Player Matchup

Janus
Janus
 
Janus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Harvey119
Bacchus
Level 271
God Stats
4W - 6L
1,323 SR
Queue Stats
359W - 370L
1,542 Elo+
Party 1
Ah Puch
Ah Puch
Joemungandr
Ah Puch
Level 253
God Stats
4W - 4L
1,490 SR
Queue Stats
403W - 398L
1,551 Elo+
Party 1
Anhur
Anhur
RiskOnly
Anhur
Level 154
God Stats
8W - 9L
1,535 SR
Queue Stats
270W - 249L
1,547 Elo+
Party 1
Ra
Ra
elbrins
Ra
Level 163
God Stats
18W - 1L
2,012 SR
Queue Stats
1,292W - 328L
1,783 Elo+
Solo
Team Averages
Level 203
1,572 SR
1,585 Elo+

VS

Team Averages
Level 118
1,625 SR
1,518 Elo+
Chiron
Chiron
 
Chiron
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CalicoBulma
Terra
Level 126
God Stats
1W - 2L
1,576 SR
Queue Stats
115W - 100L
1,470 Elo+
Solo
He Bo
He Bo
Firestaff10
He Bo
Level 62
God Stats
1W - 3L
1,419 SR
Queue Stats
128W - 105L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
PørkChøp
Cthulhu
Level 135
God Stats
5W - 1L
2,074 SR
Queue Stats
152W - 153L
1,538 Elo+
Solo
Sol
Sol
ssof
Sol
Level 91
God Stats
19W - 12L
1,555 SR
Queue Stats
527W - 492L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 1 / 13
9,277
928
10,159
7,563
2,909
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
Harvey119
Bacchus
14
2 / 2 / 14
9,076
908
6,747
11,287
14,053
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Joemungandr
Ah Puch
16
3 / 0 / 15
9,187
919
10,558
9,671
4,029
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
RiskOnly
Anhur
16
11 / 3 / 5
10,057
1,006
14,242
11,097
4,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 9
9,113
911
8,439
8,100
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 5 / 3
8,469
847
8,373
10,911
3,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 4 / 1
7,309
731
3,909
12,452
9,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 3 / 0
7,111
711
7,382
5,879
1,945
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
PørkChøp
Cthulhu
12
0 / 6 / 4
6,949
695
8,967
14,608
11,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Sol
ssof
Sol
15
1 / 3 / 2
7,405
741
9,770
9,670
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
21
Kills
7
7
Deaths
21
56
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
13
8.5
L
Chiron
 
Chiron
3
5
3
0.9
L
1
4
1
0.38
L
2
3
0
0.67
W
Bacchus
Harvey119
Bacchus
2
2
14
4.5
W
Ah Puch
Joemungandr
Ah Puch
3
0
15
10.5
L
Cthulhu
PørkChøp
Cthulhu
0
6
4
0.33
W
Anhur
RiskOnly
Anhur
11
3
5
4.5
W
3
1
9
7.5
L
Sol
ssof
Sol
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,145
Damage
38,401
47,718
Taken
53,520
29,308
Mitigated
29,695
26,217
Healing
17,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,159
282
20
163
7,563
2,909
2,234
5,182
2,202
21,182
1,011
L
Chiron
 
Chiron
8,373
1,563
583
2,175
10,911
3,909
0
7,294
3,462
0
20,492
L
3,909
270
3,049
3,238
12,452
9,544
0
6,843
5,317
6,229
0
L
7,382
110
0
1,150
5,879
1,945
0
3,992
1,777
14,167
0
W
Bacchus
Harvey119
Bacchus
6,747
672
1,594
3,028
11,287
14,053
155
6,227
4,814
11,545
964
W
Ah Puch
Joemungandr
Ah Puch
10,558
404
246
2,912
9,671
4,029
1,179
5,274
4,062
24,924
0
L
Cthulhu
PørkChøp
Cthulhu
8,967
227
660
1,779
14,608
11,058
0
7,763
6,668
15,230
567
W
Anhur
RiskOnly
Anhur
14,242
9,155
306
3,284
11,097
4,523
102
6,647
4,160
0
22,571
W
8,439
0
10,198
4,466
8,100
3,794
1,530
5,072
2,760
23,306
580
L
Sol
ssof
Sol
9,770
2,392
579
3,801
9,670
3,239
0
7,745
1,717
21,074
623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,710
Gold Earned
37,243
138
Minions Killed
105
0
Camps Cleared
0
1,012,904
Distance Traveled
936,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,277
928
34
3
0
209,826
0
L
Chiron
8,469
847
38
4
0
169,099
0
L
Terra
7,309
731
3
0
0
190,810
0
L
He Bo
7,111
711
19
2
0
208,157
0
W
Bacchus
9,076
908
7
1
0
203,923
0
W
Ah Puch
9,187
919
23
2
0
209,272
0
L
Cthulhu
6,949
695
8
1
0
185,289
0
W
Anhur
10,057
1,006
18
2
0
186,020
0
W
Ra
9,113
911
56
6
0
203,863
0
L
Sol
7,405
741
37
4
0
183,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role