Player Matchup

Horus
Horus
BRIANATOR_001
Horus
Level 123
God Stats
16W - 18L
1,528 SR
Queue Stats
302W - 296L
1,471 Elo+
Solo
Sobek
Sobek
DeathStat12
Sobek
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,417 Elo+
Party 1
Skadi
Skadi
Deimostre1208
Skadi
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,230 Elo+
Party 3
Nu Wa
Nu Wa
Profound1114
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,230 Elo+
Party 3
Neith
Neith
WhiteWookie578
Neith
Level 147
God Stats
2W - 6L
1,348 SR
Queue Stats
29W - 42L
1,446 Elo+
Party 1
Team Averages
Level 90
1,475 SR
1,359 Elo+

VS

Team Averages
Level 130
1,490 SR
1,499 Elo+
Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ArthurMalloy
Nu Wa
Level 156
God Stats
1W - 2L
1,175 SR
Queue Stats
93W - 112L
1,469 Elo+
Solo
Fenrir
Fenrir
Lokislover
Fenrir
Level 112
God Stats
11W - 6L
1,583 SR
Queue Stats
205W - 189L
1,496 Elo+
Party 2
Medusa
Medusa
MeiSeung
Medusa
Level 153
God Stats
2W - 1L
1,611 SR
Queue Stats
198W - 192L
1,501 Elo+
Solo
King Arthur
King Arthur
NoxDeray
King Arthur
Level 101
God Stats
83W - 68L
1,582 SR
Queue Stats
173W - 148L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,645
604
4,663
10,147
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 5 / 0
4,629
421
2,965
10,387
7,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,019
456
1,306
5,073
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,266
479
3,877
4,582
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
5,499
500
4,623
5,938
1,862
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 0 / 4
6,459
587
3,250
7,098
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
2 / 0 / 2
7,123
648
5,067
3,594
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Lokislover
Fenrir
11
4 / 0 / 0
5,776
525
2,918
7,066
2,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
MeiSeung
Medusa
11
3 / 0 / 4
6,187
562
6,456
5,511
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
NoxDeray
King Arthur
11
1 / 1 / 1
6,121
556
6,774
8,212
5,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
14
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
4
5
W
2
0
2
3
L
1
2
0
0.5
L
0
5
0
0
L
0
2
0
0
W
Fenrir
Lokislover
Fenrir
4
0
0
4
W
Medusa
MeiSeung
Medusa
3
0
4
5
W
King Arthur
NoxDeray
King Arthur
1
1
1
1.5
L
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,434
Damage
24,465
36,127
Taken
31,481
17,781
Mitigated
16,565
11,125
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,250
692
0
2,202
7,098
6,045
0
1,940
5,038
14,750
0
W
5,067
1,295
0
650
3,594
1,040
22
1,682
1,650
55,423
2,105
L
4,663
1,845
0
4,458
10,147
6,116
0
790
9,357
0
47,786
L
2,965
265
0
2,855
10,387
7,217
0
2,460
7,927
10,391
0
L
1,306
444
0
1,092
5,073
1,441
0
1,317
3,756
0
28,744
W
Fenrir
Lokislover
Fenrir
2,918
331
0
1,611
7,066
2,140
0
658
6,232
0
30,520
W
Medusa
MeiSeung
Medusa
6,456
2,538
0
1,891
5,511
1,781
590
1,376
4,053
0
47,688
W
King Arthur
NoxDeray
King Arthur
6,774
1,358
0
737
8,212
5,559
0
418
7,255
795
38,424
L
3,877
616
0
580
4,582
1,145
0
3,044
1,538
29,631
997
L
4,623
2,065
0
2,140
5,938
1,862
0
1,141
4,797
0
46,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,058
Gold Earned
31,666
304
Minions Killed
328
0
Camps Cleared
0
1,029,109
Distance Traveled
1,142,901
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,459
587
25
2
0
238,441
6
W
Nu Wa
7,123
648
101
9
0
217,931
3
L
Horus
6,645
604
92
8
0
201,273
0
L
Sobek
4,629
421
8
1
0
225,683
2
L
Skadi
5,019
456
50
5
0
215,862
0
W
Fenrir
5,776
525
53
5
0
247,419
0
W
Medusa
6,187
562
79
7
0
214,636
0
W
King Arthur
6,121
556
70
6
0
224,474
0
L
Nu Wa
5,266
479
65
6
0
202,765
0
L
Neith
5,499
500
89
8
0
183,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role