Player Matchup

Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
I6254I
Arachne
Level 149
God Stats
3W - 2L
1,618 SR
Queue Stats
246W - 210L
1,630 Elo+
Party 1
Hercules
Hercules
Rozetteyy
Hercules
Level 80
God Stats
15W - 29L
1,372 SR
Queue Stats
46W - 81L
1,373 Elo+
Solo
Cthulhu
Cthulhu
dark0_0111
Cthulhu
Level 158
God Stats
17W - 9L
1,676 SR
Queue Stats
243W - 244L
1,478 Elo+
Solo
Maman Brigitte
Maman Brigitte
davidonyia3
Maman Brigitte
Level 87
God Stats
4W - 4L
1,137 SR
Queue Stats
27W - 38L
1,394 Elo+
Solo
Team Averages
Level 124
1,461 SR
1,475 Elo+

VS

Team Averages
Level 105
1,478 SR
1,458 Elo+
Erlang Shen
Erlang Shen
DoP1
Erlang Shen
Level 64
God Stats
1W - 3L
1,187 SR
Queue Stats
30W - 32L
1,404 Elo+
Solo
Rama
Rama
Frecancer
Rama
Level 41
God Stats
58W - 84L
1,446 SR
Queue Stats
58W - 84L
1,420 Elo+
Solo
Sol
Sol
ShvabraPro
Sol
Level 158
God Stats
6W - 2L
1,688 SR
Queue Stats
96W - 107L
1,464 Elo+
Solo
Zeus
Zeus
khlebnikovIGOR
Zeus
Level 107
God Stats
29W - 21L
1,590 SR
Queue Stats
65W - 55L
1,509 Elo+
Solo
Surtr
Surtr
kitok1337
Surtr
Level 155
God Stats
17W - 20L
1,478 SR
Queue Stats
125W - 105L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 2 / 1
6,464
646
8,332
6,323
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
I6254I
Arachne
11
9 / 1 / 3
6,479
648
6,946
8,507
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Rozetteyy
Hercules
9
0 / 2 / 0
4,859
486
2,860
8,597
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
dark0_0111
Cthulhu
9
0 / 0 / 7
5,803
580
3,250
7,408
3,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maman Brigitte
davidonyia3
Maman Brigitte
10
2 / 3 / 5
5,562
556
2,892
5,388
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DoP1
Erlang Shen
9
0 / 4 / 3
4,527
453
3,391
7,617
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
10
2 / 2 / 0
5,329
533
2,607
7,336
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
2 / 4 / 1
5,568
557
5,325
8,236
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 4 / 0
5,347
535
2,236
5,565
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
kitok1337
Surtr
11
3 / 2 / 0
6,436
644
8,458
9,424
6,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
8
8
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
1
2.75
L
Erlang Shen
DoP1
Erlang Shen
0
4
3
0.38
L
Rama
2
2
0
1
W
Arachne
I6254I
Arachne
9
1
3
10.5
W
Hercules
Rozetteyy
Hercules
0
2
0
0
L
2
4
1
0.63
W
Cthulhu
dark0_0111
Cthulhu
0
0
7
3.5
W
Maman Brigitte
davidonyia3
Maman Brigitte
2
3
5
1.5
L
1
4
0
0.25
L
Surtr
kitok1337
Surtr
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,280
Damage
22,017
36,223
Taken
38,178
14,357
Mitigated
17,731
15,238
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,332
3,213
0
2,702
6,323
2,277
1,222
2,387
3,737
43,397
7,403
L
Erlang Shen
DoP1
Erlang Shen
3,391
1,619
0
1,960
7,617
5,015
0
4,897
2,720
0
12,831
L
Rama
2,607
1,631
0
1,066
7,336
2,466
56
1,543
5,793
0
32,067
W
Arachne
I6254I
Arachne
6,946
4,440
0
4,842
8,507
2,664
0
1,884
6,517
0
38,572
W
Hercules
Rozetteyy
Hercules
2,860
612
0
2,396
8,597
4,692
0
513
7,477
5,645
21,362
L
5,325
2,057
0
2,622
8,236
2,305
0
5,120
3,116
24,662
6,093
W
Cthulhu
dark0_0111
Cthulhu
3,250
237
1,326
2,881
7,408
3,068
100
2,516
4,615
15,934
490
W
Maman Brigitte
davidonyia3
Maman Brigitte
2,892
194
0
1,091
5,388
1,656
0
686
4,590
22,540
476
L
2,236
40
0
1,355
5,565
1,490
0
1,176
4,389
29,937
0
L
Surtr
kitok1337
Surtr
8,458
2,097
0
4,016
9,424
6,455
2
1,609
7,815
1,781
41,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,167
Gold Earned
27,207
270
Minions Killed
267
0
Camps Cleared
0
1,036,502
Distance Traveled
963,936
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,464
646
87
9
0
171,836
1
L
Erlang Shen
4,527
453
21
2
0
206,677
0
L
Rama
5,329
533
59
6
0
209,546
0
W
Arachne
6,479
648
52
5
0
235,488
0
W
Hercules
4,859
486
60
6
0
192,125
0
L
Sol
5,568
557
51
5
0
201,502
0
W
Cthulhu
5,803
580
23
2
0
212,140
2
W
Maman Brigitte
5,562
556
48
5
0
224,913
1
L
Zeus
5,347
535
69
7
0
166,132
0
L
Surtr
6,436
644
67
7
0
180,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role