Player Matchup

Ravana
Ravana
 
Ravana
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
LilPurple0
Apollo
Level 76
God Stats
6W - 7L
1,468 SR
Queue Stats
318W - 351L
1,538 Elo+
Solo
Hera
Hera
dumbossauro
Hera
Level 82
God Stats
2W - 3L
1,526 SR
Queue Stats
307W - 303L
1,485 Elo+
Solo
Fenrir
Fenrir
yan390
Fenrir
Level 128
God Stats
13W - 14L
1,489 SR
Queue Stats
215W - 210L
1,510 Elo+
Solo
Team Averages
Level 107
1,497 SR
1,507 Elo+

VS

Team Averages
Level 125
1,507 SR
1,496 Elo+
Nemesis
Nemesis
 
Nemesis
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DJK7
Zhong Kui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 143L
1,501 Elo+
Solo
Nu Wa
Nu Wa
RosaLouca
Nu Wa
Level 158
God Stats
29W - 32L
1,533 SR
Queue Stats
157W - 161L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
0 / 1 / 0
3,660
732
1,867
2,613
1,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
 
Geb
5
1 / 1 / 1
3,446
689
1,521
4,341
1,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
LilPurple0
Apollo
4
0 / 1 / 0
2,815
563
1,383
2,361
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 2 / 0
3,409
682
809
2,228
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
yan390
Fenrir
6
1 / 1 / 0
3,193
639
1,280
2,827
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
2 / 0 / 1
3,832
766
1,718
3,410
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
 
Sol
5
2 / 1 / 0
3,546
709
2,966
2,258
435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
 
Bacchus
5
0 / 1 / 2
3,216
643
2,237
3,412
1,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
DJK7
Zhong Kui
7
0 / 0 / 1
3,565
713
1,246
3,202
2,353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
RosaLouca
Nu Wa
7
2 / 1 / 1
3,955
791
1,408
1,555
383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
6
6
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
0
0
L
Geb
 
Geb
1
1
1
1.5
W
Nemesis
 
Nemesis
2
0
1
2.5
W
Sol
 
Sol
2
1
0
2
W
Bacchus
 
Bacchus
0
1
2
1
W
Zhong Kui
DJK7
Zhong Kui
0
0
1
0.5
L
Apollo
LilPurple0
Apollo
0
1
0
0
W
Nu Wa
RosaLouca
Nu Wa
2
1
1
2.5
L
1
2
0
0.5
L
Fenrir
yan390
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,860
Damage
9,575
14,370
Taken
13,837
4,396
Mitigated
5,781
6,286
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,867
933
0
1,464
2,613
1,206
0
1,246
1,367
0
19,193
L
Geb
 
Geb
1,521
401
527
1,334
4,341
1,309
0
2,726
1,493
5,637
0
W
Nemesis
 
Nemesis
1,718
628
0
2,218
3,410
752
0
243
3,167
0
14,238
W
Sol
 
Sol
2,966
2,167
0
1,125
2,258
435
0
729
1,529
17,112
0
W
Bacchus
 
Bacchus
2,237
587
0
1,161
3,412
1,858
0
593
2,819
6,986
0
W
Zhong Kui
DJK7
Zhong Kui
1,246
270
0
2,048
3,202
2,353
0
0
3,202
15,679
0
L
Apollo
LilPurple0
Apollo
1,383
687
0
883
2,361
609
0
2,079
103
0
10,072
W
Nu Wa
RosaLouca
Nu Wa
1,408
706
0
474
1,555
383
0
765
790
14,236
547
L
809
460
0
580
2,228
474
0
989
1,239
15,566
0
L
Fenrir
yan390
Fenrir
1,280
225
0
1,498
2,827
798
0
516
2,311
0
12,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,523
Gold Earned
18,114
136
Minions Killed
137
0
Camps Cleared
0
481,828
Distance Traveled
511,601
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,660
732
36
7
0
99,403
0
L
Geb
3,446
689
12
2
0
115,362
4
W
Nemesis
3,832
766
40
8
0
118,609
0
W
Sol
3,546
709
31
6
0
97,920
0
W
Bacchus
3,216
643
11
2
0
112,908
3
W
Zhong Kui
3,565
713
33
7
0
95,425
1
L
Apollo
2,815
563
19
4
0
66,972
0
W
Nu Wa
3,955
791
22
4
0
86,739
0
L
Hera
3,409
682
34
7
0
83,067
2
L
Fenrir
3,193
639
35
7
0
117,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role