Player Matchup

Sol
Sol
Silver II
DieM_30
Sol
Silver II
Level 99
God Stats
2W - 2L
1,486 SR
Queue Stats
133W - 158L
1,099 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze IV
EarlessFalcon
Tsukuyomi
Bronze IV
Level 128
God Stats
1W - 1L
1,425 SR
Queue Stats
3W - 7L
1,342 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Skadi Solo Main
Danzaburou
Gold V
Level 108
God Stats
13W - 7L
1,453 SR
Queue Stats
640W - 653L
1,339 MMR
Solo
Nu Wa
Nu Wa
Gold V
andrespartaco
Nu Wa
Gold V
Level 86
God Stats
24W - 26L
1,472 SR
Queue Stats
159W - 168L
1,375 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze V
bountyhunt3rmax
Kuzenbo
Bronze V
Level 123
God Stats
1W - 1L
1,496 SR
Queue Stats
3W - 9L
1,274 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,466 SR
1,286 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,505 SR
1,390 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver V
 
Bellona
Silver V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
Anna4u4u
Neith
Silver III
Level 150
God Stats
0W - 4L
1,464 SR
Queue Stats
13W - 25L
1,233 MMR
Solo
Ymir
Ymir
Gold V
ShelbyEU
Ymir
Gold V
Level 67
God Stats
14W - 15L
1,562 SR
Queue Stats
130W - 149L
1,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
6 / 1 / 1
6,338
634
7,419
5,337
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
EarlessFalcon
Tsukuyomi
12
5 / 0 / 3
6,601
660
2,817
4,903
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Skadi Solo Main
Danzaburou
12
2 / 1 / 1
7,437
744
4,049
4,568
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 5
6,586
659
5,675
2,700
812
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 1 / 5
6,029
603
4,860
5,746
3,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CabrakanKaliThanatosCthulhu

VS

Bans
RatatoskrSusanoHou YiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 1
5,187
519
1,348
6,590
1,703
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
 
Ix Chel
9
0 / 4 / 0
4,881
488
2,660
6,700
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
 
Bellona
9
0 / 3 / 1
4,749
475
1,292
8,012
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Anna4u4u
Neith
8
1 / 3 / 1
4,955
496
4,492
6,288
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
7
1 / 4 / 0
4,703
470
1,482
10,173
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
3
3
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
1
1.5
L
Ix Chel
 
Ix Chel
0
4
0
0
L
Bellona
 
Bellona
0
3
1
0.17
L
Neith
Anna4u4u
Neith
1
3
1
0.5
W
Sol
6
1
1
6.5
W
Tsukuyomi
EarlessFalcon
Tsukuyomi
5
0
3
6.5
L
Ymir
1
4
0
0.25
W
Danzaburou
Skadi Solo Main
Danzaburou
2
1
1
2.5
W
1
0
5
3.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,820
Damage
11,274
23,254
Taken
37,763
8,835
Mitigated
15,320
12,194
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,348
1,188
0
2,586
6,590
1,703
0
2,795
3,795
0
33,617
L
Ix Chel
 
Ix Chel
2,660
109
135
1,646
6,700
1,531
0
2,621
4,079
33,173
0
L
Bellona
 
Bellona
1,292
234
0
1,038
8,012
5,253
0
1,117
6,895
0
20,326
L
Neith
Anna4u4u
Neith
4,492
1,731
0
1,694
6,288
1,783
0
4,134
2,154
0
23,375
W
Sol
7,419
3,520
0
2,016
5,337
1,495
0
709
4,628
39,261
1,602
W
Tsukuyomi
EarlessFalcon
Tsukuyomi
2,817
652
0
3,856
4,903
1,465
207
610
4,187
0
40,843
L
Ymir
1,482
168
0
1,613
10,173
5,050
0
6,873
3,300
12,631
0
W
Danzaburou
Skadi Solo Main
Danzaburou
4,049
1,999
0
2,751
4,568
1,404
549
0
4,568
0
52,916
W
5,675
1,109
0
1,307
2,700
812
290
1,748
756
46,093
849
W
4,860
1,585
0
2,264
5,746
3,659
130
773
4,973
17,601
535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,991
Gold Earned
24,475
329
Minions Killed
252
0
Camps Cleared
0
1,024,574
Distance Traveled
906,797
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,187
519
68
7
0
187,827
0
L
Ix Chel
4,881
488
84
8
0
178,044
3
L
Bellona
4,749
475
30
3
0
212,689
2
L
Neith
4,955
496
49
5
0
167,894
2
W
Sol
6,338
634
74
7
0
181,571
0
W
Tsukuyomi
6,601
660
78
8
0
241,932
0
L
Ymir
4,703
470
21
2
0
160,343
5
W
Danzaburou
7,437
744
88
9
0
185,859
3
W
Nu Wa
6,586
659
70
7
0
212,712
0
W
Kuzenbo
6,029
603
19
2
0
202,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role