Player Matchup

Sylvanus
Sylvanus
CouchTater1983
Sylvanus
Level 155
God Stats
1W - 0L
1,741 SR
Queue Stats
44W - 27L
1,668 Elo+
Party 1
Xbalanque
Xbalanque
IllicitVibes
Xbalanque
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
25W - 23L
1,598 Elo+
Party 1
Raijin
Raijin
N7Harlequin
Raijin
Level 143
God Stats
1W - 0L
1,298 SR
Queue Stats
12W - 9L
1,606 Elo+
Party 1
Team Averages
Level 147
1,585 SR
1,624 Elo+

VS

Team Averages
Level 108
1,412 SR
1,508 Elo+
Neith
Neith
DivineB4con
Neith
Level 85
God Stats
7W - 14L
1,345 SR
Queue Stats
80W - 99L
1,445 Elo+
Party 2
Discordia
Discordia
ThatsTuff69
Discordia
Level 82
God Stats
1W - 2L
1,298 SR
Queue Stats
46W - 52L
1,455 Elo+
Party 2
Sobek
Sobek
speczs_
Sobek
Level 157
God Stats
13W - 12L
1,594 SR
Queue Stats
184W - 171L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
2 / 4 / 9
11,526
823
8,122
21,339
25,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Xbalanque
IllicitVibes
Xbalanque
19
5 / 4 / 7
12,710
908
15,506
16,587
7,759
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
19
7 / 4 / 6
13,096
935
12,990
11,109
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
10,960
783
7,505
12,779
4,700
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
ThatsTuff69
Discordia
17
3 / 6 / 8
11,292
807
12,253
9,298
3,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
speczs_
Sobek
19
6 / 1 / 5
12,288
878
19,833
22,715
32,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
14
Kills
12
12
Deaths
14
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
4
9
1.63
L
3
7
5
0.79
W
Xbalanque
IllicitVibes
Xbalanque
5
4
7
2.13
W
Raijin
7
4
6
2.5
L
Discordia
ThatsTuff69
Discordia
3
6
8
1.17
L
Sobek
speczs_
Sobek
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,618
Damage
39,591
49,035
Taken
44,792
37,706
Mitigated
40,751
10,084
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
8,122
846
2,426
3,811
21,339
25,141
175
11,475
9,704
18,342
700
L
7,505
1,784
0
2,024
12,779
4,700
0
7,662
5,117
0
36,453
W
Xbalanque
IllicitVibes
Xbalanque
15,506
8,207
0
3,321
16,587
7,759
2,568
11,750
4,642
0
57,748
W
Raijin
12,990
208
0
526
11,109
4,806
355
7,181
3,767
57,334
0
L
Discordia
ThatsTuff69
Discordia
12,253
648
0
0
9,298
3,256
0
4,845
4,453
28,581
0
L
Sobek
speczs_
Sobek
19,833
1,628
0
6,898
22,715
32,795
0
8,350
14,365
43,632
3,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,332
Gold Earned
34,540
199
Minions Killed
157
0
Camps Cleared
0
743,873
Distance Traveled
756,175
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,526
823
14
1
0
271,516
0
L
Neith
10,960
783
63
5
0
214,798
0
W
Xbalanque
12,710
908
79
6
0
239,304
0
W
Raijin
13,096
935
106
8
0
233,053
0
L
Discordia
11,292
807
56
4
0
252,490
2
L
Sobek
12,288
878
38
3
0
288,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role