Player Matchup

Mulan
Mulan
Gold V
Mouven
Mulan
Gold V
Level 206
God Stats
1W - 0L
1,553 SR
Queue Stats
25W - 18L
1,450 MMR
Solo
Scylla
Scylla
Gold V
RoHs_555
Scylla
Gold V
Level 118
God Stats
12W - 10L
1,643 SR
Queue Stats
62W - 77L
1,315 MMR
Party 1
Chaac
Chaac
Gold II
alsk2012
Chaac
Gold II
Level 147
God Stats
24W - 23L
1,533 SR
Queue Stats
224W - 272L
1,534 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,576 SR
1,433 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,381 SR
1,266 MMR
Medusa
Medusa
Gold V
ExcitedStepdad69
Medusa
Gold V
Level 128
God Stats
0W - 2L
1,306 SR
Queue Stats
118W - 171L
1,348 MMR
Party 2
Ganesha
Ganesha
Silver II
nerdyStepdad69
Ganesha
Silver II
Level 126
God Stats
0W - 5L
1,141 SR
Queue Stats
114W - 169L
1,190 MMR
Party 2
Chang'e
Chang'e
Silver II
shyStepdad69
Chang'e
Silver II
Level 137
God Stats
0W - 1L
1,695 SR
Queue Stats
116W - 172L
1,260 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Mouven
Mulan
18
2 / 1 / 11
11,817
788
11,811
15,413
17,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
RoHs_555
Scylla
20
6 / 0 / 9
12,959
864
14,665
7,199
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
alsk2012
Chaac
19
7 / 2 / 8
12,629
842
12,638
13,872
16,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
FafnirAchillesSerqetHorusCerberus

VS

Bans
PersephoneCabrakanAphroditeKumbhakarnaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 1
10,792
719
10,043
14,316
5,326
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

18
0 / 2 / 3
10,148
677
6,133
15,924
17,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
shyStepdad69
Chang'e
14
1 / 6 / 0
9,473
632
4,041
13,786
4,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
15
Kills
3
3
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Mulan
Mouven
Mulan
2
1
11
7.5
W
Scylla
RoHs_555
Scylla
6
0
9
10.5
W
Chaac
alsk2012
Chaac
7
2
8
5.5
L
0
2
3
0.75
L
Chang'e
shyStepdad69
Chang'e
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,114
Damage
20,217
36,484
Taken
44,026
36,612
Mitigated
26,694
11,472
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,043
3,979
0
1,394
14,316
5,326
994
4,323
9,575
0
47,962
W
Mulan
Mouven
Mulan
11,811
947
0
4,962
15,413
17,234
356
4,535
10,878
1,599
30,369
W
Scylla
RoHs_555
Scylla
14,665
1,180
0
1,955
7,199
2,667
1,962
2,433
4,766
70,583
781
W
Chaac
alsk2012
Chaac
12,638
1,157
0
4,555
13,872
16,711
420
2,950
10,922
278
46,143
L
6,133
174
410
2,133
15,924
17,227
0
6,261
8,951
28,090
876
L
Chang'e
shyStepdad69
Chang'e
4,041
66
1,449
2,822
13,786
4,141
0
5,209
8,265
16,042
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,405
Gold Earned
30,413
209
Minions Killed
146
0
Camps Cleared
0
860,471
Distance Traveled
714,825
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,792
719
93
6
0
259,056
2
W
Mulan
11,817
788
39
3
0
285,789
0
W
Scylla
12,959
864
124
8
0
286,409
0
W
Chaac
12,629
842
46
3
0
288,273
0
L
Ganesha
10,148
677
19
1
0
259,102
1
L
Chang'e
9,473
632
34
2
0
196,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role