Player Matchup

Ah Puch
Ah Puch
FlowerPatch
Ah Puch
Level 160
God Stats
2W - 4L
1,544 SR
Queue Stats
14W - 24L
1,476 Elo+
Party 1
Nemesis
Nemesis
Outuition
Nemesis
Level 125
God Stats
27W - 28L
1,571 SR
Queue Stats
57W - 70L
1,489 Elo+
Solo
Hercules
Hercules
TwiztidNipz
Hercules
Level 173
God Stats
4W - 7L
1,551 SR
Queue Stats
24W - 33L
1,542 Elo+
Party 1
Team Averages
Level 153
1,555 SR
1,502 Elo+

VS

Team Averages
Level 141
1,676 SR
1,494 Elo+
Ra
Ra
 
Ra
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
SmokeShiesty2
Kuzenbo
Level 58
God Stats
5W - 5L
1,741 SR
Queue Stats
91W - 81L
1,487 Elo+
Solo
Anhur
Anhur
YourManTyler
Anhur
Level 143
God Stats
1W - 1L
1,789 SR
Queue Stats
79W - 78L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FlowerPatch
Ah Puch
14
0 / 1 / 1
7,697
770
8,108
5,483
1,639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Outuition
Nemesis
12
1 / 5 / 1
7,129
713
5,143
8,140
3,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
TwiztidNipz
Hercules
13
1 / 0 / 1
7,562
756
4,729
6,109
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 1 / 1
8,396
840
4,775
6,422
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
14
0 / 0 / 5
7,523
752
6,405
9,018
10,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 1 / 4
7,257
726
3,280
5,362
1,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
5
6
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
1
5.5
L
Ah Puch
FlowerPatch
Ah Puch
0
1
1
0.5
L
Nemesis
Outuition
Nemesis
1
5
1
0.3
W
Kuzenbo
0
0
5
2.5
L
Hercules
TwiztidNipz
Hercules
1
0
1
1.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,980
Damage
14,460
19,732
Taken
20,802
8,942
Mitigated
14,303
6,014
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,775
43
2,029
2,318
6,422
1,989
0
2,059
4,355
23,619
0
L
Ah Puch
FlowerPatch
Ah Puch
8,108
354
0
2,308
5,483
1,639
100
3,209
1,883
43,428
1,683
L
Nemesis
Outuition
Nemesis
5,143
695
0
597
8,140
3,731
0
3,985
3,804
0
20,507
W
Kuzenbo
6,405
1,791
0
952
9,018
10,423
30
3,597
5,402
26,672
0
L
Hercules
TwiztidNipz
Hercules
4,729
837
0
3,109
6,109
3,572
0
3,087
2,825
0
19,300
W
3,280
2,075
0
1,196
5,362
1,891
138
2,344
3,018
0
19,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,388
Gold Earned
23,176
155
Minions Killed
135
0
Camps Cleared
0
580,283
Distance Traveled
550,970
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,396
840
54
5
0
188,903
0
L
Ah Puch
7,697
770
85
9
0
181,390
0
L
Nemesis
7,129
713
33
3
0
189,598
2
W
Kuzenbo
7,523
752
32
3
0
195,230
0
L
Hercules
7,562
756
37
4
0
209,295
0
W
Anhur
7,257
726
49
5
0
166,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role