Player Matchup

Baron Samedi
Baron Samedi
Alexgodo10
Baron Samedi
Level 129
God Stats
1W - 0L
1,709 SR
Queue Stats
7W - 11L
1,499 Elo+
Party 2
Anhur
Anhur
GRC22
Anhur
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,436 Elo+
Party 2
Ymir
Ymir
joseurenda7
Ymir
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 13L
1,357 Elo+
Party 2
Team Averages
Level 61
1,570 SR
1,431 Elo+

VS

Team Averages
Level 96
1,492 SR
1,695 Elo+
Bellona
Bellona
Brievenbus
Bellona
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,761 Elo+
Party 1
Cerberus
Cerberus
Ribou
Cerberus
Level 143
God Stats
28W - 17L
1,611 SR
Queue Stats
492W - 514L
1,445 Elo+
Solo
Aphrodite
Aphrodite
YaikonBon
Aphrodite
Level 59
God Stats
0W - 2L
1,365 SR
Queue Stats
8W - 6L
1,878 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alexgodo10
Baron Samedi
18
6 / 1 / 6
10,950
913
18,416
7,812
4,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
GRC22
Anhur
16
5 / 2 / 6
10,470
873
11,252
8,708
3,609
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
1 / 1 / 10
9,555
796
4,986
11,139
12,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brievenbus
Bellona
15
1 / 3 / 3
9,321
777
10,973
14,218
12,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Ribou
Cerberus
15
0 / 5 / 3
8,980
748
6,981
17,424
15,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
YaikonBon
Aphrodite
15
3 / 4 / 1
9,525
794
5,550
10,216
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
12
Kills
4
4
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alexgodo10
Baron Samedi
6
1
6
9
L
Bellona
Brievenbus
Bellona
1
3
3
0.83
W
Anhur
GRC22
Anhur
5
2
6
4
L
Cerberus
Ribou
Cerberus
0
5
3
0.3
L
Aphrodite
YaikonBon
Aphrodite
3
4
1
0.88
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,654
Damage
23,504
27,659
Taken
41,858
21,143
Mitigated
33,230
7,954
Healing
15,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alexgodo10
Baron Samedi
18,416
2,494
2,913
3,992
7,812
4,915
810
2,132
5,638
60,282
0
L
Bellona
Brievenbus
Bellona
10,973
2,521
0
1,373
14,218
12,819
0
7,592
6,525
0
42,739
W
Anhur
GRC22
Anhur
11,252
6,111
0
463
8,708
3,609
0
3,630
4,974
0
28,854
L
Cerberus
Ribou
Cerberus
6,981
0
0
5,149
17,424
15,814
0
7,009
10,310
38,157
1,328
L
Aphrodite
YaikonBon
Aphrodite
5,550
554
4,265
4,488
10,216
4,597
99
8,278
1,833
23,539
0
W
4,986
705
0
586
11,139
12,619
465
5,992
5,034
10,162
703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
27,826
146
Minions Killed
203
0
Camps Cleared
0
629,142
Distance Traveled
668,077
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,950
913
89
7
0
218,398
0
L
Bellona
9,321
777
82
7
0
244,465
0
W
Anhur
10,470
873
42
4
0
199,845
0
L
Cerberus
8,980
748
88
7
0
215,024
0
L
Aphrodite
9,525
794
33
3
0
208,588
1
W
Ymir
9,555
796
15
1
0
210,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role