Player Matchup

Cerberus
Cerberus
Silver IV
LegenderyBerry
Cerberus
Silver IV
Level 102
God Stats
0W - 2L
1,142 SR
Queue Stats
75W - 94L
806 MMR
Party 1
Hades
Hades
Silver III
MasterFeef1345
Hades
Silver III
Level 61
God Stats
0W - 4L
1,612 SR
Queue Stats
11W - 15L
1,470 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
job356
Tsukuyomi
Bronze III
Level 47
God Stats
0W - 4L
1,339 SR
Queue Stats
3W - 17L
1,181 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 70
1,364 SR
1,152 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,521 SR
1,159 MMR
Janus
Janus
Silver V
DeadshotDunn
Janus
Silver V
Level 142
God Stats
20W - 23L
1,382 SR
Queue Stats
34W - 43L
1,116 MMR
Solo
Thor
Thor
Silver II
Exoztic
Thor
Silver II
Level 157
God Stats
10W - 5L
1,715 SR
Queue Stats
167W - 175L
1,024 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
PaleOso
Cthulhu
Bronze III
Level 98
God Stats
1W - 2L
1,467 SR
Queue Stats
4W - 9L
1,336 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
0 / 7 / 3
8,884
683
5,418
14,702
12,975
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 6 / 2
9,781
752
6,990
12,686
4,346
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
job356
Tsukuyomi
15
1 / 5 / 1
9,416
724
6,572
12,081
3,319
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
VulcanNe ZhaAchillesGebAphrodite

VS

Bans
Guan YuBastetBaron SamediCupidAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 10
11,882
914
11,874
4,534
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
Exoztic
Thor
17
8 / 5 / 10
11,543
888
13,291
13,423
4,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
PaleOso
Cthulhu
18
4 / 0 / 14
11,174
860
10,151
10,961
11,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
3
Kills
18
18
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
W
Thor
Exoztic
Thor
8
5
10
2.6
L
Cerberus
0
7
3
0.21
L
2
6
2
0.5
W
Cthulhu
PaleOso
Cthulhu
4
0
14
11
L
Tsukuyomi
job356
Tsukuyomi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,980
Damage
35,316
39,469
Taken
28,918
20,640
Mitigated
17,488
7,146
Healing
831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,874
270
0
0
4,534
1,506
2,666
2,905
1,591
52,884
0
W
Thor
Exoztic
Thor
13,291
1,351
0
63
13,423
4,482
276
5,470
7,872
188
24,198
L
Cerberus
5,418
318
0
571
14,702
12,975
0
8,670
5,472
18,126
750
L
6,990
274
998
3,062
12,686
4,346
0
7,561
4,855
30,822
384
W
Cthulhu
PaleOso
Cthulhu
10,151
474
280
488
10,961
11,500
723
3,379
7,527
30,873
1,047
L
Tsukuyomi
job356
Tsukuyomi
6,572
1,045
0
2,515
12,081
3,319
74
4,833
7,064
0
33,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,081
Gold Earned
34,599
144
Minions Killed
165
0
Camps Cleared
0
671,820
Distance Traveled
761,180
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,882
914
98
8
0
278,180
6
W
Thor
11,543
888
20
2
0
223,297
1
L
Cerberus
8,884
683
42
3
0
219,730
0
L
Hades
9,781
752
64
5
0
226,277
1
W
Cthulhu
11,174
860
47
4
0
259,703
2
L
Tsukuyomi
9,416
724
38
3
0
225,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role