Player Matchup

Da Ji
Da Ji
DangrBrick
Da Ji
Level 129
God Stats
61W - 84L
1,489 SR
Queue Stats
383W - 419L
1,503 Elo+
Solo
Bacchus
Bacchus
DivineKingRay
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,450 Elo+
Party 4
Khepri
Khepri
RobotUnicorn_
Khepri
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,404 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Unforgiven_Lemon
Maman Brigitte
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,192 Elo+
Party 4
Chang'e
Chang'e
ZLionR
Chang'e
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,445 Elo+
Party 2
Team Averages
Level 81
1,498 SR
1,399 Elo+

VS

Team Averages
Level 93
1,494 SR
1,550 Elo+
Anubis
Anubis
 
Anubis
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
BIGMEXX619
Susano
Level 25
God Stats
2W - 1L
1,347 SR
Queue Stats
21W - 7L
1,660 Elo+
Party 3
Cthulhu
Cthulhu
Reysthename
Cthulhu
Level 107
God Stats
5W - 2L
1,553 SR
Queue Stats
28W - 16L
1,579 Elo+
Party 3
Nu Wa
Nu Wa
ochoa_marru28
Nu Wa
Level 48
God Stats
36W - 31L
1,569 SR
Queue Stats
73W - 81L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
6 / 2 / 3
10,923
1,092
5,718
10,456
9,824
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
15
0 / 13 / 5
9,656
966
3,980
19,284
8,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

15
1 / 5 / 5
9,986
999
2,543
17,292
21,195
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maman Brigitte
Unforgiven_Lemon
Maman Brigitte
16
2 / 11 / 5
10,138
1,014
8,124
21,144
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
ZLionR
Chang'e
16
3 / 6 / 8
11,636
1,164
16,239
25,804
7,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

11

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
15 / 1 / 14
13,741
1,374
28,445
7,682
3,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
 
Sun Wukong
18
14 / 2 / 15
13,601
1,360
22,908
13,624
15,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
BIGMEXX619
Susano
18
7 / 3 / 16
11,066
1,107
8,557
7,105
2,854
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Reysthename
Cthulhu
18
1 / 2 / 25
11,788
1,179
16,989
10,456
13,793
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
0 / 4 / 22
10,435
1,044
10,377
8,525
2,762

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
129
12
Kills
37
37
Deaths
12
26
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
15
1
14
22
W
Sun Wukong
 
Sun Wukong
14
2
15
10.75
W
Susano
BIGMEXX619
Susano
7
3
16
5
L
Da Ji
6
2
3
3.75
L
Bacchus
0
13
5
0.19
W
Cthulhu
Reysthename
Cthulhu
1
2
25
6.75
L
1
5
5
0.7
L
Maman Brigitte
Unforgiven_Lemon
Maman Brigitte
2
11
5
0.41
L
Chang'e
ZLionR
Chang'e
3
6
8
1.17
W
0
4
22
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,604
Damage
87,276
93,980
Taken
47,392
53,694
Mitigated
38,270
8,935
Healing
9,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
28,445
1,845
597
4,002
7,682
3,369
0
4,848
1,994
60,301
0
W
Sun Wukong
 
Sun Wukong
22,908
4,593
0
3,520
13,624
15,492
0
8,028
4,328
0
38,893
W
Susano
BIGMEXX619
Susano
8,557
1,825
0
414
7,105
2,854
0
6,059
770
0
14,547
L
Da Ji
5,718
2,158
0
0
10,456
9,824
0
5,579
4,877
0
9,147
L
Bacchus
3,980
672
0
249
19,284
8,545
0
11,825
7,459
11,183
0
W
Cthulhu
Reysthename
Cthulhu
16,989
1,260
95
458
10,456
13,793
0
7,468
2,988
28,955
1,121
L
2,543
258
0
0
17,292
21,195
0
10,850
6,442
13,322
0
L
Maman Brigitte
Unforgiven_Lemon
Maman Brigitte
8,124
1,710
0
665
21,144
6,731
0
12,541
8,603
13,758
0
L
Chang'e
ZLionR
Chang'e
16,239
841
2,933
5,088
25,804
7,399
0
14,119
11,685
47,973
0
W
10,377
5,523
0
0
8,525
2,762
0
4,483
3,030
15,025
1,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,339
Gold Earned
60,631
121
Minions Killed
173
2
Camps Cleared
6
754,542
Distance Traveled
835,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,741
1,374
76
8
3
168,566
0
W
Sun Wukong
13,601
1,360
38
4
1
204,975
0
W
Susano
11,066
1,107
11
1
0
139,069
0
L
Da Ji
10,923
1,092
2
0
0
78,508
0
L
Bacchus
9,656
966
10
1
0
132,060
0
W
Cthulhu
11,788
1,179
40
4
1
182,053
0
L
Khepri
9,986
999
31
3
0
170,255
0
L
Maman Brigitte
10,138
1,014
14
1
1
179,715
0
L
Chang'e
11,636
1,164
64
6
1
194,004
0
W
Nu Wa
10,435
1,044
8
1
1
140,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role