Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CheriGame
Nu Wa
Level 89
God Stats
122W - 108L
1,565 SR
Queue Stats
244W - 260L
1,474 Elo+
Solo
Yemoja
Yemoja
Claire001
Yemoja
Level 38
God Stats
1W - 2L
1,384 SR
Queue Stats
1W - 2L
1,273 Elo+
Solo
Apollo
Apollo
FluorideIsTasty
Apollo
Level 106
God Stats
2W - 2L
1,607 SR
Queue Stats
135W - 119L
1,569 Elo+
Solo
Loki
Loki
pabloxay
Loki
Level 31
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 3L
1,138 Elo+
Solo
Team Averages
Level 80
1,461 SR
1,391 Elo+

VS

Team Averages
Level 107
1,540 SR
1,462 Elo+
Apollo
Apollo
AyeQuixX-
Apollo
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,435 Elo+
Solo
Nemesis
Nemesis
DigitalAngelI
Nemesis
Level 109
God Stats
5W - 2L
1,665 SR
Queue Stats
109W - 103L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
MauricioSPJ2002
Gilgamesh
Level 117
God Stats
20W - 12L
1,582 SR
Queue Stats
91W - 96L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Sertos69
Cthulhu
Level 107
God Stats
5W - 2L
1,454 SR
Queue Stats
60W - 67L
1,453 Elo+
Solo
Vulcan
Vulcan
Wackygamer101
Vulcan
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 2 / 2
6,154
473
6,113
9,598
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Nu Wa
CheriGame
Nu Wa
14
4 / 1 / 0
7,371
567
10,920
4,756
1,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Claire001
Yemoja
3
0 / 0 / 0
4,341
334
528
844
214
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 4 / 1
5,679
437
2,686
8,010
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
10
0 / 3 / 3
5,405
416
4,679
9,240
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AyeQuixX-
Apollo
14
3 / 1 / 3
7,887
607
5,311
5,504
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nemesis
13
3 / 2 / 3
7,158
551
5,017
9,778
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
MauricioSPJ2002
Gilgamesh
12
3 / 2 / 3
7,538
580
7,695
13,632
7,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Sertos69
Cthulhu
10
1 / 0 / 4
6,787
522
3,184
9,281
5,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 4
7,041
542
2,408
4,312
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
10
10
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
2
1.5
W
Apollo
AyeQuixX-
Apollo
3
1
3
4.5
L
Nu Wa
CheriGame
Nu Wa
4
1
0
4
L
Yemoja
Claire001
Yemoja
0
0
0
0
W
Nemesis
3
2
3
2.25
L
0
4
1
0.13
W
Gilgamesh
MauricioSPJ2002
Gilgamesh
3
2
3
2.25
W
Cthulhu
Sertos69
Cthulhu
1
0
4
3
W
0
1
4
2
L
Loki
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,926
Damage
23,615
32,448
Taken
42,507
11,038
Mitigated
21,017
7,833
Healing
11,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,113
1,177
0
2,275
9,598
4,172
0
472
9,126
0
27,831
W
Apollo
AyeQuixX-
Apollo
5,311
3,286
0
2,583
5,504
1,832
3,376
1,174
4,330
0
56,221
L
Nu Wa
CheriGame
Nu Wa
10,920
2,403
0
340
4,756
1,707
0
1,636
3,120
62,693
0
L
Yemoja
Claire001
Yemoja
528
52
279
395
844
214
0
244
600
3,213
0
W
Nemesis
5,017
1,838
0
1,040
9,778
4,207
0
1,608
8,170
0
59,217
L
2,686
1,125
0
1,562
8,010
2,467
0
2,172
5,838
0
32,658
W
Gilgamesh
MauricioSPJ2002
Gilgamesh
7,695
1,868
0
1,965
13,632
7,876
459
3,908
9,724
0
48,845
W
Cthulhu
Sertos69
Cthulhu
3,184
138
1,912
2,929
9,281
5,753
162
2,443
6,838
18,890
2,036
W
2,408
128
0
1,134
4,312
1,349
258
2,315
1,997
47,215
0
L
Loki
4,679
1,217
0
2,982
9,240
2,478
0
1,045
8,195
0
23,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
36,411
272
Minions Killed
395
0
Camps Cleared
0
1,090,785
Distance Traveled
1,268,179
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,154
473
41
3
0
265,703
4
W
Apollo
7,887
607
102
8
0
236,681
0
L
Nu Wa
7,371
567
125
10
0
250,218
0
L
Yemoja
4,341
334
7
1
0
40,515
0
W
Nemesis
7,158
551
93
7
0
281,761
0
L
Apollo
5,679
437
56
4
0
247,646
0
W
Gilgamesh
7,538
580
75
6
0
248,336
1
W
Cthulhu
6,787
522
40
3
0
248,433
0
W
Vulcan
7,041
542
85
7
0
252,968
0
L
Loki
5,405
416
43
3
0
286,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role