Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond III
RayNoober
Chaac
Diamond III
Level 86
God Stats
3W - 2L
1,717 SR
Queue Stats
116W - 100L
2,372 MMR
Solo
Fafnir
Fafnir
Diamond II
Rösee
Fafnir
Diamond II
Level 191
God Stats
7W - 3L
1,855 SR
Queue Stats
208W - 170L
2,243 MMR
Solo
Poseidon
Poseidon
Grandmaster
Sehost
Poseidon
Grandmaster
Level 222
God Stats
2W - 7L
1,463 SR
Queue Stats
394W - 312L
2,879 MMR
Solo
Nemesis
Nemesis
Masters
Tylisseus
Nemesis
Masters
Level 196
God Stats
5W - 4L
1,832 SR
Queue Stats
257W - 201L
2,360 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,674 SR
2,271 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 192
1,574 SR
1,974 MMR
Osiris
Osiris
Grandmaster
 
Osiris
Grandmaster
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Diamond V
 
Thor
Diamond V
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Masters
Bαjαn
Rama
Masters
Level 135
God Stats
19W - 15L
1,739 SR
Queue Stats
511W - 476L
2,781 MMR
Party 1
Camazotz
Camazotz
Masters
The_Expert133
Camazotz
Masters
Level 159
God Stats
6W - 4L
1,630 SR
Queue Stats
459W - 414L
2,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 5 / 1
4,428
492
3,481
7,009
1,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
RayNoober
Chaac
10
0 / 2 / 0
5,721
636
4,508
8,357
5,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Rösee
Fafnir
8
2 / 0 / 2
5,180
576
2,062
4,005
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Sehost
Poseidon
11
2 / 1 / 1
6,363
707
5,920
2,958
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Tylisseus
Nemesis
9
2 / 2 / 0
5,029
559
3,203
5,315
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
LokiKuzenboCabrakanAphrodite

VS

Bans
AtlasAo KuangSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 0 / 2
6,093
677
5,567
9,549
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
 
Janus
11
1 / 2 / 2
5,872
652
2,003
3,982
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
 
Thor
9
4 / 3 / 0
5,730
637
3,976
8,637
3,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rama
Bαjαn
Rama
11
3 / 1 / 3
6,244
694
4,118
4,316
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Camazotz
The_Expert133
Camazotz
10
1 / 0 / 2
5,043
560
2,006
7,229
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
6
Kills
10
10
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
1
0.1
W
Osiris
 
Osiris
1
0
2
2
W
Janus
 
Janus
1
2
2
1
W
Thor
 
Thor
4
3
0
1.33
W
Rama
Bαjαn
Rama
3
1
3
4.5
L
Chaac
RayNoober
Chaac
0
2
0
0
L
Fafnir
Rösee
Fafnir
2
0
2
3
L
Poseidon
Sehost
Poseidon
2
1
1
2.5
W
Camazotz
The_Expert133
Camazotz
1
0
2
2
L
Nemesis
Tylisseus
Nemesis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,174
Damage
17,670
27,644
Taken
33,713
12,653
Mitigated
12,690
7,265
Healing
14,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,481
1,527
0
1,305
7,009
1,634
0
0
7,009
0
25,960
W
Osiris
 
Osiris
5,567
1,833
0
5,750
9,549
4,823
0
0
9,549
0
43,743
W
Janus
 
Janus
2,003
135
0
644
3,982
962
0
2,135
1,633
42,188
0
W
Thor
 
Thor
3,976
484
0
1,697
8,637
3,956
0
3,323
5,258
0
16,973
W
Rama
Bαjαn
Rama
4,118
3,082
0
1,624
4,316
1,213
120
517
3,799
0
39,897
L
Chaac
RayNoober
Chaac
4,508
733
0
2,382
8,357
5,897
0
220
8,137
0
40,046
L
Fafnir
Rösee
Fafnir
2,062
393
0
2,051
4,005
2,772
0
83
3,922
8,649
0
L
Poseidon
Sehost
Poseidon
5,920
1,397
0
712
2,958
797
0
522
2,358
47,868
1,683
W
Camazotz
The_Expert133
Camazotz
2,006
239
0
5,175
7,229
1,736
0
1,338
5,739
0
29,296
L
Nemesis
Tylisseus
Nemesis
3,203
1,235
0
815
5,315
1,553
0
1,073
4,132
0
28,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,721
Gold Earned
28,982
295
Minions Killed
338
0
Camps Cleared
0
894,012
Distance Traveled
911,966
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,428
492
43
5
0
193,227
1
W
Osiris
6,093
677
85
9
0
162,802
0
W
Janus
5,872
652
93
10
0
201,537
2
W
Thor
5,730
637
16
2
0
169,131
0
W
Rama
6,244
694
83
9
0
161,942
0
L
Chaac
5,721
636
81
9
0
150,279
2
L
Fafnir
5,180
576
15
2
0
145,212
3
L
Poseidon
6,363
707
105
12
0
188,277
0
W
Camazotz
5,043
560
61
7
0
216,554
0
L
Nemesis
5,029
559
51
6
0
217,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role