Player Matchup

Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
ARKLIGHT743
Anubis
Level 28
God Stats
2W - 4L
1,553 SR
Queue Stats
14W - 15L
1,471 Elo+
Party 4
Apollo
Apollo
HomieDabbed420
Apollo
Level 157
God Stats
5W - 7L
1,479 SR
Queue Stats
402W - 366L
1,541 Elo+
Party 1
Tyr
Tyr
MeRc3LeS_KiLleR_
Tyr
Level 153
God Stats
13W - 10L
1,573 SR
Queue Stats
338W - 314L
1,569 Elo+
Solo
Bacchus
Bacchus
RaginDiabetic
Bacchus
Level 144
God Stats
40W - 24L
1,695 SR
Queue Stats
227W - 190L
1,598 Elo+
Party 1
Team Averages
Level 118
1,560 SR
1,536 Elo+

VS

Team Averages
Level 142
1,544 SR
1,538 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FARTxTEXAS
Amaterasu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 62L
1,597 Elo+
Party 2
Sol
Sol
I Pour Tris
Sol
Level 100
God Stats
18W - 12L
1,609 SR
Queue Stats
387W - 380L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
LARGExTEXAS
Nu Wa
Level 155
God Stats
2W - 1L
1,736 SR
Queue Stats
79W - 63L
1,596 Elo+
Party 2
Ne Zha
Ne Zha
Stepper385
Ne Zha
Level 123
God Stats
7W - 17L
1,377 SR
Queue Stats
317W - 297L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 4 / 1
6,227
566
2,571
9,267
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
9
0 / 2 / 2
5,691
517
2,724
6,998
2,174
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 1 / 0
8,247
750
7,535
5,578
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 2 / 1
6,084
553
2,934
8,810
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
10
0 / 1 / 8
6,894
627
4,139
8,802
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 1 / 2
7,968
724
5,158
5,452
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
FARTxTEXAS
Amaterasu
11
0 / 2 / 1
5,636
512
3,403
8,900
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 3 / 0
4,531
412
1,517
2,753
525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 3 / 4
6,671
606
9,104
6,643
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Stepper385
Ne Zha
13
5 / 2 / 1
7,213
656
3,872
8,745
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
10
10
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
4
1
0.63
L
Xbalanque
 
Xbalanque
3
1
2
4
W
Anubis
0
2
2
0.5
L
Amaterasu
FARTxTEXAS
Amaterasu
0
2
1
0.25
W
8
1
0
8
L
0
3
0
0
L
2
3
4
1.33
W
1
2
1
0.75
W
Bacchus
0
1
8
4
L
Ne Zha
Stepper385
Ne Zha
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,903
Damage
23,054
39,455
Taken
32,493
18,093
Mitigated
12,304
11,721
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,571
947
0
582
9,267
2,774
0
2,789
6,187
0
36,149
L
Xbalanque
 
Xbalanque
5,158
2,252
0
2,472
5,452
1,805
935
1,363
4,089
0
60,405
W
Anubis
2,724
112
0
1,461
6,998
2,174
0
2,855
3,725
33,572
0
L
Amaterasu
FARTxTEXAS
Amaterasu
3,403
1,472
0
1,916
8,900
4,937
0
1,999
6,901
0
27,815
W
7,535
5,116
0
2,809
5,578
2,190
821
1,190
4,202
0
57,144
L
1,517
834
0
478
2,753
525
0
335
2,418
11,063
0
L
9,104
1,727
0
833
6,643
1,737
90
2,173
4,470
42,039
547
W
2,934
306
0
3,981
8,810
3,584
0
966
7,697
455
42,913
W
Bacchus
4,139
779
0
2,888
8,802
7,371
116
2,077
6,366
18,053
334
L
Ne Zha
Stepper385
Ne Zha
3,872
922
0
3,742
8,745
3,300
0
1,064
7,681
0
42,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
32,019
328
Minions Killed
334
0
Camps Cleared
0
1,232,276
Distance Traveled
1,038,726
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,227
566
74
7
0
283,696
0
L
Xbalanque
7,968
724
114
10
0
208,158
3
W
Anubis
5,691
517
72
7
0
210,655
0
L
Amaterasu
5,636
512
45
4
0
251,692
0
W
Apollo
8,247
750
102
9
0
231,736
3
L
Sol
4,531
412
23
2
0
89,901
0
L
Nu Wa
6,671
606
78
7
0
219,410
0
W
Tyr
6,084
553
61
6
0
262,440
0
W
Bacchus
6,894
627
19
2
0
243,749
3
L
Ne Zha
7,213
656
74
7
0
269,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role