Player Matchup

Bellona
Bellona
A45COLT
Bellona
Level 58
God Stats
10W - 12L
1,474 SR
Queue Stats
17W - 25L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
Apexzy
Cthulhu
Level 86
God Stats
2W - 1L
1,833 SR
Queue Stats
25W - 17L
1,566 Elo+
Party 2
Thor
Thor
Mferno
Thor
Level 108
God Stats
1W - 4L
1,275 SR
Queue Stats
26W - 30L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
Yamss22
Nu Wa
Level 53
God Stats
1W - 3L
1,311 SR
Queue Stats
82W - 84L
1,470 Elo+
Solo
Apollo
Apollo
aimzey
Apollo
Level 33
God Stats
0W - 2L
1,336 SR
Queue Stats
6W - 11L
1,308 Elo+
Party 2
Team Averages
Level 68
1,446 SR
1,438 Elo+

VS

Team Averages
Level 86
1,559 SR
1,491 Elo+
Janus
Janus
CarpetSlug7
Janus
Level 123
God Stats
2W - 5L
1,485 SR
Queue Stats
37W - 49L
1,436 Elo+
Solo
Surtr
Surtr
UNO pato1304
Surtr
Level 41
God Stats
12W - 7L
1,678 SR
Queue Stats
93W - 87L
1,515 Elo+
Party 1
Pele
Pele
rodolfotmz
Pele
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 64L
1,511 Elo+
Party 1
Yemoja
Yemoja
shaiiac
Yemoja
Level 89
God Stats
16W - 12L
1,552 SR
Queue Stats
409W - 368L
1,496 Elo+
Solo
Sol
Sol
szpielmangame
Sol
Level 88
God Stats
4W - 2L
1,579 SR
Queue Stats
147W - 138L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
A45COLT
Bellona
14
0 / 2 / 2
7,826
522
4,246
10,812
8,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Apexzy
Cthulhu
12
0 / 0 / 3
6,733
449
11,215
15,476
9,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thor
Mferno
Thor
14
6 / 3 / 1
8,152
543
9,525
11,629
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Yamss22
Nu Wa
13
1 / 3 / 1
7,376
492
7,788
8,435
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
aimzey
Apollo
11
0 / 4 / 2
6,405
427
6,670
10,214
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,215
548
4,663
6,868
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 1
9,261
617
6,834
10,963
7,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 1 / 2
8,804
587
9,099
15,724
6,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Yemoja
shaiiac
Yemoja
12
0 / 1 / 4
7,408
494
5,404
13,616
9,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 2
7,338
489
10,637
12,615
4,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
7
Kills
12
12
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
A45COLT
Bellona
0
2
2
0.5
L
Cthulhu
Apexzy
Cthulhu
0
0
3
1.5
W
1
1
0
1
L
Thor
Mferno
Thor
6
3
1
2.17
W
3
2
1
1.75
L
Nu Wa
Yamss22
Nu Wa
1
3
1
0.5
L
Apollo
aimzey
Apollo
0
4
2
0.25
W
7
1
2
8
W
Yemoja
shaiiac
Yemoja
0
1
4
2
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,444
Damage
36,637
56,566
Taken
59,786
28,157
Mitigated
30,155
13,794
Healing
25,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
A45COLT
Bellona
4,246
875
0
3,104
10,812
8,584
0
785
10,027
0
49,594
L
Cthulhu
Apexzy
Cthulhu
11,215
568
0
2,866
15,476
9,689
0
7,497
7,979
52,077
1,683
W
4,663
0
0
1,250
6,868
2,238
0
3,125
3,743
78,848
1,311
L
Thor
Mferno
Thor
9,525
2,126
0
4,151
11,629
3,893
0
1,574
10,055
0
61,157
W
6,834
3,018
0
4,286
10,963
7,779
0
1,242
9,721
3,372
67,244
L
Nu Wa
Yamss22
Nu Wa
7,788
1,602
0
384
8,435
2,461
0
3,712
4,723
54,140
422
L
Apollo
aimzey
Apollo
6,670
2,467
0
3,289
10,214
3,530
165
7,463
2,751
0
36,315
W
9,099
2,023
0
6,474
15,724
6,546
0
4,608
11,116
0
81,091
W
Yemoja
shaiiac
Yemoja
5,404
1,160
4,840
3,898
13,616
9,336
0
5,113
8,503
28,677
1,134
W
10,637
5,692
0
4,914
12,615
4,256
628
4,884
7,731
58,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
41,026
450
Minions Killed
525
0
Camps Cleared
0
1,542,643
Distance Traveled
1,521,606
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,826
522
115
8
0
329,048
0
L
Cthulhu
6,733
449
77
5
0
345,091
6
W
Janus
8,215
548
156
10
0
290,419
0
L
Thor
8,152
543
95
6
0
320,846
0
W
Surtr
9,261
617
116
8
0
308,148
1
L
Nu Wa
7,376
492
93
6
0
266,803
2
L
Apollo
6,405
427
70
5
0
280,855
4
W
Pele
8,804
587
114
8
0
361,646
1
W
Yemoja
7,408
494
43
3
0
286,260
3
W
Sol
7,338
489
96
6
0
275,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role