Player Matchup

Mercury
Mercury
Bhennis3
Mercury
Level 149
God Stats
4W - 2L
1,332 SR
Queue Stats
80W - 67L
1,570 Elo+
Solo
Achilles
Achilles
Chicaqox
Achilles
Level 156
God Stats
19W - 9L
1,653 SR
Queue Stats
570W - 532L
1,494 Elo+
Solo
Anubis
Anubis
FoX Kappa Ix
Anubis
Level 120
God Stats
5W - 4L
1,480 SR
Queue Stats
40W - 50L
1,448 Elo+
Party 1
Sol
Sol
Opa Rudiger
Sol
Level 105
God Stats
3W - 0L
1,857 SR
Queue Stats
62W - 67L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
RNJRgreen
Danzaburou
Level 169
God Stats
6W - 0L
1,682 SR
Queue Stats
98W - 92L
1,452 Elo+
Solo
Team Averages
Level 140
1,601 SR
1,493 Elo+

VS

Team Averages
Level 112
1,611 SR
1,506 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Alidhyere
Izanami
Level 104
God Stats
3W - 1L
1,678 SR
Queue Stats
23W - 15L
1,590 Elo+
Solo
King Arthur
King Arthur
FrozenLeviathan9
King Arthur
Level 91
God Stats
5W - 5L
1,612 SR
Queue Stats
200W - 185L
1,457 Elo+
Solo
Bastet
Bastet
JayFlodge335
Bastet
Level 108
God Stats
16W - 14L
1,553 SR
Queue Stats
162W - 167L
1,479 Elo+
Solo
Zeus
Zeus
dinamity223
Zeus
Level 107
God Stats
46W - 20L
1,714 SR
Queue Stats
257W - 239L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bhennis3
Mercury
12
6 / 0 / 3
7,122
647
5,131
6,759
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Achilles
Chicaqox
Achilles
13
7 / 1 / 3
7,907
719
9,582
10,927
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
11
0 / 2 / 0
5,825
530
1,113
5,443
1,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 2
5,218
474
2,251
3,936
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
RNJRgreen
Danzaburou
11
1 / 2 / 1
6,950
632
4,749
7,112
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
2 / 1 / 1
6,144
559
2,109
6,238
6,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Alidhyere
Izanami
9
2 / 5 / 1
5,592
508
3,502
6,540
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
FrozenLeviathan9
King Arthur
11
1 / 5 / 0
6,370
579
2,657
9,696
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
10
1 / 1 / 3
5,295
481
3,250
6,676
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 2
6,301
573
5,035
6,168
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
14
Kills
7
7
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
1
1
2.5
L
Izanami
Alidhyere
Izanami
2
5
1
0.5
W
Mercury
Bhennis3
Mercury
6
0
3
7.5
W
Achilles
Chicaqox
Achilles
7
1
3
8.5
W
Anubis
0
2
0
0
L
King Arthur
FrozenLeviathan9
King Arthur
1
5
0
0.2
L
Bastet
1
1
3
2.5
W
0
2
2
0.5
W
Danzaburou
RNJRgreen
Danzaburou
1
2
1
0.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
16,553
34,177
Taken
35,318
16,641
Mitigated
17,394
11,979
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,109
626
0
1,939
6,238
6,573
0
1,490
4,668
17,477
0
L
Izanami
Alidhyere
Izanami
3,502
1,954
0
709
6,540
2,228
180
903
5,554
0
33,911
W
Mercury
Bhennis3
Mercury
5,131
1,818
0
2,046
6,759
2,211
237
1,147
5,530
0
42,534
W
Achilles
Chicaqox
Achilles
9,582
1,492
0
5,427
10,927
9,584
379
1,038
9,829
9,054
39,730
W
Anubis
1,113
33
0
1,410
5,443
1,847
0
1,487
3,906
36,793
720
L
King Arthur
FrozenLeviathan9
King Arthur
2,657
468
0
858
9,696
4,413
0
1,412
7,619
0
29,789
L
Bastet
3,250
639
0
3,630
6,676
1,989
0
909
5,767
0
27,603
W
2,251
736
0
1,287
3,936
893
189
1,040
2,850
17,170
0
W
Danzaburou
RNJRgreen
Danzaburou
4,749
916
0
1,809
7,112
2,106
1,343
2,002
4,918
0
44,961
L
5,035
186
0
1,643
6,168
2,191
36
297
5,871
46,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
29,702
354
Minions Killed
292
0
Camps Cleared
0
1,066,901
Distance Traveled
1,102,504
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,144
559
30
3
0
227,858
2
L
Izanami
5,592
508
63
6
0
205,605
0
W
Mercury
7,122
647
79
7
0
283,310
1
W
Achilles
7,907
719
75
7
0
229,993
0
W
Anubis
5,825
530
73
7
0
182,819
4
L
King Arthur
6,370
579
51
5
0
209,208
2
L
Bastet
5,295
481
51
5
0
243,539
1
W
Sol
5,218
474
36
3
0
165,550
2
W
Danzaburou
6,950
632
91
8
0
205,229
0
L
Zeus
6,301
573
97
9
0
216,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role