Player Matchup

Aphrodite
Aphrodite
DerSombra
Aphrodite
Level 154
God Stats
2W - 0L
1,795 SR
Queue Stats
201W - 193L
1,524 Elo+
Solo
Pele
Pele
GayGayGayGayGay0
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Nut
Nut
Sollipop_
Nut
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 58L
1,385 Elo+
Party 2
Scylla
Scylla
fucqns
Scylla
Level 123
God Stats
4W - 4L
1,390 SR
Queue Stats
413W - 404L
1,498 Elo+
Solo
Bellona
Bellona
savageJosh2020
Bellona
Level 121
God Stats
56W - 46L
1,544 SR
Queue Stats
173W - 150L
1,503 Elo+
Solo
Team Averages
Level 110
1,546 SR
1,482 Elo+

VS

Team Averages
Level 98
1,488 SR
1,447 Elo+
Cupid
Cupid
CarlosDuty74
Cupid
Level 13
God Stats
7W - 2L
1,757 SR
Queue Stats
14W - 15L
1,448 Elo+
Party 1
Mulan
Mulan
DaRy1109NiC
Mulan
Level 86
God Stats
10W - 8L
1,478 SR
Queue Stats
76W - 112L
1,403 Elo+
Party 1
Kuzenbo
Kuzenbo
KRG Shy
Kuzenbo
Level 129
God Stats
2W - 4L
1,487 SR
Queue Stats
24W - 36L
1,386 Elo+
Solo
Nemesis
Nemesis
Viruzz 117
Nemesis
Level 138
God Stats
0W - 2L
1,280 SR
Queue Stats
52W - 48L
1,488 Elo+
Solo
Janus
Janus
WhatTheKale
Janus
Level 122
God Stats
0W - 2L
1,440 SR
Queue Stats
116W - 99L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DerSombra
Aphrodite
13
3 / 2 / 11
8,934
526
5,577
14,739
12,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
12 / 1 / 3
10,384
611
10,950
15,555
5,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 3 / 13
8,590
505
12,257
9,201
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
fucqns
Scylla
16
3 / 1 / 7
9,720
572
4,723
4,086
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 1 / 1
9,092
535
7,089
13,443
13,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,807
400
4,105
8,485
2,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 7 / 2
7,544
444
8,326
13,769
7,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
KRG Shy
Kuzenbo
8
1 / 2 / 2
6,634
390
3,918
10,393
10,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Viruzz 117
Nemesis
15
1 / 4 / 0
9,201
541
12,015
15,446
11,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 3 / 0
10,585
623
7,592
8,382
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
23
Kills
8
8
Deaths
23
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
2
7
2
0.43
W
Aphrodite
DerSombra
Aphrodite
3
2
11
4.25
W
12
1
3
13.5
L
Kuzenbo
KRG Shy
Kuzenbo
1
2
2
1
W
3
3
13
3.17
L
Nemesis
Viruzz 117
Nemesis
1
4
0
0.25
L
4
3
0
1.33
W
Scylla
fucqns
Scylla
3
1
7
6.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,596
Damage
35,956
57,024
Taken
56,475
36,975
Mitigated
34,178
26,281
Healing
10,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,105
2,696
712
1,198
8,485
2,528
0
2,287
6,198
0
23,748
L
8,326
2,534
0
1,359
13,769
7,527
0
2,324
11,349
0
52,074
W
Aphrodite
DerSombra
Aphrodite
5,577
1,238
3,198
8,482
14,739
12,215
321
3,895
10,610
36,898
0
W
10,950
2,875
63
8,214
15,555
5,729
0
2,425
12,972
0
85,131
L
Kuzenbo
KRG Shy
Kuzenbo
3,918
1,577
0
1,772
10,393
10,212
12
1,889
8,470
16,448
0
W
12,257
7,282
0
1,852
9,201
4,097
1,085
3,293
5,838
0
51,720
L
Nemesis
Viruzz 117
Nemesis
12,015
6,344
0
4,690
15,446
11,063
0
936
14,032
314
76,843
L
7,592
0
0
1,104
8,382
2,848
0
2,414
5,688
89,862
0
W
Scylla
fucqns
Scylla
4,723
369
416
1,584
4,086
1,170
639
1,237
2,651
60,710
1,666
W
7,089
2,792
0
2,472
13,443
13,764
0
140
13,303
0
54,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,720
Gold Earned
40,771
474
Minions Killed
426
0
Camps Cleared
0
1,594,596
Distance Traveled
1,560,111
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,807
400
37
2
0
295,027
1
L
Mulan
7,544
444
76
4
0
356,304
0
W
Aphrodite
8,934
526
48
3
0
290,240
3
W
Pele
10,384
611
112
7
0
386,184
0
L
Kuzenbo
6,634
390
18
1
0
305,239
2
W
Nut
8,590
505
90
5
0
284,691
0
L
Nemesis
9,201
541
112
7
0
275,518
0
L
Janus
10,585
623
183
11
0
328,023
1
W
Scylla
9,720
572
124
7
0
340,245
0
W
Bellona
9,092
535
100
6
0
293,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role