Player Matchup

Sylvanus
Sylvanus
Boniibel
Sylvanus
Level 154
God Stats
23W - 7L
1,776 SR
Queue Stats
78W - 68L
1,540 Elo+
Party 3
Da Ji
Da Ji
CesarinGame
Da Ji
Level 158
God Stats
3W - 1L
1,614 SR
Queue Stats
44W - 50L
1,494 Elo+
Party 3
Apollo
Apollo
ImmortalRozay
Apollo
Level 48
God Stats
4W - 3L
1,526 SR
Queue Stats
83W - 88L
1,399 Elo+
Party 2
Achilles
Achilles
PiercedRoyalty
Achilles
Level 113
God Stats
15W - 16L
1,475 SR
Queue Stats
565W - 545L
1,437 Elo+
Solo
Discordia
Discordia
ThirdDayOut
Discordia
Level 106
God Stats
26W - 15L
1,316 SR
Queue Stats
90W - 85L
1,431 Elo+
Party 2
Team Averages
Level 116
1,541 SR
1,460 Elo+

VS

Team Averages
Level 109
1,489 SR
1,485 Elo+
Set
Set
Bornsamoan
Set
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 138L
1,541 Elo+
Party 1
Tiamat
Tiamat
CougmanJr
Tiamat
Level 129
God Stats
9W - 17L
1,375 SR
Queue Stats
162W - 159L
1,525 Elo+
Party 1
Ares
Ares
GVibez94
Ares
Level 67
God Stats
32W - 16L
1,724 SR
Queue Stats
97W - 96L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
TheGreatLandini
Zhong Kui
Level 126
God Stats
0W - 5L
1,112 SR
Queue Stats
42W - 51L
1,335 Elo+
Solo
Izanami
Izanami
YungSkeeter96
Izanami
Level 148
God Stats
4W - 2L
1,736 SR
Queue Stats
613W - 606L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Boniibel
Sylvanus
13
5 / 1 / 9
7,858
604
5,789
11,619
9,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 0 / 7
8,660
666
7,178
10,598
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 1 / 11
7,964
613
12,767
11,883
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
14
3 / 1 / 3
8,982
691
7,021
8,432
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
ThirdDayOut
Discordia
13
2 / 1 / 4
7,342
565
4,686
4,877
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,275
483
4,900
11,800
5,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
CougmanJr
Tiamat
12
0 / 4 / 1
6,704
516
3,961
7,659
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ares
9
1 / 6 / 0
5,814
447
3,865
9,980
7,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
TheGreatLandini
Zhong Kui
10
0 / 5 / 2
6,215
478
6,116
10,286
8,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Izanami
10
1 / 8 / 1
6,505
500
6,373
9,957
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
26
Kills
4
4
Deaths
26
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Boniibel
Sylvanus
5
1
9
9.5
L
2
3
0
0.67
W
9
0
7
12.5
L
Tiamat
CougmanJr
Tiamat
0
4
1
0.13
L
Ares
1
6
0
0.17
W
7
1
11
12.5
W
Achilles
3
1
3
4.5
L
Zhong Kui
TheGreatLandini
Zhong Kui
0
5
2
0.2
W
Discordia
ThirdDayOut
Discordia
2
1
4
4
L
Izanami
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,441
Damage
25,215
47,409
Taken
49,682
24,185
Mitigated
26,751
22,839
Healing
8,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Boniibel
Sylvanus
5,789
1,380
2,983
4,063
11,619
9,965
54
2,793
8,826
26,011
0
L
4,900
2,192
0
1,176
11,800
5,288
0
607
11,091
0
48,856
W
7,178
1,826
0
6,040
10,598
3,987
0
1,596
9,002
0
68,192
L
Tiamat
CougmanJr
Tiamat
3,961
245
0
1,473
7,659
3,189
0
3,604
3,582
44,277
1,476
L
Ares
3,865
181
0
1,421
9,980
7,978
0
1,585
8,395
13,151
0
W
12,767
8,894
0
5,755
11,883
5,004
1,922
3,314
8,569
0
50,150
W
Achilles
7,021
1,859
0
2,763
8,432
3,727
0
3,785
4,647
0
56,383
L
Zhong Kui
TheGreatLandini
Zhong Kui
6,116
751
0
2,494
10,286
8,031
0
153
10,133
33,297
1,072
W
Discordia
ThirdDayOut
Discordia
4,686
70
0
1,235
4,877
1,502
0
2,477
2,400
37,778
0
L
Izanami
6,373
4,689
0
1,486
9,957
2,265
0
3,911
6,006
0
38,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,806
Gold Earned
31,513
403
Minions Killed
317
0
Camps Cleared
0
1,334,991
Distance Traveled
1,168,881
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,858
604
35
3
0
208,879
0
L
Set
6,275
483
83
6
0
284,772
1
W
Da Ji
8,660
666
113
9
0
331,210
5
L
Tiamat
6,704
516
91
7
0
248,235
7
L
Ares
5,814
447
18
1
0
224,633
0
W
Apollo
7,964
613
69
5
0
238,791
4
W
Achilles
8,982
691
111
9
0
279,380
2
L
Zhong Kui
6,215
478
55
4
0
211,164
0
W
Discordia
7,342
565
75
6
0
276,731
3
L
Izanami
6,505
500
70
5
0
200,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role