Player Matchup

Nox
Nox
 
Nox
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
BlackKiIIer95
Loki
Level 154
God Stats
32W - 15L
1,579 SR
Queue Stats
757W - 779L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
SupremeAINZ
Zhong Kui
Level 103
God Stats
10W - 12L
1,553 SR
Queue Stats
265W - 255L
1,512 Elo+
Party 2
Hachiman
Hachiman
TruB1u3
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,415 Elo+
Solo
Ymir
Ymir
wardus
Ymir
Level 122
God Stats
3W - 2L
1,685 SR
Queue Stats
169W - 155L
1,540 Elo+
Party 2
Team Averages
Level 117
1,563 SR
1,479 Elo+

VS

Team Averages
Level 108
1,541 SR
1,487 Elo+
Charybdis
Charybdis
Korbenjft_
Charybdis
Level 64
God Stats
23W - 10L
1,767 SR
Queue Stats
311W - 292L
1,466 Elo+
Party 1
Osiris
Osiris
PittyParty_
Osiris
Level 103
God Stats
2W - 4L
1,205 SR
Queue Stats
347W - 324L
1,458 Elo+
Party 1
Ymir
Ymir
TheLednak
Ymir
Level 107
God Stats
12W - 5L
1,617 SR
Queue Stats
126W - 106L
1,523 Elo+
Solo
Neith
Neith
TrueDr4gonF1re
Neith
Level 117
God Stats
6W - 4L
1,573 SR
Queue Stats
46W - 34L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
bojann333
Zhong Kui
Level 147
God Stats
8W - 14L
1,542 SR
Queue Stats
64W - 73L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
0 / 3 / 0
5,316
532
1,929
3,795
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 5 / 0
4,844
484
3,382
8,095
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
SupremeAINZ
Zhong Kui
11
0 / 2 / 0
5,454
545
2,704
6,447
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hachiman
TruB1u3
Hachiman
8
0 / 1 / 0
4,643
464
4,835
7,237
1,818
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
wardus
Ymir
8
0 / 6 / 0
4,622
462
2,279
12,172
6,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Korbenjft_
Charybdis
10
5 / 0 / 5
6,213
621
7,252
6,011
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
11
3 / 0 / 7
5,733
573
7,800
8,127
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ymir
11
3 / 0 / 4
6,011
601
3,463
5,322
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 1
7,269
727
4,518
5,884
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
bojann333
Zhong Kui
12
3 / 0 / 2
7,153
715
3,538
4,775
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
17
17
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
0
0
L
0
5
0
0
W
Charybdis
Korbenjft_
Charybdis
5
0
5
7.5
W
Osiris
3
0
7
6.5
L
Zhong Kui
SupremeAINZ
Zhong Kui
0
2
0
0
W
Ymir
3
0
4
5
L
Hachiman
TruB1u3
Hachiman
0
1
0
0
W
3
0
1
3.5
W
Zhong Kui
bojann333
Zhong Kui
3
0
2
4
L
Ymir
wardus
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,129
Damage
26,571
37,746
Taken
30,119
15,755
Mitigated
13,402
8,493
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,929
64
0
309
3,795
1,271
0
2,688
1,072
31,981
0
L
3,382
737
0
2,275
8,095
2,158
0
2,324
5,771
0
30,418
W
Charybdis
Korbenjft_
Charybdis
7,252
3,626
0
4,001
6,011
1,672
694
1,337
4,674
0
34,286
W
Osiris
7,800
2,023
0
2,904
8,127
4,497
0
1,056
7,031
0
28,723
L
Zhong Kui
SupremeAINZ
Zhong Kui
2,704
708
0
2,357
6,447
4,267
0
621
5,826
33,281
8,950
W
Ymir
3,463
1,027
0
855
5,322
2,377
0
1,204
4,078
41,166
1,210
L
Hachiman
TruB1u3
Hachiman
4,835
3,249
0
2,350
7,237
1,818
0
558
6,496
0
29,861
W
4,518
625
0
2,715
5,884
1,781
396
1,949
3,935
0
53,007
W
Zhong Kui
bojann333
Zhong Kui
3,538
775
0
3,197
4,775
3,075
46
950
3,661
45,605
11,481
L
Ymir
wardus
Ymir
2,279
226
0
1,202
12,172
6,241
0
608
11,090
16,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,879
Gold Earned
32,379
281
Minions Killed
375
0
Camps Cleared
0
965,295
Distance Traveled
981,142
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,316
532
62
6
0
214,723
1
L
Loki
4,844
484
61
6
0
204,213
2
W
Charybdis
6,213
621
60
6
0
186,819
0
W
Osiris
5,733
573
33
3
0
211,898
0
L
Zhong Kui
5,454
545
76
8
0
163,125
2
W
Ymir
6,011
601
71
7
0
221,685
0
L
Hachiman
4,643
464
54
5
0
178,973
0
W
Neith
7,269
727
99
10
0
162,818
0
W
Zhong Kui
7,153
715
112
11
0
197,922
1
L
Ymir
4,622
462
28
3
0
204,261
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role