Player Matchup

Osiris
Osiris
AzakuraYWR
Osiris
Level 84
God Stats
9W - 7L
1,470 SR
Queue Stats
353W - 307L
1,573 Elo+
Solo
Horus
Horus
Lanonandek
Horus
Level 158
God Stats
19W - 12L
1,562 SR
Queue Stats
224W - 219L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
Ruddiesteel
Zhong Kui
Level 158
God Stats
5W - 5L
1,633 SR
Queue Stats
107W - 86L
1,530 Elo+
Party 1
Ra
Ra
T W I Z T I D X
Ra
Level 251
God Stats
114W - 91L
1,620 SR
Queue Stats
401W - 463L
1,521 Elo+
Solo
Lancelot
Lancelot
TheUltimateBergy
Lancelot
Level 176
God Stats
9W - 3L
1,798 SR
Queue Stats
140W - 123L
1,521 Elo+
Party 1
Team Averages
Level 165
1,617 SR
1,529 Elo+

VS

Team Averages
Level 128
1,526 SR
1,493 Elo+
Hercules
Hercules
 
Hercules
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
NewNikeisBroken
Serqet
Level 97
God Stats
0W - 2L
1,311 SR
Queue Stats
174W - 143L
1,540 Elo+
Party 2
Heimdallr
Heimdallr
Tepid098
Heimdallr
Level 115
God Stats
4W - 3L
1,576 SR
Queue Stats
97W - 85L
1,493 Elo+
Party 2
Ra
Ra
miso_sorri
Ra
Level 159
God Stats
7W - 10L
1,535 SR
Queue Stats
614W - 610L
1,438 Elo+
Solo
Geb
Geb
nWraith_
Geb
Level 157
God Stats
11W - 7L
1,706 SR
Queue Stats
469W - 479L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AzakuraYWR
Osiris
13
3 / 0 / 0
7,825
711
6,041
8,794
9,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
11
1 / 1 / 6
5,771
525
3,266
7,009
4,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Ruddiesteel
Zhong Kui
12
1 / 1 / 6
6,670
606
6,299
6,102
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 1
7,480
680
4,263
2,940
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 1 / 1
7,175
652
7,444
9,601
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 3 / 0
5,079
462
2,734
9,071
7,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 2
5,580
507
3,968
8,088
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Tepid098
Heimdallr
10
0 / 3 / 0
5,354
487
1,911
6,673
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 3
5,608
510
4,523
6,157
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 3 / 2
5,334
485
4,027
8,846
5,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
17
Kills
2
3
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
W
Osiris
AzakuraYWR
Osiris
3
0
0
3
W
Horus
1
1
6
4
L
1
3
2
0.67
W
Zhong Kui
Ruddiesteel
Zhong Kui
1
1
6
4
W
5
0
1
5.5
L
Heimdallr
Tepid098
Heimdallr
0
3
0
0
W
7
1
1
7.5
L
0
5
3
0.3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,313
Damage
17,163
34,446
Taken
38,835
23,117
Mitigated
19,649
12,880
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,734
941
0
4,272
9,071
7,707
0
0
8,309
1,473
25,967
W
Osiris
AzakuraYWR
Osiris
6,041
2,134
0
2,752
8,794
9,315
16
471
7,815
0
54,835
W
Horus
3,266
1,074
664
1,906
7,009
4,679
224
1,769
4,859
0
19,570
L
3,968
744
0
566
8,088
3,080
0
1,491
6,517
0
41,096
W
Zhong Kui
Ruddiesteel
Zhong Kui
6,299
180
0
3,620
6,102
4,024
0
3,845
2,167
43,014
2,415
W
4,263
74
1,313
1,987
2,940
931
282
231
2,583
46,206
1,588
L
Heimdallr
Tepid098
Heimdallr
1,911
823
0
2,284
6,673
1,756
0
2,443
3,672
0
35,390
W
7,444
1,610
0
638
9,601
4,168
0
2,515
7,086
0
59,989
L
4,523
486
122
421
6,157
1,879
0
3,007
3,080
44,961
0
L
4,027
319
0
2,156
8,846
5,227
0
2,684
5,950
8,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,921
Gold Earned
26,955
414
Minions Killed
287
0
Camps Cleared
0
1,225,434
Distance Traveled
1,157,572
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,079
462
37
3
0
231,642
0
W
Osiris
7,825
711
100
9
0
196,002
3
W
Horus
5,771
525
37
3
0
243,668
0
L
Serqet
5,580
507
74
7
0
276,861
1
W
Zhong Kui
6,670
606
83
8
0
224,246
2
W
Ra
7,480
680
102
9
0
253,345
3
L
Heimdallr
5,354
487
70
6
0
221,536
0
W
Lancelot
7,175
652
92
8
0
308,173
0
L
Ra
5,608
510
97
9
0
222,401
0
L
Geb
5,334
485
9
1
0
205,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role