedi
1
3
2
0.67
W
Bastet
7
1
3
8.5
W
He Bo
alexcor
He Bo
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,204
Damage
27,467
33,709
Taken
27,262
27,483
Mitigated
16,922
8,698
Healing
7,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cphelps22
Fenrir
6,903
1,189
0
2,831
13,650
14,806
0
2,911
10,318
0
19,991
W
8,143
1,158
1,131
3,875
11,954
11,517
413
4,173
7,247
3,756
16,927
L
Achilles
Shrumie2081
Achilles
5,181
620
0
2,174
10,639
8,954
0
1,764
8,662
0
22,673
L
Baron Samedi
Storm12345t
Baron Samedi
8,120
468
908
2,785
9,420
3,723
0
1,280
8,075
34,198
491
W
Bastet
14,511
3,055
0
2,573
10,428
3,896
1,790
2,645
7,550
0
41,426
W
He Bo
alexcor
He Bo
4,813
234
0
250
4,880
1,509
1,362
1,190
3,690
26,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,631
Gold Earned
28,139
129
Minions Killed
147
0
Camps Cleared
0
576,251
Distance Traveled
681,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,978
798
32
3
0
178,890
0
W
Shiva
9,061
906
28
3
0
219,416
0
L
Achilles
7,815
782
42
4
0
200,450
0
L
Baron Samedi
7,838
784
55
6
0
196,911
0
W
Bastet
10,141
1,014
61
6
0
253,769
0
W
He Bo
8,937
894
58
6
0
208,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role