Player Matchup

Sol
Sol
PervasiveCoyote1
Sol
Level 107
God Stats
9W - 8L
1,476 SR
Queue Stats
146W - 138L
1,457 Elo+
Party 1
Ymir
Ymir
Tox1cMG
Ymir
Level 63
God Stats
1W - 1L
1,190 SR
Queue Stats
65W - 64L
1,419 Elo+
Party 1
Arachne
Arachne
Vonlentine
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 144L
1,498 Elo+
Party 1
Team Averages
Level 106
1,389 SR
1,458 Elo+

VS

Team Averages
Level 108
1,335 SR
1,452 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
GooRemi
Lancelot
Level 69
God Stats
1W - 4L
1,162 SR
Queue Stats
278W - 305L
1,432 Elo+
Party 2
Anubis
Anubis
LoBatteri
Anubis
Level 127
God Stats
5W - 10L
1,343 SR
Queue Stats
568W - 587L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
10,438
803
8,928
7,768
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
Tox1cMG
Ymir
15
1 / 2 / 5
9,210
708
1,971
11,495
11,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Arachne
Vonlentine
Arachne
18
7 / 0 / 4
11,223
863
9,724
9,890
6,855
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
3 / 3 / 4
10,504
808
7,494
7,642
2,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
GooRemi
Lancelot
14
1 / 4 / 5
9,229
710
4,338
10,513
4,879
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Anubis
LoBatteri
Anubis
15
3 / 4 / 4
9,848
758
9,518
7,849
3,488
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
11
Kills
7
7
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
3
4
1.67
L
Lancelot
GooRemi
Lancelot
1
4
5
0.88
L
Anubis
LoBatteri
Anubis
3
4
4
1.25
W
3
5
6
1.2
W
Ymir
Tox1cMG
Ymir
1
2
5
1.75
W
Arachne
Vonlentine
Arachne
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,623
Damage
21,350
29,153
Taken
26,004
19,984
Mitigated
10,748
5,460
Healing
3,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,494
5,660
0
450
7,642
2,381
1,445
3,816
3,745
0
44,973
L
Lancelot
GooRemi
Lancelot
4,338
533
0
1,359
10,513
4,879
276
3,702
6,760
0
30,344
L
Anubis
LoBatteri
Anubis
9,518
471
182
1,433
7,849
3,488
0
3,240
4,563
33,152
916
W
8,928
3,009
0
448
7,768
2,090
1,923
2,411
5,348
37,758
407
W
Ymir
Tox1cMG
Ymir
1,971
83
0
209
11,495
11,039
192
4,125
7,370
7,496
340
W
Arachne
Vonlentine
Arachne
9,724
7,533
0
4,803
9,890
6,855
729
2,940
6,950
0
33,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
29,581
127
Minions Killed
178
0
Camps Cleared
0
663,514
Distance Traveled
627,287
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,504
808
84
6
0
214,041
0
L
Lancelot
9,229
710
39
3
0
231,484
2
L
Anubis
9,848
758
55
4
0
181,762
6
W
Sol
10,438
803
73
6
0
203,775
0
W
Ymir
9,210
708
12
1
0
212,496
0
W
Arachne
11,223
863
42
3
0
247,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role