Player Matchup

Ah Puch
Ah Puch
AruSh1ne
Ah Puch
Level 157
God Stats
1W - 0L
1,713 SR
Queue Stats
49W - 52L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
Srkuaker
Hun Batz
Level 127
God Stats
6W - 2L
1,627 SR
Queue Stats
148W - 134L
1,544 Elo+
Solo
Amaterasu
Amaterasu
Triforce4Sanity
Amaterasu
Level 172
God Stats
1W - 2L
1,204 SR
Queue Stats
395W - 384L
1,486 Elo+
Solo
Cabrakan
Cabrakan
adamdlc
Cabrakan
Level 163
God Stats
27W - 17L
1,595 SR
Queue Stats
679W - 708L
1,401 Elo+
Solo
Nut
Nut
pikachumexicano
Nut
Level 145
God Stats
3W - 8L
1,335 SR
Queue Stats
66W - 66L
1,459 Elo+
Party 1
Team Averages
Level 153
1,495 SR
1,469 Elo+

VS

Team Averages
Level 107
1,501 SR
1,492 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GodofHamburgers
Ah Muzen Cab
Level 129
God Stats
0W - 2L
1,268 SR
Queue Stats
26W - 29L
1,502 Elo+
Solo
Mulan
Mulan
Qu00t
Mulan
Level 132
God Stats
1W - 3L
1,435 SR
Queue Stats
138W - 134L
1,532 Elo+
Party 2
Bacchus
Bacchus
ThePervvySage
Bacchus
Level 66
God Stats
19W - 15L
1,580 SR
Queue Stats
118W - 117L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
common-sugar
Nu Wa
Level 87
God Stats
6W - 3L
1,723 SR
Queue Stats
23W - 36L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AruSh1ne
Ah Puch
13
5 / 2 / 2
7,566
631
6,779
5,968
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Srkuaker
Hun Batz
14
5 / 2 / 3
7,480
623
7,950
9,311
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Triforce4Sanity
Amaterasu
11
1 / 1 / 5
6,679
557
4,163
9,394
5,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cabrakan
adamdlc
Cabrakan
15
6 / 1 / 2
8,814
735
6,074
9,499
7,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 0
6,677
556
8,202
5,514
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 7 / 4
6,219
518
6,627
11,284
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
GodofHamburgers
Ah Muzen Cab
11
1 / 2 / 0
6,320
527
4,235
9,162
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mulan
Qu00t
Mulan
13
2 / 6 / 1
7,678
640
4,392
11,341
5,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
9
2 / 3 / 2
6,307
526
5,596
12,947
8,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 1 / 2
6,233
519
5,051
4,320
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
19
Kills
7
7
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
4
0.57
W
Ah Puch
AruSh1ne
Ah Puch
5
2
2
3
L
Ah Muzen Cab
GodofHamburgers
Ah Muzen Cab
1
2
0
0.5
L
Mulan
Qu00t
Mulan
2
6
1
0.42
W
Hun Batz
Srkuaker
Hun Batz
5
2
3
3.25
L
Bacchus
2
3
2
1
W
Amaterasu
Triforce4Sanity
Amaterasu
1
1
5
3.5
W
Cabrakan
adamdlc
Cabrakan
6
1
2
7
L
0
1
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,168
Damage
25,901
39,686
Taken
49,054
20,708
Mitigated
21,924
12,599
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,627
907
0
1,424
11,284
4,054
0
3,658
7,626
0
31,073
W
Ah Puch
AruSh1ne
Ah Puch
6,779
378
0
1,841
5,968
1,983
46
2,824
3,144
48,530
1,498
L
Ah Muzen Cab
GodofHamburgers
Ah Muzen Cab
4,235
1,723
0
953
9,162
3,040
0
0
9,162
0
46,035
L
Mulan
Qu00t
Mulan
4,392
559
0
2,167
11,341
5,032
0
5,527
5,814
0
50,336
W
Hun Batz
Srkuaker
Hun Batz
7,950
1,929
0
733
9,311
3,656
0
3,009
6,302
0
70,241
L
Bacchus
5,596
769
0
2,767
12,947
8,632
7
2,131
10,816
19,207
0
W
Amaterasu
Triforce4Sanity
Amaterasu
4,163
1,075
0
2,712
9,394
5,873
0
2,747
6,647
0
24,957
W
Cabrakan
adamdlc
Cabrakan
6,074
1,119
0
4,227
9,499
7,260
258
1,041
8,458
64,910
2,535
L
5,051
862
0
1,071
4,320
1,166
0
1,482
2,838
40,520
1,044
W
8,202
5,705
0
3,086
5,514
1,936
106
1,019
4,495
0
44,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,216
Gold Earned
32,757
441
Minions Killed
333
0
Camps Cleared
0
1,283,079
Distance Traveled
1,265,490
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,219
518
44
4
0
258,293
0
W
Ah Puch
7,566
631
95
8
0
246,843
0
L
Ah Muzen Cab
6,320
527
81
7
0
247,869
3
L
Mulan
7,678
640
96
8
0
249,791
5
W
Hun Batz
7,480
623
105
9
0
298,640
3
L
Bacchus
6,307
526
27
2
0
261,975
4
W
Amaterasu
6,679
557
50
4
0
297,553
0
W
Cabrakan
8,814
735
113
9
0
216,043
0
L
Nu Wa
6,233
519
85
7
0
247,562
0
W
Nut
6,677
556
78
7
0
224,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role