Player Matchup

Izanami
Izanami
Silver III
Byrnee26
Izanami
Silver III
Level 144
God Stats
2W - 2L
1,424 SR
Queue Stats
11W - 17L
1,236 MMR
Party 3
Sobek
Sobek
Gold IV
GråbMëÐåddy
Sobek
Gold IV
Level 119
God Stats
1W - 0L
1,480 SR
Queue Stats
32W - 27L
1,428 MMR
Party 2
Lancelot
Lancelot
Gold IV
Stunkler
Lancelot
Gold IV
Level 83
God Stats
3W - 3L
1,531 SR
Queue Stats
135W - 137L
1,258 MMR
Party 2
Chaac
Chaac
Gold V
le jared
Chaac
Gold V
Level 145
God Stats
1W - 1L
1,333 SR
Queue Stats
19W - 23L
1,351 MMR
Party 3
Hera
Hera
Gold III
oobirakard
Hera
Gold III
Level 127
God Stats
6W - 8L
1,512 SR
Queue Stats
108W - 119L
1,437 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,456 SR
1,342 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,532 SR
1,389 MMR
Medusa
Medusa
Silver I
CocoMadeMeDoIt_
Medusa
Silver I
Level 157
God Stats
72W - 75L
1,504 SR
Queue Stats
491W - 517L
1,332 MMR
Solo
Odin
Odin
Gold IV
DvnELighT
Odin
Gold IV
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,426 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Fresshboss97
Cthulhu
Silver IV
Level 130
God Stats
2W - 3L
1,665 SR
Queue Stats
5W - 15L
1,373 MMR
Party 1
Amaterasu
Amaterasu
Silver II
Not the Coal
Amaterasu
Silver II
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,370 MMR
Solo
The Morrigan
The Morrigan
Silver I
predijangles
The Morrigan
Silver I
Level 49
God Stats
1W - 2L
1,491 SR
Queue Stats
18W - 21L
1,443 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Byrnee26
Izanami
11
3 / 4 / 6
6,663
606
4,260
5,809
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
3 / 3 / 6
6,310
574
5,190
11,753
9,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
Stunkler
Lancelot
12
3 / 0 / 3
6,878
625
3,736
6,605
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
le jared
Chaac
11
4 / 0 / 6
7,212
656
6,790
6,412
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 1 / 3
7,293
663
4,119
4,324
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GaneshaCharybdisNu Wa

VS

Bans
ThanatosAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 2
5,597
509
5,939
9,807
3,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
10
1 / 2 / 2
5,778
525
3,158
7,380
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fresshboss97
Cthulhu
8
1 / 3 / 2
5,505
500
3,040
9,444
5,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Not the Coal
Amaterasu
6
0 / 3 / 0
4,268
388
1,192
7,336
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

The Morrigan
predijangles
The Morrigan
11
3 / 2 / 0
6,135
558
3,425
4,456
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
8
8
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Byrnee26
Izanami
3
4
6
1.5
L
3
6
2
0.67
L
Odin
1
2
2
1
L
Cthulhu
Fresshboss97
Cthulhu
1
3
2
0.67
W
3
3
6
2
L
Amaterasu
Not the Coal
Amaterasu
0
3
0
0
W
Lancelot
Stunkler
Lancelot
3
0
3
4.5
W
Chaac
le jared
Chaac
4
0
6
7
W
3
1
3
4.5
L
The Morrigan
predijangles
The Morrigan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,095
Damage
16,754
34,903
Taken
38,423
17,933
Mitigated
15,554
12,926
Healing
10,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Byrnee26
Izanami
4,260
3,219
0
1,611
5,809
1,874
231
821
4,988
0
43,616
L
5,939
2,018
0
1,608
9,807
3,113
0
2,770
6,889
0
27,304
L
Odin
3,158
777
0
2,226
7,380
2,174
0
1,188
6,144
0
35,372
L
Cthulhu
Fresshboss97
Cthulhu
3,040
290
1,231
2,817
9,444
5,518
0
1,469
7,857
16,684
0
W
5,190
1,088
0
3,363
11,753
9,387
0
2,296
9,457
14,048
0
L
Amaterasu
Not the Coal
Amaterasu
1,192
955
0
1,637
7,336
3,399
0
1,925
5,364
0
10,639
W
Lancelot
Stunkler
Lancelot
3,736
1,497
0
3,464
6,605
2,569
293
921
5,684
0
41,578
W
Chaac
le jared
Chaac
6,790
1,180
0
3,290
6,412
2,762
0
1,612
4,800
0
38,397
W
4,119
821
0
1,198
4,324
1,341
0
848
3,476
55,282
1,055
L
The Morrigan
predijangles
The Morrigan
3,425
512
0
886
4,456
1,350
0
1,494
2,860
37,205
3,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,356
Gold Earned
27,283
342
Minions Killed
209
0
Camps Cleared
0
1,100,473
Distance Traveled
1,024,677
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,663
606
74
7
0
171,889
1
L
Medusa
5,597
509
39
4
0
213,122
4
L
Odin
5,778
525
71
6
0
224,983
0
L
Cthulhu
5,505
500
18
2
0
242,522
0
W
Sobek
6,310
574
10
1
0
237,042
2
L
Amaterasu
4,268
388
18
2
0
146,303
2
W
Lancelot
6,878
625
78
7
0
251,233
0
W
Chaac
7,212
656
76
7
0
217,713
0
W
Hera
7,293
663
104
9
0
222,596
4
L
The Morrigan
6,135
558
63
6
0
197,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role