Player Matchup

Scylla
Scylla
Diamond I
McLeyon
Scylla
Diamond I
Level 152
God Stats
53W - 29L
1,717 SR
Queue Stats
96W - 54L
2,401 MMR
Party 2
Mulan
Mulan
Diamond V
Samchannn
Mulan
Diamond V
Level 61
God Stats
33W - 17L
1,727 SR
Queue Stats
47W - 24L
2,078 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
kemedo
Cthulhu
Platinum II
Level 118
God Stats
2W - 1L
1,590 SR
Queue Stats
70W - 58L
1,975 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,678 SR
2,151 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,782 SR
1,532 MMR
Lancelot
Lancelot
Gold IV
FrenchToastStik
Lancelot
Gold IV
Level 105
God Stats
4W - 3L
1,837 SR
Queue Stats
77W - 90L
1,532 MMR
Party 1
Ganesha
Ganesha
Gold IV
LordCaliborn
Ganesha
Gold IV
Level 107
God Stats
2W - 4L
1,864 SR
Queue Stats
77W - 90L
1,533 MMR
Party 1
Sol
Sol
Gold IV
Spük
Sol
Gold IV
Level 102
God Stats
4W - 3L
1,645 SR
Queue Stats
77W - 90L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
McLeyon
Scylla
17
5 / 2 / 8
10,838
903
11,905
5,181
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Samchannn
Mulan
17
4 / 0 / 11
10,965
914
11,830
13,935
18,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
kemedo
Cthulhu
17
6 / 0 / 8
10,955
913
9,469
10,266
12,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AtlasThothCabrakanDiscordiaXing Tian

VS

Bans
VulcanMedusaHou YiNe ZhaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
0 / 6 / 1
8,434
703
8,734
11,625
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
LordCaliborn
Ganesha
16
0 / 5 / 2
8,450
704
4,383
16,594
16,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Spük
Sol
16
2 / 4 / 0
9,371
781
7,688
9,650
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
2
2
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
6
1
0.08
L
Ganesha
LordCaliborn
Ganesha
0
5
2
0.2
W
Scylla
McLeyon
Scylla
5
2
8
4.5
W
Mulan
Samchannn
Mulan
4
0
11
9.5
L
Sol
Spük
Sol
2
4
0
0.5
W
Cthulhu
kemedo
Cthulhu
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,204
Damage
20,805
29,382
Taken
37,869
32,608
Mitigated
26,415
5,449
Healing
5,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
8,734
541
0
1,065
11,625
6,041
0
6,461
4,783
0
29,452
L
Ganesha
LordCaliborn
Ganesha
4,383
225
0
1,909
16,594
16,760
0
8,210
7,822
19,345
0
W
Scylla
McLeyon
Scylla
11,905
1,566
0
500
5,181
2,230
1,764
1,965
3,170
51,999
0
W
Mulan
Samchannn
Mulan
11,830
1,353
0
3,029
13,935
18,231
635
6,017
7,568
0
32,145
L
Sol
Spük
Sol
7,688
1,155
0
2,150
9,650
3,614
0
5,612
3,761
28,648
852
W
Cthulhu
kemedo
Cthulhu
9,469
547
477
1,443
10,266
12,147
589
3,747
6,333
29,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
26,255
174
Minions Killed
131
0
Camps Cleared
0
671,407
Distance Traveled
611,022
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,434
703
56
5
0
211,767
0
L
Ganesha
8,450
704
5
0
0
199,911
0
W
Scylla
10,838
903
82
7
0
207,531
0
W
Mulan
10,965
914
47
4
0
231,537
0
L
Sol
9,371
781
70
6
0
199,344
2
W
Cthulhu
10,955
913
45
4
0
232,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role