Player Matchup

Nemesis
Nemesis
LAXOBO
Nemesis
Level 122
God Stats
3W - 2L
1,701 SR
Queue Stats
164W - 166L
1,488 Elo+
Party 1
Hachiman
Hachiman
Redbananaz
Hachiman
Level 139
God Stats
1W - 1L
1,765 SR
Queue Stats
66W - 81L
1,479 Elo+
Party 1
Anubis
Anubis
TheHazo
Anubis
Level 154
God Stats
3W - 1L
1,715 SR
Queue Stats
53W - 45L
1,538 Elo+
Solo
Ra
Ra
evestra
Ra
Level 98
God Stats
0W - 3L
1,629 SR
Queue Stats
298W - 226L
1,545 Elo+
Solo
Charon
Charon
jose0019
Charon
Level 186
God Stats
1W - 4L
1,357 SR
Queue Stats
372W - 396L
1,577 Elo+
Solo
Team Averages
Level 140
1,633 SR
1,525 Elo+

VS

Team Averages
Level 125
1,587 SR
1,529 Elo+
Ah Puch
Ah Puch
LEUNGGG
Ah Puch
Level 88
God Stats
19W - 6L
1,729 SR
Queue Stats
564W - 450L
1,619 Elo+
Solo
Chang'e
Chang'e
RhaeTarG
Chang'e
Level 185
God Stats
7W - 3L
1,675 SR
Queue Stats
345W - 345L
1,566 Elo+
Solo
Shiva
Shiva
Yeb032
Shiva
Level 84
God Stats
9W - 2L
1,818 SR
Queue Stats
313W - 278L
1,474 Elo+
Solo
Janus
Janus
chaoll
Janus
Level 129
God Stats
5W - 4L
1,437 SR
Queue Stats
212W - 181L
1,522 Elo+
Solo
Hun Batz
Hun Batz
xXSundownXx9508
Hun Batz
Level 141
God Stats
1W - 1L
1,276 SR
Queue Stats
313W - 311L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LAXOBO
Nemesis
16
3 / 4 / 8
8,761
730
14,292
19,278
16,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Redbananaz
Hachiman
13
4 / 5 / 6
8,836
736
14,119
9,321
2,920
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
TheHazo
Anubis
14
4 / 4 / 4
8,525
710
7,621
11,405
4,432
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 7
8,009
667
8,337
11,431
5,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon
jose0019
Charon
16
0 / 3 / 11
8,579
715
13,557
15,329
15,863
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LEUNGGG
Ah Puch
16
3 / 2 / 12
9,643
804
22,027
12,017
6,778
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
RhaeTarG
Chang'e
15
0 / 2 / 13
8,482
707
3,786
11,027
4,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shiva
Yeb032
Shiva
15
0 / 4 / 15
8,637
720
6,903
19,063
18,015
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
chaoll
Janus
17
6 / 2 / 8
9,953
829
17,217
12,627
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
18
11 / 3 / 5
10,798
900
13,534
11,447
6,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
13
Kills
20
20
Deaths
13
36
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Nemesis
LAXOBO
Nemesis
3
4
8
1.75
W
Ah Puch
LEUNGGG
Ah Puch
3
2
12
4.5
L
Hachiman
Redbananaz
Hachiman
4
5
6
1.4
W
Chang'e
RhaeTarG
Chang'e
0
2
13
3.25
L
Anubis
TheHazo
Anubis
4
4
4
1.5
W
Shiva
Yeb032
Shiva
0
4
15
1.88
W
Janus
chaoll
Janus
6
2
8
5
L
2
4
7
1.38
L
Charon
jose0019
Charon
0
3
11
1.83
W
Hun Batz
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,926
Damage
63,467
66,764
Taken
66,181
44,754
Mitigated
41,351
29,004
Healing
35,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
LAXOBO
Nemesis
14,292
2,300
253
4,029
19,278
16,480
0
12,893
5,432
5,683
12,549
W
Ah Puch
LEUNGGG
Ah Puch
22,027
148
580
3,280
12,017
6,778
516
5,178
6,783
32,515
0
L
Hachiman
Redbananaz
Hachiman
14,119
7,804
216
169
9,321
2,920
0
5,958
3,131
0
23,286
W
Chang'e
RhaeTarG
Chang'e
3,786
296
13,579
6,375
11,027
4,877
305
5,798
4,968
11,914
0
L
Anubis
TheHazo
Anubis
7,621
77
0
755
11,405
4,432
0
7,663
3,499
15,153
515
W
Shiva
Yeb032
Shiva
6,903
784
3,163
3,835
19,063
18,015
144
9,062
9,848
1,551
17,767
W
Janus
chaoll
Janus
17,217
167
1,167
1,907
12,627
5,324
829
6,392
6,065
26,286
1,453
L
8,337
451
15,479
5,204
11,431
5,059
0
8,186
3,037
22,893
0
L
Charon
jose0019
Charon
13,557
356
84
2,815
15,329
15,863
0
7,474
7,043
24,573
2,195
W
Hun Batz
13,534
2,107
0
1,269
11,447
6,357
228
4,161
7,215
0
32,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,710
Gold Earned
47,513
142
Minions Killed
132
0
Camps Cleared
0
1,033,367
Distance Traveled
1,191,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,761
730
11
1
0
231,682
0
W
Ah Puch
9,643
804
15
1
0
240,573
0
L
Hachiman
8,836
736
32
3
0
184,301
0
W
Chang'e
8,482
707
20
2
0
237,920
0
L
Anubis
8,525
710
30
3
0
193,572
0
W
Shiva
8,637
720
13
1
0
243,188
0
W
Janus
9,953
829
37
3
0
226,637
0
L
Ra
8,009
667
48
4
0
211,400
0
L
Charon
8,579
715
21
2
0
212,412
0
W
Hun Batz
10,798
900
47
4
0
243,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role