Player Matchup

Fenrir
Fenrir
Gold I
Buddersmov
Fenrir
Gold I
Level 145
God Stats
64W - 54L
1,653 SR
Queue Stats
104W - 112L
1,701 MMR
Solo
Discordia
Discordia
Platinum II
Sandvik5
Discordia
Platinum II
Level 148
God Stats
25W - 25L
1,552 SR
Queue Stats
238W - 227L
1,697 MMR
Solo
Maui
Maui
Gold II
bobmkbobster
Maui
Gold II
Level 146
God Stats
7W - 1L
1,564 SR
Queue Stats
45W - 34L
1,684 MMR
Solo
Ullr
Ullr
Platinum IV
gloopybee
Ullr
Platinum IV
Level 86
God Stats
34W - 45L
1,531 SR
Queue Stats
323W - 325L
1,695 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
lastackz60
Cernunnos
Platinum IV
Level 139
God Stats
7W - 10L
1,398 SR
Queue Stats
677W - 680L
1,648 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,540 SR
1,685 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,440 SR
1,674 MMR
Loki
Loki
Gold III
ItzShields
Loki
Gold III
Level 63
God Stats
0W - 1L
1,472 SR
Queue Stats
26W - 26L
1,530 MMR
Party 1
Apollo
Apollo
Platinum IV
Kroma00
Apollo
Platinum IV
Level 156
God Stats
0W - 1L
1,279 SR
Queue Stats
81W - 67L
1,718 MMR
Solo
Raijin
Raijin
Gold III
SackMeCack
Raijin
Gold III
Level 101
God Stats
2W - 2L
1,438 SR
Queue Stats
32W - 27L
1,710 MMR
Party 1
Tyr
Tyr
Platinum IV
rogglezzx
Tyr
Platinum IV
Level 193
God Stats
5W - 8L
1,460 SR
Queue Stats
344W - 343L
1,710 MMR
Solo
Sobek
Sobek
Platinum V
temp-477897
Sobek
Platinum V
Level 158
God Stats
10W - 9L
1,549 SR
Queue Stats
210W - 212L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Buddersmov
Fenrir
12
10 / 0 / 3
7,268
727
7,967
6,230
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Sandvik5
Discordia
11
1 / 1 / 3
6,004
600
6,311
3,286
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 8
6,065
607
3,665
5,924
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
12
3 / 0 / 3
6,974
697
4,912
6,373
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
lastackz60
Cernunnos
11
1 / 0 / 2
6,266
627
3,972
3,084
922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
PoseidonCharybdisThanatos

VS

Bans
DanzaburouAwilixScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,589
459
1,129
6,875
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Kroma00
Apollo
11
3 / 2 / 0
6,165
617
3,199
5,740
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
SackMeCack
Raijin
9
0 / 3 / 0
5,192
519
1,805
5,450
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 5 / 1
4,817
482
3,960
10,475
5,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 2
4,896
490
3,100
12,613
7,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
3
3
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Buddersmov
Fenrir
10
0
3
11.5
L
0
3
1
0.17
L
Apollo
Kroma00
Apollo
3
2
0
1.5
L
Raijin
SackMeCack
Raijin
0
3
0
0
W
Discordia
Sandvik5
Discordia
1
1
3
2.5
W
1
2
8
2.5
W
Ullr
3
0
3
4.5
W
Cernunnos
lastackz60
Cernunnos
1
0
2
2
L
0
5
1
0.1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
13,193
24,897
Taken
41,153
10,278
Mitigated
17,801
8,990
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Buddersmov
Fenrir
7,967
2,629
0
1,605
6,230
2,620
0
742
5,456
0
48,410
L
1,129
48
0
2,833
6,875
1,658
0
1,092
5,783
0
19,151
L
Apollo
Kroma00
Apollo
3,199
1,784
0
2,350
5,740
1,597
0
698
5,042
0
43,057
L
Raijin
SackMeCack
Raijin
1,805
173
0
180
5,450
1,429
0
2,126
3,324
36,151
0
W
Discordia
Sandvik5
Discordia
6,311
696
0
750
3,286
940
0
1,098
1,958
42,495
1,045
W
3,665
949
0
1,561
5,924
3,713
0
1,954
3,874
15,673
1,161
W
Ullr
4,912
1,973
0
3,150
6,373
2,083
77
176
6,197
0
50,958
W
Cernunnos
lastackz60
Cernunnos
3,972
1,678
0
1,924
3,084
922
0
502
2,582
0
48,279
L
3,960
233
0
2,171
10,475
5,202
0
979
9,496
0
26,493
L
3,100
268
0
4,188
12,613
7,915
0
4,742
7,871
12,911
1,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
25,659
340
Minions Killed
282
0
Camps Cleared
0
1,053,086
Distance Traveled
1,066,014
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,268
727
73
7
0
252,529
0
L
Loki
4,589
459
37
4
0
243,896
0
L
Apollo
6,165
617
102
10
0
204,524
1
L
Raijin
5,192
519
82
8
0
181,370
2
W
Discordia
6,004
600
65
7
0
194,316
1
W
Maui
6,065
607
29
3
0
214,569
0
W
Ullr
6,974
697
92
9
0
199,811
1
W
Cernunnos
6,266
627
81
8
0
191,861
3
L
Tyr
4,817
482
42
4
0
214,619
1
L
Sobek
4,896
490
19
2
0
221,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role