Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BKNYNJ
Yemoja
Level 159
God Stats
398W - 524L
1,433 SR
Queue Stats
1,113W - 1,197L
1,440 Elo+
Solo
Sol
Sol
Blob_Blobber
Sol
Level 123
God Stats
397W - 379L
1,519 SR
Queue Stats
397W - 385L
1,487 Elo+
Solo
Nu Wa
Nu Wa
emelywithane156
Nu Wa
Level 122
God Stats
481W - 496L
1,456 SR
Queue Stats
504W - 519L
1,447 Elo+
Solo
Ullr
Ullr
knuworth
Ullr
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 104L
1,513 Elo+
Solo
Team Averages
Level 122
1,481 SR
1,477 Elo+

VS

Team Averages
Level 106
1,547 SR
1,459 Elo+
Ra
Ra
FergyTheGr8
Ra
Level 159
God Stats
24W - 17L
1,647 SR
Queue Stats
442W - 471L
1,492 Elo+
Solo
Geb
Geb
doctormouse777
Geb
Level 115
God Stats
54W - 51L
1,555 SR
Queue Stats
1,052W - 1,126L
1,464 Elo+
Solo
Heimdallr
Heimdallr
hades6271
Heimdallr
Level 63
God Stats
3W - 3L
1,513 SR
Queue Stats
65W - 80L
1,445 Elo+
Solo
Ne Zha
Ne Zha
inrockstarmode
Ne Zha
Level 91
God Stats
29W - 27L
1,538 SR
Queue Stats
91W - 87L
1,475 Elo+
Solo
Olorun
Olorun
mtwestmore
Olorun
Level 104
God Stats
149W - 153L
1,483 SR
Queue Stats
719W - 779L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 0 / 3
9,030
1,129
5,493
3,695
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
BKNYNJ
Yemoja
14
1 / 0 / 4
8,979
1,122
2,104
845
386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
2 / 1 / 6
9,302
1,163
3,903
6,820
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 3
8,220
1,028
2,612
2,315
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
13
0 / 2 / 5
7,951
994
6,596
6,879
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

415

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,403
1,050
6,303
5,512
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 1 / 0
7,480
935
1,491
3,002
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
hades6271
Heimdallr
13
1 / 4 / 2
8,426
1,053
5,185
10,327
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 0
7,292
912
516
1,426
379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
mtwestmore
Olorun
12
0 / 1 / 1
7,400
925
1,105
1,539
469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
8
Kills
3
3
Deaths
8
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
3
5.5
W
Yemoja
BKNYNJ
Yemoja
1
0
4
3
W
2
1
6
5
L
2
1
1
2.5
L
0
1
0
0
W
1
0
3
2.5
L
Heimdallr
hades6271
Heimdallr
1
4
2
0.5
L
0
1
0
0
W
Ullr
0
2
5
1.25
L
Olorun
mtwestmore
Olorun
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,708
Damage
14,600
20,554
Taken
21,806
6,433
Mitigated
8,441
6,990
Healing
1,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,493
1,141
0
534
3,695
1,116
0
1,888
1,681
0
11,895
W
Yemoja
BKNYNJ
Yemoja
2,104
503
1,852
277
845
386
0
99
746
23,697
3,315
W
3,903
1,699
121
2,655
6,820
2,043
0
2,076
4,609
24,513
3,055
L
6,303
135
228
60
5,512
2,397
0
1,714
3,798
23,638
0
L
1,491
34
0
294
3,002
1,867
0
1,548
1,454
2,752
0
W
2,612
933
290
543
2,315
684
0
1,051
1,225
16,530
772
L
Heimdallr
hades6271
Heimdallr
5,185
1,042
0
203
10,327
3,329
0
4,714
5,613
0
15,582
L
516
78
0
128
1,426
379
0
236
1,190
0
2,939
W
Ullr
6,596
944
0
718
6,879
2,204
0
3,327
2,864
0
13,646
L
Olorun
mtwestmore
Olorun
1,105
668
60
40
1,539
469
0
129
1,410
4,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,482
Gold Earned
39,001
189
Minions Killed
75
9
Camps Cleared
3
826,193
Distance Traveled
343,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,030
1,129
14
2
0
190,574
0
W
Yemoja
8,979
1,122
57
7
7
130,613
0
W
Sol
9,302
1,163
58
7
1
177,035
0
L
Ra
8,403
1,050
41
5
0
96,008
0
L
Geb
7,480
935
2
0
0
56,772
0
W
Nu Wa
8,220
1,028
39
5
1
142,361
0
L
Heimdallr
8,426
1,053
23
3
1
123,569
0
L
Ne Zha
7,292
912
4
1
1
31,107
0
W
Ullr
7,951
994
21
3
0
185,610
0
L
Olorun
7,400
925
5
1
1
35,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role