Player Matchup

Olorun
Olorun
CoryCyclops
Olorun
Level 109
God Stats
6W - 7L
1,676 SR
Queue Stats
378W - 343L
1,541 Elo+
Solo
Kukulkan
Kukulkan
KuzuKachu
Kukulkan
Level 158
God Stats
11W - 7L
1,578 SR
Queue Stats
59W - 58L
1,521 Elo+
Party 1
Fenrir
Fenrir
YNGDRIZZY
Fenrir
Level 138
God Stats
1W - 2L
1,368 SR
Queue Stats
57W - 61L
1,536 Elo+
Party 1
King Arthur
King Arthur
lII Mint lIl
King Arthur
Level 157
God Stats
2W - 3L
1,391 SR
Queue Stats
6W - 12L
1,409 Elo+
Party 1
Achilles
Achilles
xWolft120
Achilles
Level 85
God Stats
25W - 24L
1,493 SR
Queue Stats
357W - 346L
1,453 Elo+
Solo
Team Averages
Level 129
1,501 SR
1,492 Elo+

VS

Team Averages
Level 84
1,558 SR
1,482 Elo+
Vulcan
Vulcan
AChosenGamertag
Vulcan
Level 25
God Stats
2W - 1L
1,849 SR
Queue Stats
3W - 4L
1,415 Elo+
Party 2
Ymir
Ymir
Chapadoodle
Ymir
Level 137
God Stats
214W - 212L
1,581 SR
Queue Stats
375W - 354L
1,539 Elo+
Solo
Artemis
Artemis
DigitalAngelI
Artemis
Level 109
God Stats
4W - 6L
1,550 SR
Queue Stats
149W - 149L
1,541 Elo+
Solo
Cthulhu
Cthulhu
PepeDankMan
Cthulhu
Level 30
God Stats
11W - 5L
1,310 SR
Queue Stats
78W - 109L
1,500 Elo+
Solo
Thanatos
Thanatos
Tëddy
Thanatos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
3 / 1 / 1
7,282
809
4,601
4,102
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
KuzuKachu
Kukulkan
11
3 / 0 / 2
6,600
733
4,146
3,159
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YNGDRIZZY
Fenrir
10
2 / 1 / 1
5,562
618
1,760
5,448
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
lII Mint lIl
King Arthur
11
2 / 0 / 3
6,392
710
5,685
8,196
5,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
xWolft120
Achilles
10
5 / 0 / 3
6,535
726
3,401
4,436
2,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,623
514
808
2,550
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 5 / 0
4,408
490
1,288
7,153
3,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
9
0 / 3 / 2
5,055
562
3,605
7,164
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
PepeDankMan
Cthulhu
8
0 / 4 / 0
4,543
505
3,612
9,820
4,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Tëddy
Thanatos
6
1 / 2 / 0
4,144
460
1,312
4,684
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
2
2
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
5
0
0.2
W
Olorun
3
1
1
3.5
L
Artemis
0
3
2
0.33
W
Kukulkan
KuzuKachu
Kukulkan
3
0
2
4
L
Cthulhu
PepeDankMan
Cthulhu
0
4
0
0
L
Thanatos
Tëddy
Thanatos
1
2
0
0.5
W
Fenrir
YNGDRIZZY
Fenrir
2
1
1
2.5
W
King Arthur
lII Mint lIl
King Arthur
2
0
3
3.5
W
Achilles
xWolft120
Achilles
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,593
Damage
10,625
25,341
Taken
31,371
11,849
Mitigated
12,468
9,575
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
808
0
0
500
2,550
699
0
775
1,775
21,452
0
L
1,288
265
0
1,112
7,153
3,220
0
2,194
4,959
13,833
0
W
Olorun
4,601
1,791
60
1,668
4,102
1,247
2,793
376
3,726
50,312
1,039
L
Artemis
3,605
1,901
0
2,184
7,164
2,156
0
4,674
2,490
0
33,183
W
Kukulkan
KuzuKachu
Kukulkan
4,146
1,003
0
250
3,159
979
754
538
2,576
51,238
355
L
Cthulhu
PepeDankMan
Cthulhu
3,612
548
0
2,354
9,820
4,896
0
0
9,820
22,265
0
L
Thanatos
Tëddy
Thanatos
1,312
285
0
2,212
4,684
1,497
0
1,089
3,595
0
16,102
W
Fenrir
YNGDRIZZY
Fenrir
1,760
372
0
3,591
5,448
1,760
0
293
5,080
0
33,880
W
King Arthur
lII Mint lIl
King Arthur
5,685
581
0
1,884
8,196
5,389
0
3,483
4,713
0
41,082
W
Achilles
xWolft120
Achilles
3,401
855
0
2,122
4,436
2,474
208
866
3,538
0
15,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,371
Gold Earned
22,773
360
Minions Killed
200
0
Camps Cleared
0
1,011,608
Distance Traveled
830,534
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,623
514
49
5
0
147,350
1
L
Ymir
4,408
490
19
2
0
189,335
4
W
Olorun
7,282
809
103
11
0
188,095
2
L
Artemis
5,055
562
61
7
0
164,400
0
W
Kukulkan
6,600
733
93
10
0
176,770
4
L
Cthulhu
4,543
505
41
5
0
170,410
0
L
Thanatos
4,144
460
30
3
0
159,039
1
W
Fenrir
5,562
618
72
8
0
235,795
1
W
King Arthur
6,392
710
62
7
0
196,258
0
W
Achilles
6,535
726
30
3
0
214,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role