Player Matchup

Sylvanus
Sylvanus
ALONXZOROJO
Sylvanus
Level 158
God Stats
4W - 1L
1,469 SR
Queue Stats
229W - 232L
1,648 Elo+
Party 1
Erlang Shen
Erlang Shen
AaronM512
Erlang Shen
Level 129
God Stats
31W - 28L
1,586 SR
Queue Stats
195W - 188L
1,663 Elo+
Party 1
Thoth
Thoth
HugoHacks
Thoth
Level 185
God Stats
2W - 0L
1,758 SR
Queue Stats
23W - 16L
1,675 Elo+
Party 1
Team Averages
Level 157
1,604 SR
1,662 Elo+

VS

Team Averages
Level 149
1,581 SR
1,447 Elo+
Zeus
Zeus
Darth Kimball92
Zeus
Level 155
God Stats
2W - 3L
1,497 SR
Queue Stats
69W - 91L
1,431 Elo+
Party 2
Hercules
Hercules
HomelessBallin1
Hercules
Level 153
God Stats
8W - 5L
1,681 SR
Queue Stats
75W - 96L
1,442 Elo+
Party 2
Bastet
Bastet
White Widow4530
Bastet
Level 140
God Stats
7W - 8L
1,566 SR
Queue Stats
206W - 210L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ALONXZOROJO
Sylvanus
16
8 / 2 / 14
10,552
959
7,682
11,645
11,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
AaronM512
Erlang Shen
16
3 / 1 / 15
9,940
904
12,302
11,637
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
HugoHacks
Thoth
18
13 / 0 / 10
11,922
1,084
18,845
5,572
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
7,894
718
3,573
8,924
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
12
0 / 9 / 1
7,223
657
5,532
19,032
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 9 / 0
8,955
814
6,435
14,473
3,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
24
Kills
3
3
Deaths
24
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ALONXZOROJO
Sylvanus
8
2
14
7.5
W
Erlang Shen
AaronM512
Erlang Shen
3
1
15
10.5
L
0
6
2
0.17
L
Hercules
0
9
1
0.06
W
Thoth
HugoHacks
Thoth
13
0
10
18
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,829
Damage
15,540
28,854
Taken
42,429
22,555
Mitigated
13,455
10,954
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ALONXZOROJO
Sylvanus
7,682
1,571
1,863
4,072
11,645
11,126
802
2,135
9,350
21,179
0
W
Erlang Shen
AaronM512
Erlang Shen
12,302
5,557
0
2,949
11,637
9,534
76
1,056
10,381
0
42,036
L
3,573
330
0
44
8,924
1,552
0
6,529
1,893
22,161
1,203
L
Hercules
5,532
1,181
171
4,244
19,032
8,512
0
9,305
8,701
0
15,238
W
Thoth
HugoHacks
Thoth
18,845
954
90
1,980
5,572
1,895
2,294
414
5,017
56,532
0
L
6,435
1,060
0
1,871
14,473
3,391
0
8,543
5,182
0
19,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,414
Gold Earned
24,072
184
Minions Killed
99
0
Camps Cleared
0
596,853
Distance Traveled
512,378
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,552
959
24
2
0
167,232
0
W
Erlang Shen
9,940
904
61
6
0
225,001
0
L
Zeus
7,894
718
53
5
0
159,475
0
L
Hercules
7,223
657
23
2
0
180,354
3
W
Thoth
11,922
1,084
99
9
0
204,620
0
L
Bastet
8,955
814
23
2
0
172,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role