Player Matchup

Zhong Kui
Zhong Kui
AkaOgLion
Zhong Kui
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 15L
1,520 Elo+
Solo
Charybdis
Charybdis
KING SIGIL
Charybdis
Level 147
God Stats
4W - 5L
1,374 SR
Queue Stats
61W - 60L
1,470 Elo+
Party 1
Anubis
Anubis
MrSoloDolo5165
Anubis
Level 158
God Stats
19W - 27L
1,435 SR
Queue Stats
1,039W - 1,025L
1,543 Elo+
Solo
Fenrir
Fenrir
YaBoiAutumn64
Fenrir
Level 126
God Stats
14W - 9L
1,634 SR
Queue Stats
114W - 116L
1,469 Elo+
Party 1
Vamana
Vamana
l3lueFace
Vamana
Level 129
God Stats
18W - 12L
1,735 SR
Queue Stats
129W - 102L
1,538 Elo+
Solo
Team Averages
Level 130
1,535 SR
1,508 Elo+

VS

Team Averages
Level 105
1,551 SR
1,471 Elo+
Janus
Janus
ELjugitOOO
Janus
Level 127
God Stats
13W - 22L
1,464 SR
Queue Stats
146W - 162L
1,469 Elo+
Solo
Thanatos
Thanatos
Onyx Hawks
Thanatos
Level 108
God Stats
1W - 3L
1,737 SR
Queue Stats
13W - 24L
1,405 Elo+
Party 2
Chaac
Chaac
Onyx Mack
Chaac
Level 121
God Stats
5W - 3L
1,658 SR
Queue Stats
54W - 58L
1,498 Elo+
Party 2
Atlas
Atlas
Onyx Young
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,485 Elo+
Party 2
Rama
Rama
oOMarcoO
Rama
Level 101
God Stats
0W - 2L
1,397 SR
Queue Stats
25W - 26L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AkaOgLion
Zhong Kui
13
3 / 3 / 3
8,231
588
9,072
10,456
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
KING SIGIL
Charybdis
12
0 / 3 / 2
7,510
536
5,082
8,448
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 4
7,282
520
9,449
9,878
4,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
7 / 1 / 7
9,285
663
7,507
10,212
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vamana
l3lueFace
Vamana
16
8 / 0 / 5
10,244
732
13,640
9,427
7,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
4 / 3 / 1
7,480
534
6,969
6,739
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Onyx Hawks
Thanatos
13
3 / 5 / 4
7,081
506
3,899
12,791
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
Onyx Mack
Chaac
12
1 / 5 / 3
6,923
495
7,632
17,420
9,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Atlas
11
0 / 4 / 8
6,886
492
3,764
15,312
13,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
14
3 / 2 / 2
8,107
579
9,032
9,703
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
19
Kills
11
11
Deaths
19
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AkaOgLion
Zhong Kui
3
3
3
1.5
L
Janus
4
3
1
1.5
W
Charybdis
KING SIGIL
Charybdis
0
3
2
0.33
W
1
4
4
0.75
L
Thanatos
Onyx Hawks
Thanatos
3
5
4
1
L
Chaac
Onyx Mack
Chaac
1
5
3
0.5
L
Atlas
0
4
8
1
W
7
1
7
10.5
W
Vamana
l3lueFace
Vamana
8
0
5
10.5
L
Rama
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,750
Damage
31,296
48,421
Taken
61,965
25,519
Mitigated
32,889
15,734
Healing
20,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AkaOgLion
Zhong Kui
9,072
983
0
3,869
10,456
6,731
700
4,245
6,211
50,778
1,907
L
Janus
6,969
460
0
730
6,739
2,176
224
2,754
3,985
48,965
0
W
Charybdis
KING SIGIL
Charybdis
5,082
2,307
53
1,809
8,448
2,322
553
668
7,780
0
51,774
W
9,449
313
0
3,337
9,878
4,829
331
2,616
7,262
49,510
425
L
Thanatos
Onyx Hawks
Thanatos
3,899
333
0
6,056
12,791
4,835
0
4,092
8,699
0
46,795
L
Chaac
Onyx Mack
Chaac
7,632
1,135
0
8,464
17,420
9,344
0
3,171
14,249
0
37,981
L
Atlas
3,764
1,075
0
2,189
15,312
13,046
0
6,222
9,090
17,272
0
W
7,507
1,547
0
3,698
10,212
3,684
0
2,329
7,883
0
58,307
W
Vamana
l3lueFace
Vamana
13,640
6,944
0
2,968
9,427
7,953
44
1,652
7,775
0
66,759
L
Rama
9,032
6,441
0
3,201
9,703
3,488
978
1,511
8,192
0
68,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,552
Gold Earned
36,477
465
Minions Killed
366
0
Camps Cleared
0
1,419,604
Distance Traveled
1,483,685
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,231
588
94
7
0
266,333
0
L
Janus
7,480
534
82
6
0
320,105
2
W
Charybdis
7,510
536
89
6
0
252,338
4
W
Anubis
7,282
520
61
4
0
265,517
4
L
Thanatos
7,081
506
77
6
0
332,848
0
L
Chaac
6,923
495
64
5
0
289,142
1
L
Atlas
6,886
492
22
2
0
280,507
0
W
Fenrir
9,285
663
100
7
0
329,112
0
W
Vamana
10,244
732
121
9
0
306,304
2
L
Rama
8,107
579
121
9
0
261,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role