Player Matchup

Ishtar
Ishtar
DaDewDealer
Ishtar
Level 108
God Stats
2W - 1L
1,521 SR
Queue Stats
48W - 54L
1,458 Elo+
Party 1
Zeus
Zeus
Dennis K 9
Zeus
Level 32
God Stats
22W - 20L
1,615 SR
Queue Stats
30W - 46L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
MecanicoDoUber
Zhong Kui
Level 36
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 35L
1,521 Elo+
Solo
Sylvanus
Sylvanus
Scrimotp
Sylvanus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,398 Elo+
Party 1
Mercury
Mercury
SniperPicnic
Mercury
Level 216
God Stats
4W - 11L
1,321 SR
Queue Stats
174W - 167L
1,488 Elo+
Solo
Team Averages
Level 81
1,491 SR
1,474 Elo+

VS

Team Averages
Level 123
1,584 SR
1,520 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Djdwreck
Odin
Level 124
God Stats
18W - 16L
1,524 SR
Queue Stats
284W - 273L
1,580 Elo+
Party 3
Pele
Pele
ImBitties
Pele
Level 156
God Stats
24W - 19L
1,586 SR
Queue Stats
626W - 583L
1,482 Elo+
Solo
Medusa
Medusa
SergeantFatal2
Medusa
Level 45
God Stats
72W - 65L
1,669 SR
Queue Stats
154W - 164L
1,527 Elo+
Party 3
Anubis
Anubis
nosoyelkenny
Anubis
Level 146
God Stats
11W - 7L
1,642 SR
Queue Stats
172W - 170L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
7
0 / 0 / 1
4,061
580
2,540
3,348
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 2 / 0
4,290
613
1,266
3,863
618
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
MecanicoDoUber
Zhong Kui
10
2 / 0 / 0
5,651
807
4,552
4,513
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
Scrimotp
Sylvanus
7
1 / 3 / 0
4,047
578
3,085
6,149
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
SniperPicnic
Mercury
9
0 / 0 / 0
4,575
654
644
3,569
1,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 1 / 0
3,877
554
1,451
4,975
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
8
1 / 0 / 2
4,684
669
2,144
5,148
3,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
4
2 / 0 / 0
3,730
533
819
1,273
264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
4,357
622
3,500
3,058
960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
9
1 / 1 / 1
4,820
689
2,604
3,995
1,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
W
Ishtar
0
0
1
0.5
W
0
2
0
0
L
Odin
1
0
2
2
L
Pele
2
0
0
2
W
Zhong Kui
MecanicoDoUber
Zhong Kui
2
0
0
2
W
Sylvanus
Scrimotp
Sylvanus
1
3
0
0.33
L
1
1
1
1.5
W
Mercury
SniperPicnic
Mercury
0
0
0
0
L
Anubis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,087
Damage
10,518
21,442
Taken
18,449
7,710
Mitigated
8,671
9,101
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
1,451
64
0
705
4,975
2,966
0
3,068
1,907
17,261
0
W
Ishtar
2,540
1,634
0
1,707
3,348
881
0
0
3,348
0
17,274
W
1,266
195
0
1,643
3,863
618
0
1,873
1,990
26,587
0
L
Odin
2,144
479
0
1,645
5,148
3,102
0
1,589
3,559
0
17,273
L
Pele
819
357
0
778
1,273
264
0
380
893
0
5,626
W
Zhong Kui
MecanicoDoUber
Zhong Kui
4,552
1,644
0
3,020
4,513
2,621
0
1,978
2,535
29,634
8,124
W
Sylvanus
Scrimotp
Sylvanus
3,085
1,751
263
1,814
6,149
2,372
0
0
6,149
16,472
5,619
L
3,500
1,265
0
813
3,058
960
0
1,106
1,952
0
29,044
W
Mercury
SniperPicnic
Mercury
644
414
0
654
3,569
1,218
0
196
3,373
0
36,427
L
Anubis
2,604
97
0
1,884
3,995
1,379
0
1,879
2,116
26,715
1,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
21,468
245
Minions Killed
193
0
Camps Cleared
0
723,233
Distance Traveled
651,826
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
3,877
554
26
4
0
144,152
0
W
Ishtar
4,061
580
28
4
0
141,304
0
W
Zeus
4,290
613
40
6
0
136,921
0
L
Odin
4,684
669
51
7
0
153,383
2
L
Pele
3,730
533
13
2
0
58,781
0
W
Zhong Kui
5,651
807
72
10
0
129,187
0
W
Sylvanus
4,047
578
30
4
0
135,966
0
L
Medusa
4,357
622
41
6
0
143,805
0
W
Mercury
4,575
654
75
11
0
179,855
0
L
Anubis
4,820
689
62
9
0
151,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role