Player Matchup

Hun Batz
Hun Batz
CUP9960
Hun Batz
Level 107
God Stats
2W - 2L
1,822 SR
Queue Stats
162W - 159L
1,487 Elo+
Party 1
Yemoja
Yemoja
Dmsgmn95
Yemoja
Level 121
God Stats
25W - 23L
1,400 SR
Queue Stats
731W - 736L
1,436 Elo+
Solo
Charybdis
Charybdis
GlaterGhast
Charybdis
Level 65
God Stats
22W - 24L
1,463 SR
Queue Stats
260W - 262L
1,399 Elo+
Solo
Merlin
Merlin
J355
Merlin
Level 122
God Stats
8W - 8L
1,599 SR
Queue Stats
194W - 180L
1,519 Elo+
Solo
Horus
Horus
TheRayven7
Horus
Level 107
God Stats
5W - 10L
1,377 SR
Queue Stats
254W - 270L
1,451 Elo+
Party 1
Team Averages
Level 104
1,532 SR
1,458 Elo+

VS

Team Averages
Level 88
1,473 SR
1,441 Elo+
Nut
Nut
 
Nut
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HoosierPapi5
Achilles
Level 59
God Stats
3W - 2L
1,720 SR
Queue Stats
130W - 129L
1,427 Elo+
Solo
Ah Puch
Ah Puch
Masai The Goaat
Ah Puch
Level 63
God Stats
17W - 19L
1,498 SR
Queue Stats
149W - 161L
1,413 Elo+
Solo
Da Ji
Da Ji
fZ-ClAsSiFIeD-fZ
Da Ji
Level 145
God Stats
2W - 4L
1,320 SR
Queue Stats
178W - 183L
1,479 Elo+
Solo
Artio
Artio
jody1643gmail2
Artio
Level 43
God Stats
2W - 5L
1,327 SR
Queue Stats
24W - 43L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CUP9960
Hun Batz
14
7 / 4 / 1
8,521
501
9,613
13,153
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Dmsgmn95
Yemoja
13
1 / 6 / 4
7,501
441
8,192
15,460
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
GlaterGhast
Charybdis
2
0 / 1 / 0
4,804
283
452
2,006
322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
J355
Merlin
15
4 / 5 / 4
8,504
500
8,599
10,418
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
13
2 / 4 / 3
8,051
474
4,864
15,972
13,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
16
6 / 2 / 5
9,926
584
12,702
10,151
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
HoosierPapi5
Achilles
15
7 / 2 / 0
9,596
564
9,766
13,258
10,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
4 / 4 / 2
9,671
569
9,458
9,395
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
0 / 4 / 6
9,535
561
5,267
14,664
5,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 2 / 3
7,872
463
3,203
12,331
9,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
14
Kills
20
20
Deaths
14
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
6
2
5
4.25
L
Hun Batz
CUP9960
Hun Batz
7
4
1
1.88
L
Yemoja
Dmsgmn95
Yemoja
1
6
4
0.5
L
Charybdis
GlaterGhast
Charybdis
0
1
0
0
W
Achilles
HoosierPapi5
Achilles
7
2
0
3.5
L
Merlin
J355
Merlin
4
5
4
1.2
W
4
4
2
1.25
L
Horus
2
4
3
0.88
W
0
4
6
0.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,720
Damage
40,396
57,009
Taken
59,799
28,003
Mitigated
31,931
10,541
Healing
19,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
12,702
6,674
0
3,721
10,151
3,144
2,048
4,785
5,366
0
71,696
L
Hun Batz
CUP9960
Hun Batz
9,613
2,315
0
4,004
13,153
4,037
0
2,304
10,652
0
46,278
L
Yemoja
Dmsgmn95
Yemoja
8,192
1,241
731
1,444
15,460
6,825
0
3,422
12,038
38,973
977
L
Charybdis
GlaterGhast
Charybdis
452
195
0
395
2,006
322
0
0
2,006
0
3,130
W
Achilles
HoosierPapi5
Achilles
9,766
1,434
0
4,128
13,258
10,669
411
954
12,304
0
45,569
L
Merlin
J355
Merlin
8,599
149
0
1,288
10,418
3,318
0
4,631
5,742
57,299
1,537
W
9,458
0
0
1,621
9,395
2,704
297
5,247
4,148
51,612
2,691
L
Horus
4,864
2,087
84
2,595
15,972
13,501
0
2,247
13,031
0
34,513
W
5,267
738
92
6,955
14,664
5,637
710
1,437
13,227
0
79,103
W
3,203
623
339
2,991
12,331
9,777
291
3,993
8,338
19,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,381
Gold Earned
46,600
313
Minions Killed
408
0
Camps Cleared
0
1,281,785
Distance Traveled
1,566,180
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,926
584
115
7
0
291,557
1
L
Hun Batz
8,521
501
73
4
0
372,226
6
L
Yemoja
7,501
441
57
3
0
267,411
0
L
Charybdis
4,804
283
8
0
0
47,710
2
W
Achilles
9,596
564
68
4
0
330,141
0
L
Merlin
8,504
500
117
7
0
296,943
0
W
Ah Puch
9,671
569
76
4
0
263,544
0
L
Horus
8,051
474
58
3
0
297,495
0
W
Da Ji
9,535
561
129
8
0
349,393
6
W
Artio
7,872
463
20
1
0
331,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role