Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
LUN4R1S
Charybdis
Level 88
God Stats
0W - 3L
1,267 SR
Queue Stats
17W - 22L
1,450 Elo+
Solo
Charon
Charon
Lucky_Sword_123
Charon
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,495 Elo+
Solo
Nu Wa
Nu Wa
babbarue
Nu Wa
Level 149
God Stats
6W - 9L
1,429 SR
Queue Stats
97W - 98L
1,521 Elo+
Solo
Team Averages
Level 114
1,439 SR
1,493 Elo+

VS

Team Averages
Level 133
1,525 SR
1,489 Elo+
Nemesis
Nemesis
GospodB0G
Nemesis
Level 139
God Stats
6W - 4L
1,493 SR
Queue Stats
658W - 663L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Lotus-rouge35
Gilgamesh
Level 119
God Stats
5W - 4L
1,407 SR
Queue Stats
219W - 210L
1,456 Elo+
Solo
Bacchus
Bacchus
SacNadou
Bacchus
Level 156
God Stats
35W - 30L
1,553 SR
Queue Stats
1,055W - 1,031L
1,552 Elo+
Solo
Da Ji
Da Ji
kinghie
Da Ji
Level 106
God Stats
5W - 1L
1,670 SR
Queue Stats
129W - 112L
1,498 Elo+
Solo
Chang'e
Chang'e
sebou-du69
Chang'e
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 105L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 4 / 1
6,178
475
5,437
10,367
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
 
Ra
8
3 / 1 / 2
5,676
437
1,765
2,275
546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LUN4R1S
Charybdis
11
1 / 3 / 4
6,311
485
6,576
8,370
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 0 / 2
7,073
544
7,735
7,658
4,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
babbarue
Nu Wa
12
0 / 3 / 0
6,445
496
6,224
6,055
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GospodB0G
Nemesis
13
3 / 3 / 2
7,218
555
4,239
8,511
2,778
Mystical Earring

Mystical Earring

+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
Lotus-rouge35
Gilgamesh
13
0 / 4 / 0
7,517
578
4,316
15,082
5,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
SacNadou
Bacchus
12
3 / 0 / 6
7,315
563
5,351
9,513
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
kinghie
Da Ji
11
2 / 2 / 5
6,343
488
5,305
10,551
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
sebou-du69
Chang'e
14
3 / 1 / 1
7,812
601
3,448
7,385
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
11
11
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
4
1
1.13
L
Ra
 
Ra
3
1
2
4
W
Nemesis
GospodB0G
Nemesis
3
3
2
1.33
L
Charybdis
LUN4R1S
Charybdis
1
3
4
1
W
Gilgamesh
Lotus-rouge35
Gilgamesh
0
4
0
0
L
2
0
2
3
W
Bacchus
SacNadou
Bacchus
3
0
6
6
L
Nu Wa
babbarue
Nu Wa
0
3
0
0
W
Da Ji
kinghie
Da Ji
2
2
5
2.25
W
Chang'e
sebou-du69
Chang'e
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,737
Damage
22,659
34,725
Taken
51,042
13,021
Mitigated
22,012
12,018
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,437
1,842
0
3,817
10,367
3,906
0
3,485
6,822
0
27,358
L
Ra
 
Ra
1,765
114
528
1,070
2,275
546
145
428
1,786
18,120
1,836
W
Nemesis
GospodB0G
Nemesis
4,239
1,154
0
2,813
8,511
2,778
0
775
7,682
0
39,739
L
Charybdis
LUN4R1S
Charybdis
6,576
2,832
0
3,446
8,370
2,521
152
1,318
7,001
0
38,346
W
Gilgamesh
Lotus-rouge35
Gilgamesh
4,316
1,129
0
2,583
15,082
5,818
0
6,099
8,012
0
60,756
L
7,735
1,154
0
2,063
7,658
4,440
0
660
6,998
47,110
1,225
W
Bacchus
SacNadou
Bacchus
5,351
651
0
4,793
9,513
8,500
0
1,418
7,915
23,035
1,533
L
Nu Wa
babbarue
Nu Wa
6,224
1,116
0
1,094
6,055
1,608
7
2,542
3,513
46,563
1,072
W
Da Ji
kinghie
Da Ji
5,305
1,466
0
4,270
10,551
3,069
0
1,595
8,757
0
42,794
W
Chang'e
sebou-du69
Chang'e
3,448
108
989
5,090
7,385
1,847
0
3,781
3,262
63,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
36,205
311
Minions Killed
387
0
Camps Cleared
0
1,104,460
Distance Traveled
1,295,917
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,178
475
50
4
0
289,664
0
L
Ra
5,676
437
37
3
0
109,970
0
W
Nemesis
7,218
555
71
5
0
234,027
0
L
Charybdis
6,311
485
70
5
0
233,234
0
W
Gilgamesh
7,517
578
107
8
0
215,995
0
L
Charon
7,073
544
77
6
0
249,904
4
W
Bacchus
7,315
563
40
3
0
283,732
2
L
Nu Wa
6,445
496
77
6
0
221,688
0
W
Da Ji
6,343
488
58
4
0
294,097
3
W
Chang'e
7,812
601
111
9
0
268,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role