Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
SebasMR25
Lancelot
Level 169
God Stats
2W - 2L
1,632 SR
Queue Stats
318W - 313L
1,504 Elo+
Party 2
Mercury
Mercury
TOTALLYxTUBULAR2
Mercury
Level 165
God Stats
25W - 21L
1,554 SR
Queue Stats
624W - 600L
1,531 Elo+
Solo
Ishtar
Ishtar
TarmaLinkII
Ishtar
Level 146
God Stats
4W - 5L
1,541 SR
Queue Stats
269W - 266L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
tafoya1
Nu Wa
Level 146
God Stats
20W - 28L
1,423 SR
Queue Stats
341W - 321L
1,478 Elo+
Solo
Team Averages
Level 150
1,530 SR
1,507 Elo+

VS

Team Averages
Level 97
1,613 SR
1,443 Elo+
Tyr
Tyr
 
Tyr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FirstGod507
Morgan Le Fay
Level 87
God Stats
3W - 1L
1,716 SR
Queue Stats
40W - 56L
1,429 Elo+
Party 1
Loki
Loki
Maton07
Loki
Level 69
God Stats
16W - 13L
1,547 SR
Queue Stats
81W - 102L
1,437 Elo+
Party 1
Anhur
Anhur
Seikn
Anhur
Level 143
God Stats
5W - 2L
1,672 SR
Queue Stats
44W - 51L
1,484 Elo+
Party 1
Mulan
Mulan
Targueryan183
Mulan
Level 61
God Stats
2W - 2L
1,627 SR
Queue Stats
16W - 33L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
3
0 / 1 / 0
2,826
565
188
1,878
650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
SebasMR25
Lancelot
7
0 / 2 / 0
3,620
724
1,620
4,063
1,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 0 / 0
3,586
717
939
3,532
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
6
1 / 1 / 0
3,555
711
2,474
3,313
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
tafoya1
Nu Wa
5
0 / 1 / 1
3,233
647
2,466
2,100
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
2 / 0 / 0
3,928
786
1,914
3,892
1,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Morgan Le Fay
FirstGod507
Morgan Le Fay
6
1 / 0 / 0
3,473
695
1,754
2,625
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Loki
Maton07
Loki
6
0 / 1 / 0
3,241
648
356
3,144
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Seikn
Anhur
6
1 / 1 / 1
3,574
715
1,738
2,532
597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 0 / 1
3,223
645
2,227
2,505
1,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
5
5
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Tyr
 
Tyr
2
0
0
2
W
Morgan Le Fay
FirstGod507
Morgan Le Fay
1
0
0
1
W
Loki
Maton07
Loki
0
1
0
0
L
Lancelot
SebasMR25
Lancelot
0
2
0
0
W
Anhur
Seikn
Anhur
1
1
1
1.5
L
1
0
0
1
W
1
0
1
1.5
L
Ishtar
1
1
0
1
L
Nu Wa
tafoya1
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,687
Damage
7,989
14,886
Taken
14,698
4,349
Mitigated
5,028
4,917
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
188
90
0
716
1,878
650
0
0
1,822
4,114
100
W
Tyr
 
Tyr
1,914
247
0
1,878
3,892
1,890
0
0
3,680
0
19,679
W
Morgan Le Fay
FirstGod507
Morgan Le Fay
1,754
82
0
1,047
2,625
664
0
1,830
607
13,421
0
W
Loki
Maton07
Loki
356
0
0
1,946
3,144
642
0
354
2,760
0
15,057
L
Lancelot
SebasMR25
Lancelot
1,620
342
0
1,894
4,063
1,505
0
0
3,851
0
17,990
W
Anhur
Seikn
Anhur
1,738
1,033
0
931
2,532
597
0
0
2,532
0
14,729
L
939
580
0
625
3,532
1,078
0
206
3,268
0
20,037
W
2,227
537
0
767
2,505
1,235
0
174
2,331
0
6,685
L
Ishtar
2,474
1,428
0
1,200
3,313
572
0
0
3,161
0
18,539
L
Nu Wa
tafoya1
Nu Wa
2,466
1,046
0
482
2,100
544
0
1,548
552
12,133
421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,820
Gold Earned
17,439
142
Minions Killed
146
0
Camps Cleared
0
488,977
Distance Traveled
546,272
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,826
565
7
1
0
58,751
1
W
Tyr
3,928
786
38
8
0
115,395
0
W
Morgan Le Fay
3,473
695
27
5
0
101,303
2
W
Loki
3,241
648
37
7
0
107,009
2
L
Lancelot
3,620
724
36
7
0
108,041
0
W
Anhur
3,574
715
30
6
0
105,438
0
L
Mercury
3,586
717
43
9
0
118,247
0
W
Mulan
3,223
645
14
3
0
117,127
0
L
Ishtar
3,555
711
30
6
0
109,561
1
L
Nu Wa
3,233
647
26
5
0
94,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role