Player Matchup

Discordia
Discordia
Itsmeapproved21
Discordia
Level 70
God Stats
7W - 3L
1,520 SR
Queue Stats
138W - 152L
1,444 Elo+
Party 1
Nemesis
Nemesis
JerzSure
Nemesis
Level 176
God Stats
1W - 0L
1,729 SR
Queue Stats
236W - 245L
1,479 Elo+
Party 1
Cerberus
Cerberus
SacsterMcBaxter
Cerberus
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,497 Elo+
Party 3
Ne Zha
Ne Zha
SecndToNone
Ne Zha
Level 182
God Stats
7W - 10L
1,394 SR
Queue Stats
148W - 158L
1,438 Elo+
Party 3
Surtr
Surtr
kingwotles
Surtr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 87L
1,468 Elo+
Solo
Team Averages
Level 110
1,528 SR
1,465 Elo+

VS

Team Averages
Level 91
1,432 SR
1,380 Elo+
Hachiman
Hachiman
ChunkyCharles69
Hachiman
Level 142
God Stats
0W - 3L
1,162 SR
Queue Stats
33W - 68L
1,306 Elo+
Solo
Shiva
Shiva
DMaKnee
Shiva
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 140L
1,465 Elo+
Solo
Tyr
Tyr
Lexigan
Tyr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 63L
1,378 Elo+
Solo
Cerberus
Cerberus
Rich Shoota8308
Cerberus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,382 Elo+
Party 2
Da Ji
Da Ji
Twinklebum4378
Da Ji
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Itsmeapproved21
Discordia
14
6 / 2 / 9
8,781
878
9,940
4,276
1,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
JerzSure
Nemesis
15
3 / 3 / 15
8,981
898
10,043
18,380
15,451
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
14
1 / 1 / 17
8,615
862
8,629
10,470
11,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
16
8 / 2 / 8
9,215
922
11,597
10,385
5,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
12
3 / 2 / 10
7,586
759
8,332
13,627
7,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
0 / 3 / 5
6,920
692
8,704
7,874
2,803
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
DMaKnee
Shiva
12
0 / 3 / 4
6,503
650
6,027
8,323
7,135
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tyr
14
2 / 4 / 3
7,853
785
10,726
14,959
10,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
15
4 / 4 / 4
8,490
849
8,826
14,300
14,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 7 / 4
6,867
687
9,713
9,446
4,782
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
21
Kills
8
10
Deaths
21
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
3
5
0.83
L
Shiva
DMaKnee
Shiva
0
3
4
0.67
W
Discordia
Itsmeapproved21
Discordia
6
2
9
5.25
W
Nemesis
JerzSure
Nemesis
3
3
15
3.5
L
Tyr
2
4
3
0.88
L
Cerberus
4
4
4
1.5
W
Cerberus
1
1
17
9.5
W
Ne Zha
8
2
8
6
L
2
7
4
0.57
W
Surtr
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,541
Damage
43,996
57,138
Taken
54,902
40,795
Mitigated
40,153
23,957
Healing
14,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
8,704
3,468
551
1,209
7,874
2,803
0
2,299
5,575
0
21,411
L
Shiva
DMaKnee
Shiva
6,027
285
313
988
8,323
7,135
0
4,193
4,130
0
9,742
W
Discordia
Itsmeapproved21
Discordia
9,940
289
1,335
409
4,276
1,462
230
1,001
3,275
17,585
0
W
Nemesis
JerzSure
Nemesis
10,043
1,971
122
6,277
18,380
15,451
0
2,737
15,643
0
18,271
L
Tyr
10,726
935
545
3,844
14,959
10,791
0
4,149
10,810
0
22,441
L
Cerberus
8,826
424
101
4,924
14,300
14,642
0
5,422
8,878
19,515
0
W
Cerberus
8,629
325
2,037
3,144
10,470
11,404
244
1,527
8,943
15,366
1,316
W
Ne Zha
11,597
1,683
941
3,787
10,385
5,349
508
1,091
9,294
0
29,491
L
9,713
1,386
1,141
570
9,446
4,782
0
3,419
6,027
0
11,968
W
Surtr
8,332
2,619
742
5,163
13,627
7,129
245
2,470
11,157
2,269
11,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,178
Gold Earned
36,633
110
Minions Killed
103
0
Camps Cleared
0
913,821
Distance Traveled
810,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,920
692
20
2
0
167,940
0
L
Shiva
6,503
650
11
1
0
145,152
0
W
Discordia
8,781
878
25
3
0
195,923
0
W
Nemesis
8,981
898
17
2
0
196,091
0
L
Tyr
7,853
785
32
3
0
166,011
0
L
Cerberus
8,490
849
33
3
0
166,022
0
W
Cerberus
8,615
862
19
2
0
166,574
0
W
Ne Zha
9,215
922
32
3
0
192,125
0
L
Da Ji
6,867
687
7
1
0
165,201
0
W
Surtr
7,586
759
17
2
0
163,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role