Player Matchup

Baron Samedi
Baron Samedi
ClownPrinceBucky
Baron Samedi
Level 99
God Stats
155W - 150L
1,497 SR
Queue Stats
509W - 490L
1,471 Elo+
Solo
Fenrir
Fenrir
Glauden
Fenrir
Level 124
God Stats
8W - 4L
1,712 SR
Queue Stats
314W - 296L
1,503 Elo+
Party 2
Anubis
Anubis
SrVerdu
Anubis
Level 23
God Stats
6W - 0L
1,711 SR
Queue Stats
13W - 8L
1,508 Elo+
Party 2
Apollo
Apollo
Viruzz 117
Apollo
Level 137
God Stats
3W - 0L
1,559 SR
Queue Stats
47W - 44L
1,482 Elo+
Solo
Atlas
Atlas
garashy2
Atlas
Level 138
God Stats
6W - 5L
1,496 SR
Queue Stats
365W - 344L
1,459 Elo+
Solo
Team Averages
Level 104
1,595 SR
1,485 Elo+

VS

Team Averages
Level 70
1,479 SR
1,315 Elo+
Susano
Susano
 
Susano
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Deimostre1208
Ymir
Level 31
God Stats
1W - 6L
1,500 SR
Queue Stats
1W - 12L
1,060 Elo+
Party 1
Hel
Hel
FREGOSO514
Hel
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Skadi
Skadi
MinoTehren
Skadi
Level 127
God Stats
91W - 59L
1,605 SR
Queue Stats
354W - 338L
1,452 Elo+
Solo
Anubis
Anubis
Profound1114
Anubis
Level 29
God Stats
1W - 4L
1,289 SR
Queue Stats
2W - 13L
1,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClownPrinceBucky
Baron Samedi
9
4 / 1 / 6
6,507
723
5,868
5,069
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Glauden
Fenrir
11
4 / 0 / 3
5,811
646
6,086
5,760
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
SrVerdu
Anubis
10
0 / 0 / 2
5,380
598
1,078
4,390
1,147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Viruzz 117
Apollo
11
5 / 0 / 4
6,417
713
7,130
3,985
1,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atlas
garashy2
Atlas
12
2 / 1 / 1
6,451
717
4,050
7,509
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
0 / 2 / 0
4,237
471
2,526
5,618
1,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 0
4,237
471
2,793
11,530
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 0
5,684
632
3,613
5,537
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
10
0 / 1 / 1
5,381
598
2,556
3,360
689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
0 / 6 / 0
4,128
459
2,528
7,783
3,473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
15
Kills
2
2
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
2
0
0
W
Baron Samedi
ClownPrinceBucky
Baron Samedi
4
1
6
7
L
0
4
0
0
L
2
2
0
1
W
Fenrir
Glauden
Fenrir
4
0
3
5.5
L
Skadi
0
1
1
0.5
L
Anubis
0
6
0
0
W
Anubis
SrVerdu
Anubis
0
0
2
1
W
Apollo
Viruzz 117
Apollo
5
0
4
7
W
Atlas
garashy2
Atlas
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,212
Damage
14,016
26,713
Taken
33,828
11,000
Mitigated
15,697
12,212
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
2,526
566
0
2,528
5,618
1,350
0
813
4,805
0
22,535
W
Baron Samedi
ClownPrinceBucky
Baron Samedi
5,868
1,776
599
2,521
5,069
3,896
693
3,114
1,955
20,221
1,045
L
2,793
1,178
0
1,125
11,530
8,753
0
3,535
7,995
13,551
0
L
3,613
0
130
3,414
5,537
1,432
0
3,613
1,924
30,312
561
W
Fenrir
Glauden
Fenrir
6,086
1,521
0
1,758
5,760
2,012
106
1,134
4,626
0
35,948
L
Skadi
2,556
673
0
1,128
3,360
689
0
601
2,759
0
29,015
L
Anubis
2,528
594
0
1,240
7,783
3,473
0
2,052
5,731
21,157
0
W
Anubis
SrVerdu
Anubis
1,078
0
0
2,271
4,390
1,147
0
0
4,390
25,303
1,317
W
Apollo
Viruzz 117
Apollo
7,130
5,164
0
1,846
3,985
1,203
3,376
1,305
2,680
0
39,913
W
Atlas
garashy2
Atlas
4,050
1,335
0
3,217
7,509
2,742
0
3,231
4,278
29,555
9,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,566
Gold Earned
23,667
281
Minions Killed
246
0
Camps Cleared
0
870,470
Distance Traveled
864,088
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,237
471
38
4
0
145,856
0
W
Baron Samedi
6,507
723
24
3
0
146,253
0
L
Ymir
4,237
471
21
2
0
181,474
0
L
Hel
5,684
632
69
8
0
173,132
0
W
Fenrir
5,811
646
61
7
0
233,146
2
L
Skadi
5,381
598
73
8
0
185,346
0
L
Anubis
4,128
459
45
5
0
178,280
0
W
Anubis
5,380
598
51
6
0
183,116
1
W
Apollo
6,417
713
75
8
0
135,348
0
W
Atlas
6,451
717
70
8
0
172,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role