Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CosmicDED17
Sylvanus
Level 148
God Stats
0W - 1L
1,182 SR
Queue Stats
47W - 23L
1,592 Elo+
Solo
Arachne
Arachne
DesertRat247
Arachne
Level 86
God Stats
39W - 22L
1,617 SR
Queue Stats
90W - 78L
1,496 Elo+
Solo
Chang'e
Chang'e
Sesuy
Chang'e
Level 79
God Stats
1W - 1L
1,670 SR
Queue Stats
16W - 18L
1,447 Elo+
Solo
Hercules
Hercules
lcantfindmyeye
Hercules
Level 141
God Stats
27W - 31L
1,543 SR
Queue Stats
227W - 221L
1,523 Elo+
Solo
Team Averages
Level 120
1,502 SR
1,512 Elo+

VS

Team Averages
Level 131
1,635 SR
1,465 Elo+
Mercury
Mercury
Kingraven06
Mercury
Level 111
God Stats
8W - 6L
1,587 SR
Queue Stats
163W - 153L
1,485 Elo+
Party 1
Cupid
Cupid
Mattslays_19
Cupid
Level 112
God Stats
17W - 17L
1,464 SR
Queue Stats
242W - 216L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
Pseudocreme
Nu Wa
Level 166
God Stats
49W - 21L
1,736 SR
Queue Stats
547W - 538L
1,486 Elo+
Solo
Cthulhu
Cthulhu
TDSneK
Cthulhu
Level 109
God Stats
2W - 0L
1,863 SR
Queue Stats
67W - 59L
1,498 Elo+
Solo
Horus
Horus
ykfate
Horus
Level 158
God Stats
25W - 26L
1,527 SR
Queue Stats
428W - 438L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 0 / 1
9,823
614
8,647
10,246
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
CosmicDED17
Sylvanus
12
0 / 0 / 0
7,290
456
3,297
10,762
7,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
DesertRat247
Arachne
13
1 / 3 / 2
7,428
464
6,476
15,070
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Sesuy
Chang'e
12
0 / 4 / 1
6,927
433
4,618
11,045
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
16
0 / 3 / 0
9,403
588
6,126
15,117
9,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Kingraven06
Mercury
16
3 / 2 / 5
8,955
560
4,127
12,870
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
2 / 0 / 1
9,413
588
7,271
6,818
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 2 / 1
8,895
556
14,868
8,937
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
TDSneK
Cthulhu
17
3 / 0 / 2
9,729
608
10,314
8,152
7,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
ykfate
Horus
13
1 / 0 / 2
7,710
482
4,049
10,395
7,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
10
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
1
3.5
L
Sylvanus
CosmicDED17
Sylvanus
0
0
0
0
L
Arachne
DesertRat247
Arachne
1
3
2
0.67
W
Mercury
Kingraven06
Mercury
3
2
5
2.75
W
2
0
1
2.5
W
1
2
1
0.75
L
Chang'e
Sesuy
Chang'e
0
4
1
0.13
W
Cthulhu
TDSneK
Cthulhu
3
0
2
4
L
Hercules
0
3
0
0
W
Horus
ykfate
Horus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,164
Damage
40,629
62,240
Taken
47,172
30,674
Mitigated
25,661
27,459
Healing
15,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,647
2,612
0
3,836
10,246
3,178
0
6,341
3,905
0
102,703
L
Sylvanus
CosmicDED17
Sylvanus
3,297
994
3,463
4,634
10,762
7,545
0
2,852
7,910
27,587
802
L
Arachne
DesertRat247
Arachne
6,476
3,213
0
7,876
15,070
7,530
0
4,647
10,343
0
66,725
W
Mercury
Kingraven06
Mercury
4,127
1,151
0
1,200
12,870
5,242
0
966
11,904
0
78,483
W
7,271
3,568
231
3,268
6,818
2,729
789
1,926
4,892
0
87,849
W
14,868
5,472
0
2,570
8,937
2,843
407
172
8,765
84,073
188
L
Chang'e
Sesuy
Chang'e
4,618
866
828
2,651
11,045
3,103
0
2,305
8,740
45,430
0
W
Cthulhu
TDSneK
Cthulhu
10,314
1,084
61
1,735
8,152
7,809
0
0
8,152
64,543
1,032
L
Hercules
6,126
1,098
0
4,171
15,117
9,318
0
8,019
6,074
0
82,427
W
Horus
ykfate
Horus
4,049
2,206
2,772
3,862
10,395
7,038
96
4,698
5,697
0
20,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
44,702
577
Minions Killed
588
0
Camps Cleared
0
1,582,206
Distance Traveled
1,715,085
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,823
614
167
10
0
298,806
6
L
Sylvanus
7,290
456
48
3
0
272,277
0
L
Arachne
7,428
464
101
6
0
392,741
1
W
Mercury
8,955
560
127
8
0
420,435
0
W
Cupid
9,413
588
160
10
0
289,121
3
W
Nu Wa
8,895
556
136
9
0
304,180
0
L
Chang'e
6,927
433
95
6
0
318,226
0
W
Cthulhu
9,729
608
134
8
0
350,836
0
L
Hercules
9,403
588
166
10
0
300,156
6
W
Horus
7,710
482
31
2
0
350,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role