Player Matchup

Hun Batz
Hun Batz
MouseyLokz
Hun Batz
Level 157
God Stats
0W - 1L
1,538 SR
Queue Stats
8W - 14L
1,383 Elo+
Party 1
Ra
Ra
Réápér
Ra
Level 121
God Stats
9W - 4L
1,768 SR
Queue Stats
103W - 88L
1,553 Elo+
Party 3
Gilgamesh
Gilgamesh
ZealotWarrior
Gilgamesh
Level 42
God Stats
9W - 6L
1,743 SR
Queue Stats
65W - 70L
1,529 Elo+
Solo
Neith
Neith
bloodhelsing6
Neith
Level 29
God Stats
1W - 2L
1,564 SR
Queue Stats
68W - 50L
1,606 Elo+
Party 3
Chaac
Chaac
gatlincg
Chaac
Level 124
God Stats
2W - 2L
1,543 SR
Queue Stats
131W - 118L
1,507 Elo+
Party 1
Team Averages
Level 95
1,631 SR
1,516 Elo+

VS

Team Averages
Level 101
1,585 SR
1,502 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
TrainWrck
Cernunnos
Level 126
God Stats
4W - 0L
1,673 SR
Queue Stats
239W - 200L
1,460 Elo+
Party 2
Ymir
Ymir
Trilogist
Ymir
Level 158
God Stats
19W - 11L
1,648 SR
Queue Stats
153W - 130L
1,549 Elo+
Solo
Scylla
Scylla
qAxen
Scylla
Level 126
God Stats
7W - 9L
1,412 SR
Queue Stats
345W - 300L
1,525 Elo+
Solo
Horus
Horus
snowbs
Horus
Level 29
God Stats
4W - 2L
1,693 SR
Queue Stats
69W - 61L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MouseyLokz
Hun Batz
10
1 / 2 / 2
5,713
519
2,747
7,948
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 1
6,662
606
2,969
5,605
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
ZealotWarrior
Gilgamesh
9
1 / 4 / 1
5,180
471
3,437
8,865
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
2 / 4 / 0
6,360
578
2,616
5,291
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
gatlincg
Chaac
10
0 / 2 / 1
5,608
510
4,249
11,331
10,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 0
6,646
604
7,937
7,367
3,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
TrainWrck
Cernunnos
14
6 / 0 / 4
7,993
727
5,440
4,599
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
2 / 2 / 8
6,424
584
5,437
8,778
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
qAxen
Scylla
11
2 / 2 / 2
6,068
552
3,191
4,483
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Horus
snowbs
Horus
11
3 / 1 / 4
6,311
574
2,792
6,584
2,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
15
15
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
0
2
L
Hun Batz
MouseyLokz
Hun Batz
1
2
2
1
L
2
3
1
0.83
W
Cernunnos
TrainWrck
Cernunnos
6
0
4
8
W
Ymir
2
2
8
3
L
Gilgamesh
ZealotWarrior
Gilgamesh
1
4
1
0.38
L
2
4
0
0.5
L
Chaac
gatlincg
Chaac
0
2
1
0.25
W
Scylla
qAxen
Scylla
2
2
2
1.5
W
Horus
snowbs
Horus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,018
Damage
24,797
39,040
Taken
31,811
19,641
Mitigated
12,282
9,304
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,937
3,339
0
3,833
7,367
3,551
0
0
7,367
0
38,791
L
Hun Batz
MouseyLokz
Hun Batz
2,747
166
0
1,324
7,948
2,507
0
2,398
5,411
0
29,667
L
2,969
621
1,016
1,448
5,605
2,108
0
1,839
3,676
54,445
1,241
W
Cernunnos
TrainWrck
Cernunnos
5,440
2,831
0
3,610
4,599
1,736
1,141
280
4,311
0
56,827
W
Ymir
5,437
942
0
750
8,778
3,830
0
1,072
7,545
32,661
0
L
Gilgamesh
ZealotWarrior
Gilgamesh
3,437
730
0
755
8,865
3,354
0
2,791
5,832
0
19,151
L
2,616
994
0
588
5,291
1,334
0
1,064
4,125
0
40,555
L
Chaac
gatlincg
Chaac
4,249
993
0
4,173
11,331
10,338
0
0
10,558
0
26,102
W
Scylla
qAxen
Scylla
3,191
242
0
672
4,483
1,123
0
834
3,571
37,200
0
W
Horus
snowbs
Horus
2,792
990
200
2,589
6,584
2,042
275
482
6,064
0
23,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
33,442
321
Minions Killed
332
0
Camps Cleared
0
1,185,530
Distance Traveled
1,177,322
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,646
604
50
5
0
249,925
0
L
Hun Batz
5,713
519
58
5
0
272,969
0
L
Ra
6,662
606
109
10
0
235,397
0
W
Cernunnos
7,993
727
102
9
0
232,979
0
W
Ymir
6,424
584
61
6
0
236,306
2
L
Gilgamesh
5,180
471
25
2
0
226,918
6
L
Neith
6,360
578
84
8
0
241,552
0
L
Chaac
5,608
510
45
4
0
208,694
0
W
Scylla
6,068
552
79
7
0
209,330
4
W
Horus
6,311
574
40
4
0
248,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role