Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DeckerWrecker
Tsukuyomi
Level 109
God Stats
10W - 5L
1,758 SR
Queue Stats
394W - 342L
1,511 Elo+
Party 2
Bellona
Bellona
Draxler86
Bellona
Level 194
God Stats
8W - 3L
1,708 SR
Queue Stats
283W - 241L
1,514 Elo+
Solo
Cupid
Cupid
L4gzonebar
Cupid
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 69L
1,527 Elo+
Party 2
Agni
Agni
yngjok3r
Agni
Level 166
God Stats
6W - 7L
1,450 SR
Queue Stats
504W - 484L
1,398 Elo+
Solo
Team Averages
Level 145
1,583 SR
1,490 Elo+

VS

Team Averages
Level 125
1,644 SR
1,519 Elo+
Artemis
Artemis
Baniramus
Artemis
Level 138
God Stats
37W - 18L
1,684 SR
Queue Stats
168W - 152L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
Cobhthaigh
Jormungandr
Level 106
God Stats
9W - 8L
1,591 SR
Queue Stats
327W - 302L
1,523 Elo+
Solo
Khepri
Khepri
Moelicious
Khepri
Level 134
God Stats
4W - 0L
1,667 SR
Queue Stats
39W - 30L
1,518 Elo+
Party 1
Raijin
Raijin
SunnySinmi
Raijin
Level 102
God Stats
14W - 5L
1,735 SR
Queue Stats
514W - 477L
1,501 Elo+
Solo
Mercury
Mercury
pinqs peon
Mercury
Level 147
God Stats
3W - 4L
1,540 SR
Queue Stats
58W - 52L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 2 / 3
6,333
422
3,897
12,431
10,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tsukuyomi
DeckerWrecker
Tsukuyomi
12
2 / 4 / 2
7,043
470
7,361
10,356
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bellona
Draxler86
Bellona
12
1 / 3 / 1
7,373
492
4,011
13,344
10,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cupid
12
2 / 2 / 1
7,223
482
6,621
9,323
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Agni
15
1 / 3 / 0
8,165
544
2,706
6,234
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Baniramus
Artemis
13
3 / 0 / 3
7,783
519
7,288
3,071
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Cobhthaigh
Jormungandr
15
4 / 3 / 0
9,772
651
10,670
13,240
13,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
Moelicious
Khepri
11
0 / 2 / 5
7,311
487
3,909
10,345
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
SunnySinmi
Raijin
17
6 / 0 / 1
9,965
664
6,621
7,774
2,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mercury
pinqs peon
Mercury
13
1 / 1 / 5
7,497
500
5,284
8,600
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
14
14
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
3
0.75
W
Artemis
Baniramus
Artemis
3
0
3
4.5
W
Jormungandr
Cobhthaigh
Jormungandr
4
3
0
1.33
L
Tsukuyomi
DeckerWrecker
Tsukuyomi
2
4
2
0.75
L
Bellona
Draxler86
Bellona
1
3
1
0.5
L
Cupid
2
2
1
1.25
W
Khepri
Moelicious
Khepri
0
2
5
1.25
W
Raijin
SunnySinmi
Raijin
6
0
1
6.5
W
Mercury
pinqs peon
Mercury
1
1
5
3.5
L
Agni
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,596
Damage
33,772
51,688
Taken
43,030
29,079
Mitigated
28,801
21,410
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,897
2,148
0
2,758
12,431
10,826
17
2,952
9,479
30,103
1,321
W
Artemis
Baniramus
Artemis
7,288
2,214
0
1,255
3,071
1,040
148
727
2,338
0
54,058
W
Jormungandr
Cobhthaigh
Jormungandr
10,670
3,230
0
3,349
13,240
13,722
128
1,621
11,619
67,018
11,734
L
Tsukuyomi
DeckerWrecker
Tsukuyomi
7,361
2,528
0
3,878
10,356
3,154
0
3,501
6,855
0
49,334
L
Bellona
Draxler86
Bellona
4,011
2,042
0
5,180
13,344
10,009
0
7,976
5,368
0
44,810
L
Cupid
6,621
3,279
2,208
5,531
9,323
3,305
828
2,035
7,288
0
53,545
W
Khepri
Moelicious
Khepri
3,909
257
0
1,965
10,345
8,227
123
1,863
8,457
25,760
1,399
W
Raijin
SunnySinmi
Raijin
6,621
680
0
3,533
7,774
2,854
0
1,343
6,422
78,002
1,103
W
Mercury
pinqs peon
Mercury
5,284
3,343
0
934
8,600
2,958
0
1,298
7,291
0
54,748
L
Agni
2,706
56
0
1,855
6,234
1,785
0
3,385
2,849
55,077
1,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,137
Gold Earned
42,328
436
Minions Killed
491
0
Camps Cleared
0
1,454,479
Distance Traveled
1,511,691
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,333
422
46
3
0
297,382
0
W
Artemis
7,783
519
92
6
0
260,794
2
W
Jormungandr
9,772
651
131
9
0
272,679
0
L
Tsukuyomi
7,043
470
82
5
0
328,866
0
L
Bellona
7,373
492
96
6
0
261,371
1
L
Cupid
7,223
482
99
7
0
267,663
0
W
Khepri
7,311
487
37
2
0
307,989
7
W
Raijin
9,965
664
147
10
0
288,701
0
W
Mercury
7,497
500
84
6
0
381,528
0
L
Agni
8,165
544
113
8
0
299,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role