Player Matchup

Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Neckroziz3N
Jing Wei
Level 138
God Stats
0W - 2L
1,234 SR
Queue Stats
44W - 55L
1,463 Elo+
Solo
Kukulkan
Kukulkan
SalelN7
Kukulkan
Level 64
God Stats
1W - 2L
1,464 SR
Queue Stats
231W - 241L
1,447 Elo+
Solo
Fafnir
Fafnir
covax
Fafnir
Level 122
God Stats
2W - 6L
1,318 SR
Queue Stats
526W - 651L
1,452 Elo+
Solo
Agni
Agni
guyver123
Agni
Level 118
God Stats
13W - 18L
1,412 SR
Queue Stats
1,082W - 1,133L
1,458 Elo+
Solo
Team Averages
Level 120
1,386 SR
1,464 Elo+

VS

Team Averages
Level 83
1,434 SR
1,488 Elo+
Charybdis
Charybdis
Getonmylevel311
Charybdis
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,428 Elo+
Solo
Merlin
Merlin
MPsilk
Merlin
Level 106
God Stats
1W - 3L
1,151 SR
Queue Stats
273W - 268L
1,466 Elo+
Party 1
Tiamat
Tiamat
Voxi58
Tiamat
Level 46
God Stats
3W - 7L
1,360 SR
Queue Stats
197W - 203L
1,448 Elo+
Solo
Chang'e
Chang'e
XxinuyashaxX6995
Chang'e
Level 98
God Stats
4W - 2L
1,462 SR
Queue Stats
186W - 187L
1,466 Elo+
Party 1
Artemis
Artemis
drkleo
Artemis
Level 106
God Stats
10W - 3L
1,698 SR
Queue Stats
246W - 138L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
4 / 2 / 2
8,220
822
5,240
12,623
8,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Neckroziz3N
Jing Wei
15
1 / 3 / 5
8,050
805
7,487
9,264
3,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
SalelN7
Kukulkan
16
4 / 5 / 2
8,488
849
9,117
8,894
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
covax
Fafnir
6
0 / 1 / 0
6,087
609
1,925
4,432
3,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
14
0 / 3 / 3
7,178
718
9,434
8,031
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Getonmylevel311
Charybdis
15
1 / 2 / 8
8,252
825
8,228
9,835
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
MPsilk
Merlin
13
1 / 1 / 5
7,705
771
7,152
5,260
1,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiamat
Voxi58
Tiamat
17
6 / 0 / 6
9,805
981
9,574
8,101
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 7
7,966
797
3,750
11,779
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
drkleo
Artemis
15
5 / 2 / 5
9,598
960
11,105
8,286
3,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
9
Kills
14
14
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
2
2
2.5
W
Charybdis
Getonmylevel311
Charybdis
1
2
8
2.5
W
Merlin
MPsilk
Merlin
1
1
5
3.5
L
Jing Wei
Neckroziz3N
Jing Wei
1
3
5
1.17
L
Kukulkan
SalelN7
Kukulkan
4
5
2
1
W
Tiamat
Voxi58
Tiamat
6
0
6
9
W
1
4
7
1.13
L
Fafnir
covax
Fafnir
0
1
0
0
W
Artemis
drkleo
Artemis
5
2
5
3.75
L
Agni
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,203
Damage
39,809
43,244
Taken
43,261
23,057
Mitigated
15,254
17,882
Healing
23,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,240
189
5,921
6,534
12,623
8,788
0
6,422
6,201
6,666
925
W
Charybdis
Getonmylevel311
Charybdis
8,228
2,436
461
1,891
9,835
3,511
442
4,362
5,183
0
21,562
W
Merlin
MPsilk
Merlin
7,152
160
1,734
1,015
5,260
1,808
0
2,866
2,306
17,316
1,250
L
Jing Wei
Neckroziz3N
Jing Wei
7,487
5,104
712
619
9,264
3,972
0
4,123
5,141
0
22,530
L
Kukulkan
SalelN7
Kukulkan
9,117
674
831
586
8,894
3,315
0
4,050
4,844
23,543
0
W
Tiamat
Voxi58
Tiamat
9,574
374
526
2,800
8,101
3,290
185
5,203
2,549
24,878
0
W
3,750
917
7,563
5,304
11,779
3,552
358
5,145
6,210
11,426
298
L
Fafnir
covax
Fafnir
1,925
451
678
396
4,432
3,862
0
2,521
1,911
3,336
0
W
Artemis
drkleo
Artemis
11,105
683
1,431
1,003
8,286
3,093
503
5,859
2,057
0
19,465
L
Agni
9,434
172
975
630
8,031
3,120
0
3,263
4,768
22,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,023
Gold Earned
43,326
104
Minions Killed
129
0
Camps Cleared
0
823,778
Distance Traveled
1,035,326
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,220
822
10
1
0
182,885
0
W
Charybdis
8,252
825
26
3
0
205,630
0
W
Merlin
7,705
771
31
3
0
218,566
0
L
Jing Wei
8,050
805
34
3
0
185,541
0
L
Kukulkan
8,488
849
38
4
0
216,007
0
W
Tiamat
9,805
981
37
4
0
227,618
1
W
Chang'e
7,966
797
20
2
0
190,460
0
L
Fafnir
6,087
609
1
0
0
58,749
0
W
Artemis
9,598
960
15
2
0
193,052
0
L
Agni
7,178
718
21
2
0
180,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role