Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Impellus
Apollo
Level 174
God Stats
16W - 17L
1,520 SR
Queue Stats
454W - 435L
1,448 Elo+
Solo
Ah Puch
Ah Puch
Retempted
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,150 Elo+
Solo
Atlas
Atlas
Shadowrellik77
Atlas
Level 187
God Stats
2W - 2L
1,723 SR
Queue Stats
588W - 569L
1,461 Elo+
Solo
Tyr
Tyr
parisyte
Tyr
Level 96
God Stats
20W - 20L
1,513 SR
Queue Stats
31W - 29L
1,461 Elo+
Solo
Team Averages
Level 129
1,551 SR
1,404 Elo+

VS

Team Averages
Level 113
1,561 SR
1,496 Elo+
He Bo
He Bo
 
He Bo
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CYBER GAIA
Ymir
Level 128
God Stats
8W - 6L
1,589 SR
Queue Stats
318W - 286L
1,509 Elo+
Solo
Vulcan
Vulcan
FilosofoKIng
Vulcan
Level 84
God Stats
11W - 12L
1,486 SR
Queue Stats
46W - 51L
1,484 Elo+
Solo
Neith
Neith
rraptorlily
Neith
Level 118
God Stats
6W - 6L
1,626 SR
Queue Stats
53W - 55L
1,504 Elo+
Party 1
Horus
Horus
sophaa
Horus
Level 106
God Stats
7W - 11L
1,606 SR
Queue Stats
21W - 23L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 4
5,723
520
3,883
4,017
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Apollo
Impellus
Apollo
1
0 / 0 / 0
3,594
327
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Retempted
Ah Puch
11
0 / 3 / 0
5,771
525
1,821
5,751
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 3 / 1
5,748
523
3,548
8,959
4,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 2
6,332
576
5,222
8,317
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 2 / 0
6,567
597
3,385
4,871
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 1
6,384
580
2,208
9,162
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
12
2 / 0 / 1
6,885
626
4,401
3,833
1,173
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 3
5,625
511
3,930
5,539
1,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Horus
sophaa
Horus
12
0 / 0 / 3
6,831
621
1,571
6,924
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
8
8
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
4
3
W
He Bo
 
He Bo
4
2
0
2
W
2
3
1
0.83
W
Vulcan
2
0
1
2.5
L
Apollo
Impellus
Apollo
0
0
0
0
L
Ah Puch
Retempted
Ah Puch
0
3
0
0
L
3
3
1
1.17
L
3
1
2
4
W
0
2
3
0.75
W
Horus
sophaa
Horus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,474
Damage
15,495
27,044
Taken
30,329
10,170
Mitigated
13,558
8,286
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,883
2,162
0
1,518
4,017
1,054
0
1,054
2,923
0
38,042
W
He Bo
 
He Bo
3,385
0
0
2,465
4,871
1,269
193
1,212
3,659
43,314
0
W
2,208
375
0
2,761
9,162
6,026
243
1,252
7,910
14,637
1,407
W
Vulcan
4,401
52
0
500
3,833
1,173
640
1,669
2,164
47,332
990
L
Apollo
Impellus
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
Retempted
Ah Puch
1,821
43
0
922
5,751
1,290
0
4,331
1,238
38,840
0
L
3,548
1,519
0
1,748
8,959
4,493
0
2,354
6,507
13,109
0
L
5,222
622
0
4,098
8,317
3,333
0
1,792
6,435
0
46,202
W
3,930
1,247
0
1,086
5,539
1,456
1,374
1,187
4,352
0
36,016
W
Horus
sophaa
Horus
1,571
266
280
1,856
6,924
3,634
1,233
49
6,875
115
38,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,168
Gold Earned
32,292
254
Minions Killed
306
0
Camps Cleared
0
834,603
Distance Traveled
1,110,160
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,723
520
76
7
0
192,505
0
W
He Bo
6,567
597
74
7
0
244,055
2
W
Ymir
6,384
580
17
2
0
217,210
4
W
Vulcan
6,885
626
97
9
0
238,118
0
L
Apollo
3,594
327
0
0
0
8,905
0
L
Ah Puch
5,771
525
81
7
0
195,332
0
L
Atlas
5,748
523
15
1
0
191,750
2
L
Tyr
6,332
576
82
7
0
246,111
1
W
Neith
5,625
511
63
6
0
208,969
5
W
Horus
6,831
621
55
5
0
201,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role