Player Matchup

Fafnir
Fafnir
Arnold9009
Fafnir
Level 88
God Stats
0W - 6L
1,034 SR
Queue Stats
594W - 609L
1,461 Elo+
Solo
Jing Wei
Jing Wei
DamageHorse
Jing Wei
Level 69
God Stats
0W - 1L
1,288 SR
Queue Stats
28W - 33L
1,454 Elo+
Solo
Fenrir
Fenrir
KagedLockjaw
Fenrir
Level 129
God Stats
10W - 7L
1,544 SR
Queue Stats
319W - 333L
1,469 Elo+
Solo
Horus
Horus
warlley-93
Horus
Level 148
God Stats
0W - 2L
1,261 SR
Queue Stats
48W - 42L
1,519 Elo+
Solo
Surtr
Surtr
ダムファックス
Surtr
Level 15
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 1L
1,725 Elo+
Solo
Team Averages
Level 90
1,366 SR
1,526 Elo+

VS

Team Averages
Level 125
1,583 SR
1,485 Elo+
Shiva
Shiva
Br0d042069
Shiva
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,445 Elo+
Party 1
Bellona
Bellona
Loukiiz
Bellona
Level 137
God Stats
4W - 2L
1,590 SR
Queue Stats
165W - 136L
1,545 Elo+
Solo
Ix Chel
Ix Chel
SquirtleSkwa
Ix Chel
Level 144
God Stats
2W - 0L
1,726 SR
Queue Stats
643W - 678L
1,456 Elo+
Party 1
Baba Yaga
Baba Yaga
TimeToTroll9079
Baba Yaga
Level 69
God Stats
3W - 0L
1,601 SR
Queue Stats
86W - 98L
1,455 Elo+
Party 1
Amaterasu
Amaterasu
porce03
Amaterasu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arnold9009
Fafnir
15
4 / 8 / 12
10,381
799
14,425
21,841
19,636
Jing Wei
DamageHorse
Jing Wei
15
1 / 6 / 14
9,175
706
14,235
12,829
5,606
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
8 / 9 / 8
9,722
748
14,846
19,339
8,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
16
1 / 4 / 13
9,575
737
10,446
21,354
22,024
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 8 / 5
9,948
765
19,060
18,538
13,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
19
8 / 2 / 19
11,372
875
19,382
21,595
25,736
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Loukiiz
Bellona
17
6 / 6 / 18
10,599
815
20,450
24,093
30,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
SquirtleSkwa
Ix Chel
17
6 / 5 / 12
10,936
841
6,583
13,230
7,582
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
TimeToTroll9079
Baba Yaga
19
2 / 3 / 18
10,450
804
14,064
11,112
8,403
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
porce03
Amaterasu
20
13 / 4 / 18
11,995
923
22,912
28,673
41,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
120
20
Kills
35
35
Deaths
20
52
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Arnold9009
Fafnir
4
8
12
1.25
W
Shiva
8
2
19
8.75
L
Jing Wei
DamageHorse
Jing Wei
1
6
14
1.33
L
Fenrir
8
9
8
1.33
W
Bellona
Loukiiz
Bellona
6
6
18
2.5
W
Ix Chel
SquirtleSkwa
Ix Chel
6
5
12
2.4
W
Baba Yaga
TimeToTroll9079
Baba Yaga
2
3
18
3.67
W
Amaterasu
porce03
Amaterasu
13
4
18
5.5
L
Horus
1
4
13
1.88
L
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,012
Damage
83,391
93,901
Taken
98,703
69,460
Mitigated
112,955
23,923
Healing
40,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Arnold9009
Fafnir
14,425
5,287
995
3,640
21,841
19,636
73
4,469
15,955
20,627
0
W
Shiva
19,382
4,342
2,358
5,227
21,595
25,736
1,020
5,486
16,109
0
36,817
L
Jing Wei
DamageHorse
Jing Wei
14,235
10,843
172
1,177
12,829
5,606
659
3,234
9,026
0
36,998
L
Fenrir
14,846
2,264
371
2,131
19,339
8,659
0
3,419
15,356
0
18,752
W
Bellona
Loukiiz
Bellona
20,450
5,805
2,359
5,232
24,093
30,110
886
5,610
18,483
8,184
27,762
W
Ix Chel
SquirtleSkwa
Ix Chel
6,583
1,284
7,601
2,343
13,230
7,582
713
1,213
12,017
21,293
0
W
Baba Yaga
TimeToTroll9079
Baba Yaga
14,064
306
596
2,461
11,112
8,403
1,072
1,382
9,730
33,706
2,403
W
Amaterasu
porce03
Amaterasu
22,912
9,368
1,675
10,591
28,673
41,124
2,115
5,569
23,104
0
34,199
L
Horus
10,446
2,735
4,352
6,555
21,354
22,024
55
6,138
14,043
6,981
11,239
L
19,060
9,600
1,329
3,201
18,538
13,535
0
6,551
11,091
1,438
30,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,801
Gold Earned
55,352
116
Minions Killed
166
0
Camps Cleared
0
1,066,004
Distance Traveled
1,180,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,381
799
14
1
0
200,080
0
W
Shiva
11,372
875
36
3
0
229,983
0
L
Jing Wei
9,175
706
49
4
0
210,417
0
L
Fenrir
9,722
748
10
1
0
220,000
0
W
Bellona
10,599
815
23
2
0
244,689
0
W
Ix Chel
10,936
841
29
2
0
179,796
0
W
Baba Yaga
10,450
804
56
4
0
256,551
0
W
Amaterasu
11,995
923
22
2
0
269,311
0
L
Horus
9,575
737
14
1
0
228,457
0
L
Surtr
9,948
765
29
2
0
207,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role