Player Matchup

Cthulhu
Cthulhu
Elberzerker
Cthulhu
Level 109
God Stats
0W - 2L
1,377 SR
Queue Stats
2W - 9L
1,242 Elo+
Solo
Discordia
Discordia
Entropicspectre
Discordia
Level 59
God Stats
4W - 6L
1,441 SR
Queue Stats
139W - 126L
1,489 Elo+
Party 1
Serqet
Serqet
FrozenLeviathan9
Serqet
Level 92
God Stats
1W - 4L
1,304 SR
Queue Stats
193W - 176L
1,468 Elo+
Party 1
Bellona
Bellona
Soldrip_Yellow
Bellona
Level 66
God Stats
10W - 8L
1,491 SR
Queue Stats
155W - 148L
1,490 Elo+
Party 1
Artemis
Artemis
SuperDuperOmar
Artemis
Level 125
God Stats
1W - 1L
1,778 SR
Queue Stats
156W - 155L
1,492 Elo+
Solo
Team Averages
Level 90
1,478 SR
1,436 Elo+

VS

Team Averages
Level 78
1,517 SR
1,479 Elo+
Osiris
Osiris
JTJohnson27
Osiris
Level 58
God Stats
2W - 0L
1,534 SR
Queue Stats
52W - 46L
1,487 Elo+
Party 2
Xbalanque
Xbalanque
Monkeymen2700
Xbalanque
Level 107
God Stats
9W - 7L
1,595 SR
Queue Stats
602W - 564L
1,522 Elo+
Solo
Olorun
Olorun
Otaminn
Olorun
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 54L
1,518 Elo+
Party 2
Discordia
Discordia
Samuzut
Discordia
Level 54
God Stats
2W - 1L
1,491 SR
Queue Stats
85W - 96L
1,407 Elo+
Solo
Chaac
Chaac
WaterishSauce14
Chaac
Level 87
God Stats
5W - 5L
1,465 SR
Queue Stats
79W - 72L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Elberzerker
Cthulhu
11
1 / 2 / 0
6,793
453
3,311
9,266
4,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Entropicspectre
Discordia
13
1 / 4 / 1
7,607
507
6,143
6,952
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 1
6,182
412
4,074
10,970
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 4 / 1
6,561
437
7,834
14,200
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 4 / 4
7,564
504
6,798
8,912
3,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
3 / 0 / 5
9,407
627
7,761
9,597
5,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Monkeymen2700
Xbalanque
16
10 / 1 / 3
9,765
651
7,154
11,486
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Olorun
Otaminn
Olorun
14
3 / 2 / 1
8,395
560
8,598
8,202
2,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
Samuzut
Discordia
14
0 / 1 / 3
7,777
518
3,181
6,033
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
3 / 3 / 5
7,440
496
7,824
10,089
7,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
19
19
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Elberzerker
Cthulhu
1
2
0
0.5
L
Discordia
Entropicspectre
Discordia
1
4
1
0.38
L
1
5
1
0.3
W
Osiris
3
0
5
5.5
W
Xbalanque
Monkeymen2700
Xbalanque
10
1
3
11.5
W
Olorun
Otaminn
Olorun
3
2
1
1.75
W
Discordia
Samuzut
Discordia
0
1
3
1.5
L
3
4
1
0.88
L
1
4
4
0.75
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,160
Damage
34,518
50,300
Taken
45,407
22,271
Mitigated
21,680
8,779
Healing
22,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Elberzerker
Cthulhu
3,311
68
255
1,761
9,266
4,186
0
816
8,450
36,848
0
L
Discordia
Entropicspectre
Discordia
6,143
139
0
1,048
6,952
2,241
0
2,349
4,603
42,669
1,504
L
4,074
933
0
756
10,970
3,844
0
2,314
8,656
0
37,723
W
Osiris
7,761
2,780
0
7,203
9,597
5,756
800
3,380
5,908
0
58,513
W
Xbalanque
Monkeymen2700
Xbalanque
7,154
3,359
0
6,629
11,486
4,220
662
992
10,254
0
78,460
W
Olorun
Otaminn
Olorun
8,598
2,967
309
3,085
8,202
2,905
2,951
527
7,404
55,544
4,696
W
Discordia
Samuzut
Discordia
3,181
0
0
2,399
6,033
1,758
4
2,397
3,156
48,153
0
L
7,834
2,708
0
2,968
14,200
8,917
0
3,218
10,982
0
35,820
L
6,798
4,409
0
1,991
8,912
3,083
0
2,783
6,129
0
49,750
W
7,824
1,169
0
2,502
10,089
7,041
233
1,224
8,261
0
24,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,707
Gold Earned
42,784
391
Minions Killed
464
0
Camps Cleared
0
1,404,603
Distance Traveled
1,484,045
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,793
453
67
4
0
287,898
0
L
Discordia
7,607
507
93
6
0
268,183
2
L
Serqet
6,182
412
65
4
0
304,053
0
W
Osiris
9,407
627
111
7
0
301,109
0
W
Xbalanque
9,765
651
110
7
0
316,331
0
W
Olorun
8,395
560
124
8
0
263,715
0
W
Discordia
7,777
518
91
6
0
321,467
0
L
Bellona
6,561
437
71
5
0
282,959
0
L
Artemis
7,564
504
95
6
0
261,510
0
W
Chaac
7,440
496
28
2
0
281,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role