Player Matchup

Fenrir
Fenrir
ItzNani
Fenrir
Level 88
God Stats
5W - 4L
1,910 SR
Queue Stats
111W - 70L
1,599 Elo+
Solo
Cu Chulainn
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
Level 156
God Stats
13W - 8L
1,672 SR
Queue Stats
326W - 295L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
qAxen
Sylvanus
Level 126
God Stats
50W - 39L
1,575 SR
Queue Stats
321W - 275L
1,527 Elo+
Solo
Merlin
Merlin
smoren1800
Merlin
Level 153
God Stats
13W - 8L
1,595 SR
Queue Stats
326W - 271L
1,545 Elo+
Solo
Anhur
Anhur
tonydavila
Anhur
Level 164
God Stats
2W - 7L
1,376 SR
Queue Stats
286W - 256L
1,509 Elo+
Party 2
Team Averages
Level 137
1,626 SR
1,540 Elo+

VS

Team Averages
Level 146
1,654 SR
1,508 Elo+
Apollo
Apollo
AzraеI
Apollo
Level 194
God Stats
4W - 4L
1,520 SR
Queue Stats
184W - 226L
1,528 Elo+
Party 1
Ra
Ra
JJiggyy
Ra
Level 88
God Stats
3W - 2L
1,499 SR
Queue Stats
12W - 16L
1,443 Elo+
Party 1
Kuzenbo
Kuzenbo
ShmoeTheKizard
Kuzenbo
Level 125
God Stats
1W - 0L
1,863 SR
Queue Stats
51W - 71L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
ToasterBath69
Gilgamesh
Level 155
God Stats
2W - 3L
1,886 SR
Queue Stats
108W - 135L
1,528 Elo+
Party 1
Cu Chulainn
Cu Chulainn
herobrin721
Cu Chulainn
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 186L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ItzNani
Fenrir
15
2 / 3 / 3
8,548
534
7,470
12,542
5,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
15
3 / 4 / 0
8,761
548
8,039
16,163
9,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
qAxen
Sylvanus
11
0 / 4 / 2
6,363
398
4,992
10,601
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
smoren1800
Merlin
16
2 / 1 / 1
9,177
574
7,595
5,035
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Anhur
11
0 / 7 / 0
6,998
437
3,284
10,467
2,856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AzraеI
Apollo
16
8 / 2 / 4
10,489
656
15,470
12,718
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 2 / 2
9,288
581
1,990
5,116
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 6
8,238
515
3,962
8,366
7,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gilgamesh
ToasterBath69
Gilgamesh
16
6 / 1 / 2
9,071
567
6,828
10,850
6,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
herobrin721
Cu Chulainn
16
3 / 2 / 1
10,278
642
11,212
14,949
10,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
19
19
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Apollo
AzraеI
Apollo
8
2
4
5
L
Fenrir
ItzNani
Fenrir
2
3
3
1.17
W
2
2
2
1.5
W
0
0
6
3
W
Gilgamesh
ToasterBath69
Gilgamesh
6
1
2
7
L
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
3
4
0
0.75
W
Cu Chulainn
herobrin721
Cu Chulainn
3
2
1
1.75
L
Sylvanus
qAxen
Sylvanus
0
4
2
0.25
L
Merlin
smoren1800
Merlin
2
1
1
2.5
L
Anhur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,380
Damage
39,462
54,808
Taken
51,999
26,752
Mitigated
30,187
10,282
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AzraеI
Apollo
15,470
8,427
0
6,760
12,718
4,336
0
2,869
9,723
0
80,715
L
Fenrir
ItzNani
Fenrir
7,470
1,827
0
1,337
12,542
5,741
0
1,504
11,038
0
70,648
W
1,990
99
1,703
1,642
5,116
1,498
70
2,116
2,686
80,209
1,155
W
3,962
1,819
0
1,423
8,366
7,282
25
2,734
5,397
25,287
1,261
W
Gilgamesh
ToasterBath69
Gilgamesh
6,828
2,679
0
1,327
10,850
6,250
9
2,753
7,967
0
75,063
L
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
8,039
2,575
0
3,170
16,163
9,299
0
0
16,163
3,102
55,676
W
Cu Chulainn
herobrin721
Cu Chulainn
11,212
3,894
0
1,590
14,949
10,821
0
1,899
12,944
0
82,456
L
Sylvanus
qAxen
Sylvanus
4,992
1,211
824
2,940
10,601
6,889
0
2,058
8,543
23,445
8,394
L
Merlin
smoren1800
Merlin
7,595
445
0
500
5,035
1,967
0
1,184
3,851
74,128
1,123
L
Anhur
3,284
2,418
0
1,511
10,467
2,856
0
1,021
9,446
0
37,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,847
Gold Earned
47,364
535
Minions Killed
570
0
Camps Cleared
0
1,654,579
Distance Traveled
1,704,971
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,489
656
117
7
0
323,256
4
L
Fenrir
8,548
534
109
7
0
370,366
0
W
Ra
9,288
581
138
9
0
338,240
2
W
Kuzenbo
8,238
515
49
3
0
351,779
7
W
Gilgamesh
9,071
567
113
7
0
409,999
2
L
Cu Chulainn
8,761
548
114
7
0
325,333
0
W
Cu Chulainn
10,278
642
153
10
0
281,697
2
L
Sylvanus
6,363
398
55
3
0
311,486
9
L
Merlin
9,177
574
176
11
0
340,039
0
L
Anhur
6,998
437
81
5
0
307,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role