Player Matchup

Skadi
Skadi
Diamond IV
 
Skadi
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond II
Fіve
Susano
Diamond II
Level 128
God Stats
59W - 40L
1,641 SR
Queue Stats
366W - 334L
2,283 MMR
Party 1
Geb
Geb
Diamond II
Nígel
Geb
Diamond II
Level 159
God Stats
34W - 31L
1,674 SR
Queue Stats
408W - 418L
2,409 MMR
Solo
Hera
Hera
Masters
scionax
Hera
Masters
Level 104
God Stats
5W - 2L
1,876 SR
Queue Stats
151W - 110L
2,513 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,638 SR
2,041 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,654 SR
2,418 MMR
Terra
Terra
Masters
Imøjеn
Terra
Masters
Level 72
God Stats
34W - 37L
1,595 SR
Queue Stats
86W - 70L
2,541 MMR
Party 3
Medusa
Medusa
Masters
MonksLegacy
Medusa
Masters
Level 129
God Stats
28W - 19L
1,731 SR
Queue Stats
663W - 588L
2,492 MMR
Party 3
Pele
Pele
Platinum III
PolandZus
Pele
Platinum III
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 120L
1,945 MMR
Solo
Thoth
Thoth
Masters
SaunaTimo112
Thoth
Masters
Level 65
God Stats
6W - 6L
1,721 SR
Queue Stats
174W - 142L
2,471 MMR
Party 2
Tiamat
Tiamat
Masters
Vellux
Tiamat
Masters
Level 183
God Stats
18W - 13L
1,723 SR
Queue Stats
485W - 424L
2,642 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
4 / 3 / 2
10,691
629
9,688
10,326
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tyr
 
Tyr
17
1 / 0 / 3
10,596
623
2,696
14,063
10,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
Fіve
Susano
17
5 / 3 / 7
9,937
585
8,153
13,498
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Geb
Nígel
Geb
14
2 / 3 / 4
8,779
516
3,822
13,540
10,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
scionax
Hera
18
4 / 0 / 7
11,268
663
9,321
6,184
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Maman BrigitteKuzenboChronosAwilix

VS

Bans
Ne ZhaRavanaAphroditeNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Imøjеn
Terra
12
0 / 4 / 5
7,487
440
4,343
12,861
9,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
5 / 5 / 4
9,668
569
12,715
14,238
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
11
4 / 3 / 0
7,039
414
2,108
8,235
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
0 / 3 / 0
8,283
487
4,536
6,371
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tiamat
Vellux
Tiamat
15
0 / 1 / 0
8,888
523
7,854
6,655
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
9
9
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
3
2
1.67
W
Tyr
 
Tyr
1
0
3
2.5
W
Susano
Fіve
Susano
5
3
7
2.83
L
Terra
Imøjеn
Terra
0
4
5
0.63
L
Medusa
5
5
4
1.4
W
Geb
Nígel
Geb
2
3
4
1.33
L
Pele
4
3
0
1.33
L
0
3
0
0
L
Tiamat
Vellux
Tiamat
0
1
0
0
W
Hera
scionax
Hera
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,680
Damage
31,556
57,611
Taken
48,360
31,036
Mitigated
21,582
18,231
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,688
3,983
0
690
10,326
3,021
3,526
1,557
8,620
0
96,405
W
Tyr
 
Tyr
2,696
104
0
8,020
14,063
10,741
0
5,184
6,298
0
84,119
W
Susano
Fіve
Susano
8,153
2,611
0
5,766
13,498
4,868
45
1,258
11,941
0
68,926
L
Terra
Imøjеn
Terra
4,343
894
247
1,864
12,861
9,904
0
5,502
7,359
26,936
2,009
L
Medusa
12,715
4,897
0
2,546
14,238
4,486
0
2,707
11,531
0
75,085
W
Geb
Nígel
Geb
3,822
490
0
2,505
13,540
10,709
75
2,563
10,727
17,813
1,262
L
Pele
2,108
520
0
3,101
8,235
2,258
0
1,741
6,494
0
34,461
L
4,536
254
0
500
6,371
2,044
0
2,253
4,118
65,195
1,469
L
Tiamat
Vellux
Tiamat
7,854
697
0
2,096
6,655
2,890
0
886
5,769
64,328
956
W
Hera
scionax
Hera
9,321
1,376
0
1,250
6,184
1,697
100
2,617
3,130
108,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,271
Gold Earned
41,365
638
Minions Killed
567
0
Camps Cleared
0
1,817,454
Distance Traveled
1,554,150
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,691
629
149
9
0
352,719
5
W
Tyr
10,596
623
162
10
0
355,001
4
W
Susano
9,937
585
105
6
0
397,978
4
L
Terra
7,487
440
48
3
0
311,108
3
L
Medusa
9,668
569
134
8
0
316,473
3
W
Geb
8,779
516
25
1
0
341,203
2
L
Pele
7,039
414
69
4
0
276,867
0
L
Thoth
8,283
487
158
9
0
330,487
4
L
Tiamat
8,888
523
158
9
0
319,215
0
W
Hera
11,268
663
197
12
0
370,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role