Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold V
FuzzyThiagorj
Surtr
Gold V
Level 149
God Stats
0W - 1L
1,718 SR
Queue Stats
17W - 20L
1,442 MMR
Solo
Charybdis
Charybdis
Gold II
Scoopout
Charybdis
Gold II
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 157L
1,484 MMR
Solo
Merlin
Merlin
Gold II
joeyypwnsj00
Merlin
Gold II
Level 184
God Stats
2W - 19L
1,454 SR
Queue Stats
347W - 372L
1,504 MMR
Solo
Fenrir
Fenrir
Gold IV
raicou33
Fenrir
Gold IV
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 102L
1,469 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,534 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,440 SR
1,476 MMR
Nu Wa
Nu Wa
Gold IV
Puncher27
Nu Wa
Gold IV
Level 117
God Stats
1W - 1L
1,208 SR
Queue Stats
114W - 120L
1,503 MMR
Solo
Awilix
Awilix
Gold IV
Shanners8
Awilix
Gold IV
Level 157
God Stats
16W - 22L
1,483 SR
Queue Stats
470W - 492L
1,460 MMR
Solo
Ymir
Ymir
Bronze III
SyntvxBytez
Ymir
Bronze III
Level 65
God Stats
1W - 0L
1,402 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
ZoroaasteR
Apollo
Gold IV
Level 279
God Stats
18W - 18L
1,491 SR
Queue Stats
307W - 332L
1,441 MMR
Solo
Poseidon
Poseidon
Gold IV
efrenz1689
Poseidon
Gold IV
Level 167
God Stats
16W - 8L
1,617 SR
Queue Stats
178W - 187L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 3 / 1
7,490
468
4,001
12,049
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 1 / 3
9,148
572
5,563
10,926
7,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Scoopout
Charybdis
15
2 / 4 / 0
8,251
516
7,746
12,753
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 1 / 0
7,697
481
4,113
7,015
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
raicou33
Fenrir
14
4 / 4 / 0
8,081
505
10,632
15,432
6,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Hou YiAgniAthena

VS

Bans
ArachneThanatosKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Puncher27
Nu Wa
14
1 / 0 / 5
8,186
512
9,705
4,985
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Shanners8
Awilix
16
6 / 2 / 0
8,879
555
7,765
9,107
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 3
6,719
420
4,438
13,688
9,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
ZoroaasteR
Apollo
15
2 / 1 / 2
8,880
555
6,051
10,019
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
efrenz1689
Poseidon
16
2 / 3 / 4
9,024
564
6,786
8,331
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
12
13
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
L
0
1
3
1.5
W
Nu Wa
Puncher27
Nu Wa
1
0
5
3.5
L
Charybdis
Scoopout
Charybdis
2
4
0
0.5
W
Awilix
Shanners8
Awilix
6
2
0
3
W
1
0
3
2.5
W
Apollo
ZoroaasteR
Apollo
2
1
2
3
W
Poseidon
efrenz1689
Poseidon
2
3
4
1.33
L
Merlin
0
1
0
0
L
Fenrir
raicou33
Fenrir
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,055
Damage
34,745
58,175
Taken
46,130
28,968
Mitigated
19,866
15,513
Healing
12,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,001
218
165
2,644
12,049
8,885
0
5,309
6,443
31,260
3,054
L
5,563
1,338
0
3,142
10,926
7,684
1
4,819
6,043
1,747
68,706
W
Nu Wa
Puncher27
Nu Wa
9,705
3,440
0
452
4,985
1,355
40
1,654
2,964
55,792
22
L
Charybdis
Scoopout
Charybdis
7,746
4,179
0
5,744
12,753
4,384
688
1,235
11,394
0
73,722
W
Awilix
Shanners8
Awilix
7,765
2,998
0
500
9,107
3,673
419
1,042
8,002
0
74,444
W
4,438
610
351
4,618
13,688
9,279
0
3,763
9,583
27,433
1,071
W
Apollo
ZoroaasteR
Apollo
6,051
3,216
0
4,010
10,019
3,586
522
804
9,215
0
72,448
W
Poseidon
efrenz1689
Poseidon
6,786
333
0
2,684
8,331
1,973
0
709
7,481
69,551
0
L
Merlin
4,113
98
0
1,604
7,015
1,764
0
3,792
2,898
64,333
1,261
L
Fenrir
raicou33
Fenrir
10,632
2,261
0
2,214
15,432
6,251
0
4,648
10,650
0
64,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
41,688
537
Minions Killed
511
0
Camps Cleared
0
1,521,102
Distance Traveled
1,644,350
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,490
468
27
2
0
294,701
2
L
Surtr
9,148
572
121
8
0
315,979
0
W
Nu Wa
8,186
512
104
7
0
303,843
0
L
Charybdis
8,251
516
134
8
0
249,612
3
W
Awilix
8,879
555
100
6
0
391,363
7
W
Ymir
6,719
420
38
2
0
325,806
0
W
Apollo
8,880
555
123
8
0
286,558
2
W
Poseidon
9,024
564
146
9
0
336,780
5
L
Merlin
7,697
481
170
11
0
303,943
3
L
Fenrir
8,081
505
85
5
0
356,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role