Player Matchup

Da Ji
Da Ji
BaconBIake
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,786 Elo+
Party 1
Baron Samedi
Baron Samedi
CaitxBH
Baron Samedi
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,786 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CoachShaz
Cu Chulainn
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
DahoTF
Sylvanus
Level 128
God Stats
0W - 3L
1,159 SR
Queue Stats
5W - 5L
1,458 Elo+
Solo
Artemis
Artemis
WhiffCity
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 88
1,432 SR
1,609 Elo+

VS

Team Averages
Level 126
1,487 SR
1,496 Elo+
Anubis
Anubis
 
Anubis
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Cacahuate243989
Chaac
Level 57
God Stats
72W - 64L
1,574 SR
Queue Stats
162W - 188L
1,466 Elo+
Solo
Artio
Artio
nikodatenshi
Artio
Level 88
God Stats
1W - 4L
1,326 SR
Queue Stats
264W - 239L
1,542 Elo+
Party 2
Hades
Hades
stoneytony97
Hades
Level 126
God Stats
157W - 140L
1,533 SR
Queue Stats
292W - 283L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
6
1 / 1 / 0
3,594
599
2,814
4,754
1,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
CaitxBH
Baron Samedi
7
0 / 2 / 1
3,747
625
597
2,903
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
CoachShaz
Cu Chulainn
6
0 / 2 / 0
3,452
575
1,253
4,280
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
DahoTF
Sylvanus
4
1 / 0 / 0
3,415
569
831
1,879
616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
WhiffCity
Artemis
5
0 / 2 / 0
3,161
527
1,705
3,717
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 1 / 0
4,750
792
1,236
1,897
697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
 
Neith
7
1 / 0 / 1
4,394
732
3,114
2,317
771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 1
3,746
624
1,767
4,173
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
1 / 1 / 1
4,451
742
839
3,576
1,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 0 / 0
5,029
838
2,747
3,847
1,322
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
7
7
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
0
2
W
Neith
 
Neith
1
0
1
1.5
L
Da Ji
1
1
0
1
W
0
0
1
0.5
L
Baron Samedi
CaitxBH
Baron Samedi
0
2
1
0.25
L
Cu Chulainn
CoachShaz
Cu Chulainn
0
2
0
0
L
Sylvanus
DahoTF
Sylvanus
1
0
0
1
L
Artemis
WhiffCity
Artemis
0
2
0
0
W
1
1
1
1.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,200
Damage
9,703
17,533
Taken
15,810
5,175
Mitigated
5,945
4,572
Healing
9,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,236
63
0
964
1,897
697
0
510
1,387
27,607
139
W
Neith
 
Neith
3,114
930
0
1,045
2,317
771
448
329
1,988
0
27,517
L
Da Ji
2,814
798
0
897
4,754
1,471
0
1,108
3,646
0
17,441
W
1,767
497
0
2,475
4,173
1,355
312
87
4,086
0
16,260
L
Baron Samedi
CaitxBH
Baron Samedi
597
79
0
569
2,903
718
0
1,236
1,667
16,095
0
L
Cu Chulainn
CoachShaz
Cu Chulainn
1,253
324
0
1,080
4,280
1,532
0
1,839
2,441
0
15,123
L
Sylvanus
DahoTF
Sylvanus
831
603
949
919
1,879
616
0
201
1,678
6,693
0
L
Artemis
WhiffCity
Artemis
1,705
830
0
158
3,717
838
0
416
3,301
0
9,310
W
839
36
60
1,807
3,576
1,800
0
502
3,074
8,172
0
W
2,747
267
0
3,095
3,847
1,322
0
0
3,847
27,618
1,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,369
Gold Earned
22,370
120
Minions Killed
218
0
Camps Cleared
0
571,197
Distance Traveled
595,616
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,750
792
55
9
0
106,030
1
W
Neith
4,394
732
45
8
0
108,669
0
L
Da Ji
3,594
599
32
5
0
147,732
0
W
Chaac
3,746
624
37
6
0
137,000
0
L
Baron Samedi
3,747
625
34
6
0
108,955
0
L
Cu Chulainn
3,452
575
28
5
0
142,283
0
L
Sylvanus
3,415
569
10
2
0
58,888
0
L
Artemis
3,161
527
16
3
0
113,339
0
W
Artio
4,451
742
20
3
0
131,173
0
W
Hades
5,029
838
61
10
0
112,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role