Player Matchup

Anhur
Anhur
 
Anhur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Trilogist
Ymir
Level 158
God Stats
19W - 11L
1,649 SR
Queue Stats
140W - 117L
1,541 Elo+
Solo
Ravana
Ravana
athiepro
Ravana
Level 159
God Stats
69W - 53L
1,615 SR
Queue Stats
807W - 724L
1,629 Elo+
Party 2
Agni
Agni
xXlAsianManlXx
Agni
Level 197
God Stats
1W - 0L
1,695 SR
Queue Stats
337W - 232L
1,599 Elo+
Solo
Team Averages
Level 148
1,592 SR
1,554 Elo+

VS

Team Averages
Level 96
1,450 SR
1,536 Elo+
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BeXarS
Fenrir
Level 65
God Stats
47W - 38L
1,618 SR
Queue Stats
126W - 137L
1,493 Elo+
Party 1
Agni
Agni
MarioVargasLlosa
Agni
Level 27
God Stats
0W - 2L
1,276 SR
Queue Stats
42W - 46L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
Nurpz
Gilgamesh
Level 145
God Stats
0W - 2L
1,308 SR
Queue Stats
129W - 117L
1,533 Elo+
Solo
Martichoras
Martichoras
ThatPersonGuy0
Martichoras
Level 136
God Stats
9W - 9L
1,549 SR
Queue Stats
365W - 322L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 0 / 1
7,427
619
4,271
4,965
1,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
 
Thor
13
4 / 2 / 5
7,202
600
5,580
8,048
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
11
1 / 1 / 7
6,152
513
7,327
8,050
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
athiepro
Ravana
14
6 / 1 / 4
8,718
727
11,403
8,962
7,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 2 / 1
7,172
598
5,812
4,472
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 1
5,897
491
2,600
11,880
6,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
BeXarS
Fenrir
10
0 / 4 / 2
5,363
447
2,834
10,954
3,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 0
7,076
590
5,094
6,121
1,999
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Nurpz
Gilgamesh
10
2 / 5 / 1
5,773
481
4,516
12,995
10,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
ThatPersonGuy0
Martichoras
12
0 / 2 / 0
6,287
524
3,658
6,989
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
6
6
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
1
2.5
W
Thor
 
Thor
4
2
5
3.25
L
Sobek
 
Sobek
0
2
1
0.25
L
Fenrir
BeXarS
Fenrir
0
4
2
0.25
L
4
2
0
2
L
Gilgamesh
Nurpz
Gilgamesh
2
5
1
0.5
L
Martichoras
ThatPersonGuy0
Martichoras
0
2
0
0
W
Ymir
1
1
7
4.5
W
Ravana
athiepro
Ravana
6
1
4
8
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,393
Damage
18,702
34,497
Taken
48,939
16,083
Mitigated
24,529
9,749
Healing
14,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,271
2,664
0
2,569
4,965
1,536
34
576
4,389
0
57,643
W
Thor
 
Thor
5,580
1,822
0
784
8,048
3,052
0
1,265
6,752
0
50,049
L
Sobek
 
Sobek
2,600
125
1,675
3,587
11,880
6,199
0
5,448
5,922
12,580
2,449
L
Fenrir
BeXarS
Fenrir
2,834
597
0
2,161
10,954
3,727
0
1,457
9,451
0
32,723
L
5,094
423
0
2,701
6,121
1,999
0
2,571
3,510
54,408
1,142
L
Gilgamesh
Nurpz
Gilgamesh
4,516
1,516
0
3,518
12,995
10,256
0
1,324
11,612
0
25,490
L
Martichoras
ThatPersonGuy0
Martichoras
3,658
898
0
1,348
6,989
2,348
0
1,782
5,005
0
64,156
W
Ymir
7,327
595
0
1,445
8,050
3,021
0
2,399
5,651
24,735
0
W
Ravana
athiepro
Ravana
11,403
4,610
0
3,977
8,962
7,127
198
1,376
7,217
450
62,239
W
5,812
528
0
974
4,472
1,347
0
1,879
2,593
53,271
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,671
Gold Earned
30,396
463
Minions Killed
346
0
Camps Cleared
0
1,254,196
Distance Traveled
1,223,551
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,427
619
121
10
0
227,154
3
W
Thor
7,202
600
75
6
0
272,010
0
L
Sobek
5,897
491
20
2
0
243,510
5
L
Fenrir
5,363
447
50
4
0
280,286
0
L
Agni
7,076
590
127
11
0
267,186
1
L
Gilgamesh
5,773
481
41
3
0
208,271
0
L
Martichoras
6,287
524
108
9
0
224,298
1
W
Ymir
6,152
513
47
4
0
239,659
2
W
Ravana
8,718
727
116
10
0
254,693
4
W
Agni
7,172
598
104
9
0
260,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role